I should say theese guns looks really AWESOME!!! because they looks like cool replica out of original amrs. Still, I will check this mod only after the original vanilla game finished but it looks really promising. And yeah, the topic is formated and written in such way it's a pleasure to read. Thank you for the mod!
BTW! Is there any possibility to install just your AWESOMEGUNS.CITIES mod on the recent nightly, since I can't find the DATA/Ruleset folder... But I want new cities on the globe so bad! Please, could you help me? I put the mod into separate folder as for the Nigtlies required, followed by the instruction on UFOpaedia, but the mod just don't work.
Aaand, now I tried the FULL MOD on recent Nightlies and it work just fine (as far as I can say from the beginning) but there are no new cities on the globe still...
I am afraid that the "Ruleset" for cities and regions has changed dramatically in the nightly version of OpenXcom.
Can this mod work on Nightly builds. I would liked to try it out. But i can try it whatever i want to.
Thank you for your question. The Awesome Guns modification is aimed to stability and original XCOM plot. Therefore it works fine with the stable OpenXcom game version 1.0. In addition, The Awesome Guns modification is developed on the Debian and implements the Debian idea about stability.
Now I explore how the unstable OpenXcom game (nightly version) works and what opportunities can offer. I really think about porting.
Thank you guys. Your happiness also makes me happy. It gives me the strength to continue development and improving process of the Awesome Guns modification.
Be aware, that Awesome Guns modification was translated into English, Russian, and few pieces into Polish (thanks to Solarius Scorch ). Please, feel free to translate it into your language.
Awesome Guns an awesome modification of the OpenXcom game
If you like the original plot of the X-COM game, this modification offers the best opportunity. Awesome Guns is an awesome modification of the X-COM game with a minimal change of original game's idea and full visualization improvement!
Do only the necessary changes. This modification is not a dump of different other mods.
It should work on Windows and Linux without problems.
The stable version of OpenXcom (1.0) should remain stable and playable - this is the main point.
The main scenario and plot of the game should not be changed.
Aircrafts and weapons should be balanced and a little difficult to use.
Alien technologies cannot be reproduced, therefore alien items cannot be manufactured.
Alien weapons are controlled by mind and cannot be used in the combats.
Fortunately, alien weapons and items can be redone and used in different cases.
Conventional weapons should be suitable as long as possible.
Realistic balance of manufacturing, aircraft dogfights, combats and alien's protection.
Implementation
Improve the visualization without compromises. Be aware, that all introduced images, sounds and ideas were checked and corrected. Weapons and animation, shooting sounds and effects have been improved. Moreover, the process of improvement will continue...
Let be more different pistols, rifles, even grenade launchers and more different types of guns in the combats.
Also, let the soldiers use different armours with different colours and possibilities.
Moreover, let be more explosives in in the battles, more incendiary weapons and more smoke.
IRONMAN? - Pourquoi pas? Let's play hard and without saving. À la guerre comme à la guerre.
Starting Base and facilities
Layout of facilities on the starting base has been improved for better defence. Range of radars were balanced for aircrafts and facilities. Also, the construction of facilities was balanced. The alien containment depends on Alien Biology (an autopsy of any alien is necessary). There is the possibility of buying the motion scanner, small first aid kits and different vests in the beginning of the game. And a small gift - there is a Tank/Cannon on the starting base which can be turn into a Tank/Laser later.
Aircrafts and cannons
Aircrafts and cannons were rebalanced - defence of standard interceptor and homing of rockets have been decreased. New improved interceptor (RAVEN) with a great defence and with increased radar range was implemented. In addition, the Lightning image has been enhanced. Existing cannons were redesigned. Some launchers and cannons were added.
Conventional weapons
Awesome Guns modification implements a lot of new guns and items. There are the machine pistol, sniper rifle, a lot of shotguns, grenade launcher with different type of grenades and armor-penetrating rocket which can ruin UFO wall. Moreover, incendiary grenades, medi chests and motion scanners are available from beginning. Also, the assault rifles and thunderbolt (a heavy sniper rifle) can be researched after alien alloys.
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The bullets are not an exception - improved clips can be manufactured from alien alloys, alien corpses and Elerium. All these and many other items and weapons give an unforgettable experience.
Laser weapons The laser technology can be researched after Elerium and UFO power source. Unfortunately, the laser weapon overheats and cannot fire auto shots. Fortunately, the laser weapon is very accurate. Also, the laser shotgun has a great power.
