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Suggestions / Re: Couple of (mostly) gameplay related ideas
« on: June 25, 2010, 12:48:33 pm »1.) An option to have firing modes of weapons cost a fixed amount of TUs.Can't see why you'd need this. You'd want to reflect your aiming time (or movement in case of melee weapons)
While this might be somewhat of a problem to implement, balancing would probably be even more difficult.
[minor] It would be great to have an option which, when enables, forces you to confirm any movement command.Hmmm, I don't like that idea, for the times I make a wrong move, I've made dozens, if not hundreds of right moves, and this would just become an annoyance.
Or if you could at least interrupt one of your soldiers while moving by pressing the right mouse button.
Might lessen the frequency of "wanted-to-select-soldier-but-made-other-move-instead" mistakes.
How about just a "Undo/Rewind" move button?