AwesomeGuns.NightlyPatch.zip |
390 |
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game) |
March 28, 2017, 02:59:36 am |
Bigob.gif |
441 |
Resources |
December 20, 2016, 09:09:00 pm |
pallete.zip |
256 |
Resources |
December 20, 2016, 09:09:00 pm |
research.zip |
260 |
Resources |
December 20, 2016, 09:09:00 pm |
weapons.zip |
259 |
Resources |
December 20, 2016, 09:09:00 pm |
UOPSDMFG121420160938.png |
562 |
Re: [FULL MOD] Awesome Guns |
December 18, 2016, 10:08:12 pm |
screen000.png |
571 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
screen002.png |
552 |
Re: [FULL MOD] Awesome Guns |
November 23, 2016, 07:03:03 am |
Sectoid_mind_CONTROL.jpg |
582 |
Re: Real World What Ifs Suitable for XCOM |
October 20, 2016, 02:49:10 pm |
ordered.png |
438 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
unordered.png |
429 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 09:22:47 pm |
Untitled.png |
437 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 08:54:15 pm |
screen000.png |
460 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
400 |
Re: [EXE] OpenXcom Extended |
September 06, 2016, 07:16:45 pm |
screen000.png |
416 |
Re: Difference of the numbers on the items in the inventory screen |
September 03, 2016, 07:22:59 pm |