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Alien weapons The alien weapons were completely redisigned. Now these guns look really like extraterrestrial weapons. Moreover, the hand's and floor's images, the sound's files and hit animation were improved.
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Even though alien weapon cannot be used by humans, alien weapon can be converted for using in the combats. These weapons were redisigned also and look pretty good.
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Melee combat
Are you ready for a face-to-face duels? Awesome Guns modification offers four types of melee weapons with different abilities and technologies.
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Sounds and effects Awesome Guns modification introduces a lot of high-quality sounds and visual effects. Sound effects of aircraft missiles, human and alien weapons, attacks and hits were improved. Moreover, the different types of melee animations have been implemented.
Armours New vests are allowed to buy at beginning of the game. Also, new armours can be researched after alien alloys. Awesome Guns modification implements different types of armours with different colours and possibilities. There are armours for scouts, snipers and heavy gun soldiers. The inventory and combats images have been corrected.
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Inventory screen Inventory has been redeveloped. New quick-draw and breast sections were implemented. Shifting items between hand and holster is more quickly.
Warning: Awesome Guns modification can be incompatible with original OpenXcom saved files, because inventory is redone. To avoid problems with previous saved files your soldiers should be stripped before saving, at least the right shoulder, right leg, left shoulder, left leg, and belt must be empty.
Research
Research in the Awesome Guns modification conducts four sections: Biology, Aircrafts and conventional weapons, Laser weapons and Alien weapons. These implementations give a lot of different guns and items.
Manufacture
Some of manufacturing were changed and were balanced. There are new production processes. New items, new type of bullets and weapons were introduced. Production of laser weapons has been changed (now it consumes Elerium). Human tanks can be turned one into another one (Tank/Laser can be modified as Tank/Cannon, Tank/Cannon as Tank/Rocket). Alien items and weapons cannot be manufactured but can be converted into other items and more other.
Additional changes
Awesome Guns modification implements a lot of minor changes. These changes make the OpenXcom game more interesting and more exciting. Some of changes improved the game and corrected unimportant mistakes, some of changes have been implemented just for fun. Continue reading...
Download the latest release of the Awesome Guns modification and extract files and folders.
Copy the extracted Ruleset/AwesomeGuns.rul file into your openxcom/data/Ruleset folder.
Copy the extracted Resources/AwesomeGuns folder into your openxcom/data/Resources folder.
Switch off all mods and extensions, especially UFOextender and XcomUtil.
If you prefer playing the Awesome Guns modification on OpenXcom Nightly, then this patch can solve the compatibility problems. Also, the name of installed folder should be AwesomeGuns, please check it on OpenXcom Nightly before playing.
Compatible mods
I avoid making changes in alien's missions or UFOs so far. There are a few mods for improving alien behaviour and they work fine with my creation. I recommend to use these mods:
Solar's New UFOs (be aware, only version 1.1 is for stable game's release)
Credits & Thanks
I got images and ideas from many mods. Following mods have influenced:
Weapon Rework/Expansion - templates for conventional weapon XenoOperations - the biggest special thanks to XOps who is the author and who allowed me to use images of plasma weapon Robin's Extra Weapons - images for machine pistol and sniper rifle Railgun - images and idea Improved Hand Objects - the small images for hands objects Lukes Inventory Images - alien images Advanced Medikit - image for medi chest NewTUReserveUI - image for control panel 2012DeathSounds - sound files Raven - new improved interceptor CraftMissleSound - sound files Doom_Skill_Levels - just for fun GrenadeLauncher - nice launcher for beginning Incendiary grenade - images EqualTerms1.03 - images for sniper rifle WolframLance - images for rockets Ryskeliini_GunsNGadgets_1st_pack_v12 - sound files OpticalEleriumV0-94b - image for laser cannon Air Combat Rebalanced - idea and balancing values Better look personal armor - images for heavy armour Grey armored vest - images for light vest Scout Power Armor - images for light and flying armour Quick-Draw Hip Slot - idea Reproduction - implementation FastRamp - implementation HQSounds_FinalModPack - sound files Stun Grenade - idea and images Alternative Smoke - image
This release implements increased damage of Laser and Converted weapons and the new smoke cloud's images. Also, the new release introduces the big Laser weapon and the Laser flare. Other changes:
Using time of the first aid kit has been decreased
Hand images of ELECTRO FLARE has been corrected
Resistance of Laser weapon has been slightly decreased
Damage of Laser weapon has been slightly increased
Damage of Converted weapon has been greatly increased
This release is result of big rework and improvements. Almost 150 files have been corrected during 100 hour of developing and testing. Major innovations are:
All images of conventional, laser, alien and converted weapons have been improved
Some images of items and grenades have been corrected.
