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Messages - LuigiWhatif

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151
XPiratez / Re: Redundant/unreachable research topics (0.99C)
« on: September 09, 2016, 09:24:26 pm »
Have you tried power maces?  I remember those working.

I did also capture a few with psi, but as you realized its a pretty tough option.

152
XPiratez / Large Civilian Ship?
« on: September 07, 2016, 01:09:46 am »
In my current game, before I had an interceptor I remember seeing a large sized civilian ship.  But now I'm in my third year and the largest I've seen since is the harvester.  Is my memory off or is the ship just that rare/my luck that bad?  I'm still running 0.99B, if that matters.

153
XPiratez / Re: Weapon Discussion Thread
« on: August 16, 2016, 11:02:47 am »
When I last played I had a pretty set strategy.  Very early I had most of my units in Scout and Adventurer outfits.  My high reaction gals were given Rags for their minor reaction boost and my snipers were in Brainer outfits so they could stand in smoke.  My medic used Runt armor to carry x-grog.

After some progress, Tac Vests were my default for rookies.  Most of my standard gals were in Tac Armor, while high-reactions would use Mesh and most snipers would upgrade to Heavy Armor.  My top sniper would use early hover equipment to get a good vantage point.  Throwing and melee would be in Amazon, with and melee upgrading to Xeno as soon as possible.

When I got to blue armor, I'd give Stormy to my high reaction gals and Dragonfly to the top sniper.  Gals with bows would stay in Amazon while the rest would also get Stormy when I got Disk's O'Death.  Melee gals would upgrade to Revenant then Brute as soon as resources allowed.  Defender and Guardian would be the default for my normal gals, and rookies would get Tac Armor if I had a surplus or stick with vests otherwise.

Obviously by endgame I'd get my gals in Assault and Annihilator as soon as possible.  I'd also have a single unit in Bio-armor with a Blaster Launcher in her backpack.

For special armors, I had one Nurse early on and then two Nurses/Saviors after getting the Bonny.  I only used the Seductress on one gal, but she was one of my best units.  Ghosts were sprinkled through my forces.  I really just considered them another melee gal and while I did like their power, I never had more than two at a time.  I only used Novice until I got Witch, and with Witch I had two when I got it and three when I got the... Leviathan I think it was.

I've actually never used Plate.  Most of my games I played back when it had the old formula, and the one game I played with the new formula I had such a drought of Deep Ones that by the time I could make one I had already started on Annihilators.  I also never looked into the Swimsuit line.  Though I haven't played in a while so maybe my pattern will be shaken up next time.

154
XPiratez / Re: Weapon Discussion Thread
« on: August 12, 2016, 02:23:02 am »
Most of my choices have been mentioned.  Battle Rifles were my go-to for a while before I got enough Gauss Muskets, and then when I upgraded to plasma I still kept some Gauss.  I used the boarding gun and its upgrades for a long time.  I had a few lasers scattered in my ranks, but I only dedicated to the Battle Laser and MP Lascannon.  My sniper was the the usual Sniper Rifle -> Custom -> Gauss progression and I always kept a bowgal and Grenade launcher for arc support.  I preferred grenades over direct fire explosives, and my grenadiers eventually got Disks O'Death.

Otherwise, I was a big fan of Power Maces.  Their stun is overkill for low-level enemies but I just kept a handle on my gals.  I was also a fan of Tesla Coils.  They functioned as plasma submachineguns for my close quarters troops.  I'm actually pretty sure I had better weapons by the endgame, but I liked them too much to abandon them.  Shotguns always had a place.  Early on I'd give one or two to my rookies and have them run up to enemies.  By endgame I'd have veterans with Flechette Multicannons and Plasma Blunderbusses.  I play with Voodoo power improvement on, so Ghost Daggers were pretty common.  I actually used those acid bagpipes for a while, but I lost it in an explosion and by the time I got more I already had Disks.  I also recall a past game where a Gal with a Hellgun was one of my best.  I actually haven't played the last two updates, so I'm looking forward to trying the new stuff.

155
XPiratez / Re: Suggestions on how to improve the mod
« on: July 03, 2016, 11:36:33 am »
Will the any of the new missions you have planned actually replace easier missions, or will they spawn in addition to them?

156
XPiratez / Re: Suggestions on how to improve the mod
« on: July 03, 2016, 12:59:12 am »
Since the current ground missions seem like attack of opportunity assaults for your early crew, how about later researching replacement missions against tougher, higher value targets as you advance?  Something like a Church indoctrination facility with hypno devices/gold or a Guild recycling plant.

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