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Messages - LuigiWhatif

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121
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 19, 2017, 11:52:36 pm »
No.  There's no Reptoid Autopsy entry following the Reptoid entry.  I got the corpses before the live ones, so I doubt I just forgot to research them.  Also, I just noticed that the Cerebreal Larva entry is between Muton and Muton Autopsy.

122
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 19, 2017, 09:13:05 am »
Around a mixed species base they set up.  I killed two on supply ships, then caught two leaders and killed an unknown third when I assaulted the base.  All five were the power armored "Drake" types.

123
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 19, 2017, 01:46:10 am »
A few more minor bugs.  I didn't unlock an article for researching live swarmids, a live aquatoid, or a dead reptoid.  The reptoid was a drake if that matters, and the aquatoid did unlock the aqua plastics research.  Also, the name for Stormlance missiles in manufacturing is glitched.

124
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 17, 2017, 11:17:30 pm »
That fixed it.  I dropped the bomb and on their turn the bat came out and got hit with reaction fire.  Thanks.

Is the mod something I should turn off?   I think you told me about it before,  but I can't remember.

125
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 17, 2017, 09:41:58 am »
I ran into another map generation problem, this time in a cave mission.  The last enemy is blocked off in an unaccessable section.  I tried blowing open a thin looking wall(the soldier should be selected), but that caused a crash.

126
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 14, 2017, 01:16:38 am »
Found a minor text bug, where after a deep one ritual mission some of the rescued sacrifices have glitched names.

127
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 13, 2017, 05:01:14 am »
I did a fresh install of 0.5.5 and then copied over with 0.5.5b.  I'll try a fresh install of 0.5.5b.

Actually, a search through my folder shows a gif called DEEPONEVILLAGE that looks like the background for some text.  Is that the one it should reference or a separate file?

Edit: Did a fresh install and I'm still getting the crash.

128
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 13, 2017, 03:59:09 am »
I've got a crash that says "Sprite DEEPONEVILLAGE_BACKGROUND not found." 

Also I noticed that shadowbat corpses are worth more than live ones.  Shouldn't it be the other way around?

129
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2017, 11:08:45 pm »
I managed to find the right spot.  If you want an example of the generation failing, here's my save just before I dynamited it open.

130
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 08, 2017, 08:26:45 am »
I had the same issue with a cyberweb mission.  I posted about it in the main topic earlier.  It sounds like you got it worse, since I still had access to the entire main floor.

131
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 08, 2017, 02:44:28 am »
I got my first cyberweb mission but I can't find any of the enemies.  I hear doors open so I know they're somewhere but I've explored everywhere I can see and I haven't seen them.  Am I missing something obvious?

132
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 07, 2017, 10:21:20 pm »
Yeah, I missed that.  Thanks.

133
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 07, 2017, 09:20:07 pm »
I'm getting a crash that says "Research STR_STAFF_009 not found."

134
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 20, 2017, 03:18:00 am »
All the weapons I first checked that used straight melee said they were melee (fistycuffs, saber, etc.), though looking again I do see that hammer and pickaxe don't say skill and I'm pretty sure they do use melee.  Sorry for the oversight.

135
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 19, 2017, 02:19:23 am »
 Actual accuracy is skill * weapon accuracy.  If skill is unlisted, I believe that means it is just their straight firing accuracy.

Edit:  Their skill is straight firing accuracy, that is.

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