New type of weapon (melee weapon) has been implemented. There are knife, plasma blade, stun rod and a little surprise from a faraway distant galaxy - Laser Sword.
The snap shot was added for some weapons due reaction fire.
Prices, weights and sizes of weapons and items have been balanced.
Also, manufacturing requirements for converted weapons were balanced.
New cannon and launcher have been added to the converted weapons arsenal.
Research tree and manufacturing has been adapted due new weapons and items.
New cities have been added to the globe. Also, the regions of countries have been corrected.
Armor values have been corrected for all weapons and items.
It will be great, if different types of armors can have different layouts in inventory screen. I don't know, maybe this opinion has been proposed before.
Once you use assets from the original game and modify them or use them directly you can not licence them. Because you are not the property owner. And i do not wanna see this backfire legally against all modders in our community here.
May I ask you, It is your assumption or you can provide proofs or quotes from license articles or legal documents?
OK, I will think about your idea to make my modification without license. Thank you very much.
The GPL 3 Licence requires that idf something was once put under it has to stay under it. This might be a problem, since we are actually moving here in a kinda grey area. Especially if you consider we sometimes use modified vanilla stuff from original game.
How I realized, GPLv3 protects users, not authors. GPLv3 allows somebody to do something without author's restrictions. I think, GPLv3 is not related to "moving here in a kinda grey area" or to prohibition "modified vanilla stuff from original game".
If you ask me, I do not see the problem and I do not see the restriction in the GPL license for that. Can you explain, why I can not take something that does not have the licenses and offer it under GPL license? Also, explain me please, what is the purpose of this file: https://github.com/SupSuper/OpenXcom/blob/master/LICENSE.txt ?
EDIT: Sorry didn't wanted to sound like asshole, but you should always give proper credit towards creator...
I believe, that your subject is very important, because credits and telling thanks to authors is necessary. Thank you once again for pointing to this situation. I promise, if the mistake exists, it will be corrected.
I got images and ideas from many mods, but I never copy these without adaptation. Basic of them are: - Weapon Rework/Expansion - templates for conventional weapon - XenoOperations - the biggest special thanks to XOps who is the author and who allowed me to use images of plasma weapon - Robin's Extra Weapons - images for machine pistol and sniper rifle - Improved Hand Objects - the small images for hands objects - Lukes Inventory Images - alien images - Advanced_Medikit - image for medi chest - NewTUReserveUI - image for control panel - 2012DeathSounds - sound files - CraftMissleSound - sound files - Doom_Skill_Levels - just for fun - Laser Rifle Recolor - idea to make a laser weapons in a same color gamma - GrenadeLauncher - nice launcher for beginning - Incendiary grenade - images - EqualTerms1.03 - images for sniper rifle - WolframLance - images for rockets - Ryskeliini_GunsNGadgets_1st_pack_v12 - sound files - OpticalEleriumV0-94b - image for laser cannon - Raven - new improved interceptor - Air Combat Rebalanced - idea and balancing values - Railgun - images and idea - Better look personal armor - images for heavy armour - Grey armored vest - images for light vest - Scout Power Armor - images for light and flying armour - Quick-Draw Hip Slot - idea - Reproduction - implementation - FastRamp - implementation - HQSounds_FinalModPack - sound files - If I have forgotten someone, please let me know.
I am developing the AwesomeGuns modification about three months and maybe something is missing. Please, feel free to tell me, if I have forgotten something.
STR_LASER_WEAPONS_UFOPEDIA: "Through experiments on Elerium-115 was discovered an opportunity caring energy transfer on distance - a beam of light like modern lasers. The alien alloys and crystals of Elerium-115 can improve the terrestrial laser to be used in combats. New laser weapons will have a lot more ammunition and will not be less effective than the conventional weapons.{NEWLINE}{NEWLINE}If the UFO Navigation is researched, then it will be possible to develop a laser craft cannon and start using the laser technology in combats."