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Messages - LuigiWhatif

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31
I believe the caves need you to research a live giant spider and a live shambler, if you haven't done so yet.

32
To start seeing Cyberweb you need to research durathread and its production, then interrogate a Red Dawn Coordinator to unlock and research durathread origins.  T'leth needs you to interrogate the deep ones that appear on some Church of Dagon missions or on their own after you eliminate the church, and then do a few additional researches after that.  To go into Shogg, you need the artifacts that rarely appear on cave missions.  In my experience Cthonites were more common than Shogg natives, but they appeared eventually.

Does this help?

33
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 17, 2018, 12:57:42 am »
I think I saw this mentioned for the previous version, but I'm also getting the bugged Croc Attack mission.  The enemies that spawned are Meridians with bugged names.  They also don't attack for some reason, only reaction fire.  Ironman save.

34
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 04, 2018, 03:31:58 am »
Are the first level zombie infestation missions still supposed to spawn after researching Zombie Evolution Hypothesis?  Iv'e had 4-5 zombie infestations since researching it and not one has had an infector.

35
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 30, 2018, 04:25:12 am »
That worked.  But I somehow managed to destroy it.   Does it have low health to represent it retreating back into the other dimension, and that I need to let it land?

36
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 29, 2018, 03:15:38 am »
I went a bit further and found some more bugs.  First was pretty minor, but on a Dimension X Outpost Defense mission, I found a door with a solid wall behind it.  Pathing suggests a similar door nearby had the same issue, but I finished the mission before investigating it.

The other bugs had to do with the cyberweb dreadnought.  On its information screen several lines were bugged.  The major issue was that when I tried to intercept, I got a crash.  I included the save, but the error message seems to suggest the sound for its weapon is missing.

37
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 28, 2018, 07:01:59 am »
That fixed it.  Thank you.  Though I don't seem to be able to research my live centurion.  I remember researching the other Cyberweb bots live, so is this a bug too?

38
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 27, 2018, 07:48:56 am »
I'm getting a crash at the end of the Cyberweb Fortress mission.  In the save you should be facing the last guy to kill(I think he is the only one that hasn't panicked).  When he dies I get a segmentation fault.  I am in Ironman mode as well.

39
XPiratez / Re: A thread for little questions
« on: January 17, 2018, 10:32:59 am »
I've seen silacoids on a church terror mission before and I remember rarely seeing them on a Star God terror mission too.  But the crew patterns that use them do seem to be pretty rare.

I recall fighting roaches on an early game mission where you have to save a castaway gal from a small bunker.  However there were several other enemy types that could spawn on those, so you must have missed them.

40
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 16, 2018, 12:38:44 am »
Not for me, but I do prefer using melee to stun.  I suppose I just wanted the option and was irked by how long it took.

41
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 16, 2018, 12:14:48 am »
Is the time to manufacture also meant to be so much higher?  I meant to add it in when asking about cost, but I got distracted with italics.

42
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 15, 2018, 11:52:51 pm »
In 0.8.2 I've been getting civilian corpses.  Based on the names I assume this is a bug.  Also, it costs significantly more to make stun ammo than to make Alien Alloy ammo.  Is it intended to be this expensive?

43
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 10, 2018, 09:26:04 am »
I ran into a minor bug in an apprehension mission on a trainyard map.  There is only one door into the central tunnel that divides the map, and it is blocked off.  In the minimap picture there is a second alcove in the wall but no door there.  I'm including a save file, but I'm in Ironman mode.

44
XPiratez / Re: A thread for little questions
« on: January 09, 2018, 06:15:04 am »
You can't demolish a building if it is required for another building still in your base.  The Still requires the Extractor so you would have to destroy the Still first, and there are several buildings that require the Still that may be preventing its destruction.  For example, the Mess Hall or Study Room.

45
XPiratez / Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« on: December 27, 2017, 01:31:04 am »
Can I transfer a supermutant mode save over like normal or do I need to do something different?

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