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Topics - CanadianBeaver

Pages: [1] 2
1
Work In Progress / Resources
« on: December 20, 2016, 09:09:00 pm »
I would like to share resources that have been used in developing the Awesome Guns modification. May be that will help somebody.

2
Work In Progress / Does attraction work?
« on: December 17, 2016, 02:21:34 am »
... and what values are correct?

3
Programming / Compatibility .rul(es)
« on: September 05, 2016, 01:17:35 am »
I request that the OpenXcom nightly can recognize the regions/cities section for backward compatibility.

I mean, that these rules:
Code: [Select]
regions:
  - type: STR_NORTH_AMERICA
    cities:
      - name: STR_TORONTO
        lon: 279.46
        lat: -42.93

should be recognized as

Code: [Select]
regions:
  - type: STR_NORTH_AMERICA
    missionZones:
      -
        - [279.46, 279.46, -42.93, -42.93, -1, STR_TORONTO]

by OpenXcom nightly

4
Programming / Melee animation
« on: September 04, 2016, 08:58:19 pm »
SupSuper and Warboy, please return back 10 frames for melee animation in the nightly version, exactly how it exists in version 1.0.

5
Suggestions / Notify by email
« on: September 04, 2016, 12:06:32 am »
It will be great, if this forum does not send a notify by email when new post is created on forum by person, who has been placed in the ignore list.

6
Suggestions / Realod configuration and images during game
« on: September 03, 2016, 05:15:45 am »
I would like to propose the feature for mod developers. Let the game reloads the .rul files, images and sounds without exiting. it can be run by hotkey.

For example, mod developer has changed something in .rul file or images and game will reload these changing without exiting/restart.

7
Suggestions / Difference of the numbers on the items in the inventory screen
« on: September 02, 2016, 08:16:51 pm »
I think the drawing of numbers in the OpenXcom 1.0 is better that in OXCE, is not it?
Number looks softy in the original game. In the OXCE is too strong and black.

8
Builds & Ports / Debian8 packages
« on: August 31, 2016, 09:02:23 pm »
I am interesting in OpenXcom nightly or OCXE. Can somebody provide .deb package for Debian 8? Or maybe, Debian repository?

9
Troubleshooting / where openxcom.log file?
« on: August 31, 2016, 03:53:08 am »
Run and bug. I observed $HOME folder and there is no openxcom.log file. Where it can be placed?

10
I think it is clear. Example: the weapons loaded by standard clips and alloy clips have the different their looks.

11
Playthroughs / Accuracy of autoshot
« on: August 28, 2016, 06:40:41 am »
I wonder how calculate accuracy of autoshot - for each shot or for all shots?

For example, the weapon has autoshot  with 40% accuracy (3 bullets). It means that each shot has 40% accuracy or each shot has 40/3=13.3% accuracy?

12
Programming / Bind keybord's buttons in UFOpaedia
« on: August 27, 2016, 03:03:56 am »
I see that UFOpaedia can be observed only by mouse. I think, it will be great, if article can be changed by arrow keyboard buttons.

13
Suggestions / Combine clips after combats.
« on: August 25, 2016, 06:40:42 pm »
Let's imagine following situation. During combat, 3 soldiers have same weapon and ammunition. First soldier shooted 10 bullets, Second 12, Last - 8. Standard clip capacity is 20 bullets. Remaining bullets in the soldier's weapon are 10, 8 and 12.

Current game behavior: all will disappear. Where will 10+8+12 bullets are?

Proposed game behavior: let the game combine remained bullets and keep 1 clips - 10+8+12 = 30 bullets = 1 full clip.
Also, not every clips can be combined. For example, the plasma accumulators cannot be combined with each other. I thing it can be controlled by new boolean value in the items definition.

14
Suggestions / Reload one bullet
« on: August 25, 2016, 09:17:32 am »
I am not sure, maybe this suggestion was offered, but it will be great, if weapons can be reloaded one by one bullet. For example, shotguns or grenade launchers should be reloaded in this manner.

15
Programming / map bug
« on: August 24, 2016, 02:32:41 am »
There is no way for walking soldiers.

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