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Offtopic / Re: What do you think has caused OpenXcom to succeed?
« on: July 15, 2014, 05:50:11 pm »I mean, for instance there is the Custom Initial Base option, but then the game comes included with XComUtil's Starting Defensive Base, Improved Starting Defensive Base and Starting Improved Base under Mods (which doesn't make much sense for a game to have Mods already included when it's released). Do we need 4 different types of starting base included in the release build?Heh, when I wrote the custom start base code, the other options didn't exist. I did wonder if it's worth leaving in, but Warboy and SupSuper told me it was quite a popular feature.
That said, rather than having them as seperate options, it could be made neater by having a "Starting Base" option which you pick from "Original", "XCU Defensive", "Improved Defensive", and "Custom"
That way, you retain all the functionality, but not as many "options"