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Messages - CanadianBeaver

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181
Work In Progress / How to improve the Laser weapon
« on: July 30, 2016, 08:18:16 pm »
I would like to make the LASER weapon looks better and more useful. I did the images but some of them are not good. Images of handobs for HEAVY LASER can be improved. I will be happy, if somebody can help me with this. Thank you.

https://www.openxcom.com/mod/awesomeguns-laser

--- posts merged - Solarius Scorch ---

Also, it will be great, if somebody can help me with translation these strings into your language:

Code: [Select]
  - type: en
    strings:

      STR_LASER_PISTOL_UFOPEDIA: "Laser technology turn into minimum size. Fire range and accuracy are sacrified to get mobile using and powerful shooting comparing to the conventional pistol."
      STR_LASER_RIFLE_UFOPEDIA: "Adaptation of laser technology for using in the combat. This device is superior to the standard rifle, but due to the overheating is not able to conduct a quick fire."
      STR_HEAVY_LASER_UFOPEDIA: "This shotgun is able to fire three laser beams at once. Unfortunately, severe overheating does not allow to fire too often. But it has immense power and infinite ammunition."

      STR_LASER_WEAPONS: "Laser Weapons"
      STR_LASER_WEAPONS_UFOPEDIA: "Through experiments on Elerium-115 were discovered a unique opportunity to create a beam of light capable of transmitting power over distances. Using alien alloys and crystals of Ellerium-115 are possible to build a new type of weapon that will have a lot more ammunition and will not be less effective than the conventional weapons.{NEWLINE}{NEWLINE}It is necessary to develop as soon as possible a laser cannon using the UFO Navigation."

      STR_TANK_LASER_CANNON_FROM_TANK_CANNON: "Laser Tank from Tank Cannon"
      STR_TANK_LASER_CANNON_FROM_TANK_ROCKET: "Laser Tank from Tank Rocket"

  - type: ru
    strings:

      STR_LASER_PISTOL_UFOPEDIA: "Передел минитюаризации лазерной технологии. Дальность и точность стрельбы принесены в жертву мобильности устройства и мощности выстрела."
      STR_LASER_RIFLE_UFOPEDIA: "Попытка использования лазерной технологии на поле боя. Это устройство превосходит стандартную штурмовую винтовку по параметрам стрельбы, но из-за сильного перегрева не способно вести огонь очередью."
      STR_HEAVY_LASER_UFOPEDIA: "Лазерный дробовик способен выпускать 3 луча одновременно. К сожалению, сильный перегрев не позволяет вести огонь слишком часто, что компенсируется огромной мощью и бесконечным боезапасом."

      STR_LASER_WEAPONS: "Лазерное оружие"
      STR_LASER_WEAPONS_UFOPEDIA: "Проводя эксперименты над Элериум-115, была обнаружена уникальная возможность создавать луч света, способный передавать энергию на расстояния. Используя сплавы пришельцев и кристаллы Элериум-115, можно сконструировать новый тип вооружения, которое будет обладать намного большим боезапасом и не уступать в мощности современному стрелковому оружию.{NEWLINE}{NEWLINE}Нужно как можно скорее разработать лазерную авиапушку использую навигационный блок НЛО."

      STR_TANK_LASER_CANNON_FROM_TANK_CANNON: "Лазерный танк из пушечного танка"
      STR_TANK_LASER_CANNON_FROM_TANK_ROCKET: "Лазерный танк из ракетного танка"

182
Suggestions / Sorting items on soldier's inventory screen
« on: July 23, 2016, 11:19:38 pm »
I have no idea, how does the game put items on the floor in the inventory screen, but it is really uncomfortable. It will be good, if the items are sorted by their listOrder value. It means, PISTOL should be placed first, PISTOL clip should be second and nearby the PISTOL, RIFLE and RIFLE CLIP are next... etc.

Can someone correct it?

183
See the picture

PS: somebody knows, if developers are observing this forum and correct mistakes?

184
How I realized, the game draws icon of the heaviest item on the floor in the battlescape. If there are a corpse and a weapon in the same cell and the weapon are heaviest that corpse then the player will not see the corpse. On the images you can see the differences (second image contains weapons that heavier corpses).

I think, it will be great, if the game paints corpses before items, regardless their weights.

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