aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LuigiWhatif

Pages: 1 ... 9 10 [11] 12
151
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 24, 2016, 03:57:36 am »
Regarding the farmers, I'm pretty sure it costs 10k to get rid of a live one too.  Shouldn't that cost less?

Also update on that Mib base bug.  I don't know if you tried, but I waited a day and it worked.  Maybe it's another map generation problem?

152
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2016, 09:34:11 am »
I can see it in my Purchase screen.  Is it not supposed to be there?

153
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2016, 07:01:50 am »
Why would it be needed?

Maybe to specify that it is a covert insertion at a small cafe and not a vehicle with an acronym name.  I know I didn't realize what it was until I read one of your posts.

Also, I have another crash.  It's on a ground assault of a very large craft.

154
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 22, 2016, 12:07:41 am »
I assumed all jumpsuits were meant to be allowed.  The jumpsuits are still thin compared to kevlar, so I figured they were the most advanced 'civilian' armor.  So where are these certain maps that are meant to have the alt-colors?  I haven't run into anything that required jumpsuits yet.

Also, are MiB Demomen meant to carry Blaster Launchers?  It seems rather excessive compared to their other equipment.

155
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 21, 2016, 08:39:08 am »
When going to the EXALT HQ I found that the default jumpsuit gets removed but the alternate color jumpsuits are are allowed.  In the save the first four agents have various jumpsuits so you can see what gets through.

156
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 19, 2016, 08:49:54 am »
How are you meant to access the cannons?  I researched the light cannon and contacted M.A.G.M.A but I only have the option to buy more light cannons and no ammunition.

157
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 19, 2016, 02:31:27 am »
That sounds useful.  Thanks

158
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 18, 2016, 01:40:23 pm »
Is there any need for an HQ after labs are available or is it safe for me to replace it?

159
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 18, 2016, 03:44:12 am »
Two more.  The first is minor, just another missing text for the durathread factory briefing.  The second is that I installed a large radar in two of my bases but the radar outline isn't showing for my original base.  I haven't had any UFOs yet, so I'm worried about whether it's not working or just a visual bug.

160
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 17, 2016, 10:36:36 am »
I just researched 'Durathread Factory Location' and got this.  Is the actual text not in yet?  Is this just unlocking a new mission or is there something else I need to know?

161
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 14, 2016, 08:52:31 am »
Are your surrender mechanics different from Piratez?  Twice I've had battles against EXALT where the first guy woke up but he didn't surrender after I took down the second.

162
XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 14, 2016, 05:23:36 am »
Since all craft that you build require life support systems now (ALIEN_FOOD), I would like to ask where one is supposed to get them?

I know they are also in Frigates, supply ships and enemy bases.  I think shrine ships and battleships too.  You can also build them yourself, but I forget how late the tech for that is.  It looks like building ships might take more time than before.

163
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 14, 2016, 05:07:18 am »
I've got a crash on my first mission.  The error pop-up says the map failed to fully generate.

Edit:  I waited a day and it worked.

164
XPiratez / Re: [MAIN] XPiratez - 0.99E - 8 Nov - Dawn of the Living Dead
« on: November 11, 2016, 09:29:51 pm »
Same about the aircar.  Though I got lucky and met a few reticulans soon after.

Each codex unlocks 2 voodoo schools, and, soon to come, one of 4 Bonaventura Hulls, and 3 buyable ships (eventually; only Scorpion and Turtle are already in).

Does that mean the Turtle is only for certain codices?  I remember seeing the research pretty early before but it hasn't shown up in my current game yet.

edit:  I got the grey codex.

165
XPiratez / Re: Redundant/unreachable research topics (0.99C)
« on: September 09, 2016, 09:24:26 pm »
Have you tried power maces?  I remember those working.

I did also capture a few with psi, but as you realized its a pretty tough option.

Pages: 1 ... 9 10 [11] 12