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XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 26, 2016, 06:24:13 pm »
I have smashed it with a hammer multiple times before, it did not seem to do any damage to my unarmored gals
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Hi rezaf! I'm in the same situation that you are, just a bit further ahead. I ran out of techs near the end of year two, and I'm gated behind Academy Espers, as I've only gotten lower level missions, and the big vips: Guildmaster, Provost, etc. I have a Guild base nearby and I need to raid it a few times to get the Guildmasters that I need, but with the Esper and others, I'm out of luck.
The main challenge that we are facing is that mission generation is strictly Randomly Generated. We end up waiting years for the right factions at the right levels to appear to give us those critical technological unlocks. And that is just an unfortunate part of the game engine. There is no adaptive difficulty level, nor adaptive mission generation which would allow for the needed factions to be spawned in convenient orders for the players.
The average game length because of this is 5-6 years in game iirc.
What the fuck is this Magical Girl animu shit?
The problem isn't with base layout, only that it is viable to build more and more bases and turn most of them into manufacturing plants, making exponentially more money. This needs some investment, but in the long run would kill the campaign, since you could afford everything, no limits.Oh yeah, that as well. Not like spending money isn't a problem already because there are already tons of ways to make millions with ease. It's just going to be hell to keep track of 16 bases anyway, especially when the compulsory monthly Crackdown missions come along. Although by that time you'll probably be able to shoot ALL of them down...which is somewhat a problem by itself.
Dioxine proposes a de facto differentiation between types of bases, so you could have standard ones (with a limit) and some other types, where you can't build industry (possibly limited). Which is a fine idea game-wise, but it would need a logical explanation of why you can't do some stuff there.