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XPiratez / Re: A thread for little questions
« on: June 11, 2017, 06:33:30 pm »
Just a little extra ransom cash.
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Someone could care less with the magic of 'cloning'.
Poet, when did you ever have a problem with something killing your gals besides celatids? You may be the most nonchalant player I've ever seen about losing hands besides purposeful use of rookies as fodder.Effing Celatids
I'm sure it warms Dioxine's heart to know that the Mercs never lose their power fully vs the player, and I'm glad that it's meant to be difficult beyond just pumping up the number of enemies or their stats.
Is anybody using any Voodoo in their games and what for? Of all the things I tried, I only use the Ret Lasgun, as Gals with good Psi can shoot them in auto and even hit something. For everything else, I find the conventinal solutions (i.e., just shoot them or hit them) much more convenient.Seductress armor might be the easiest way to take down power armor in mid game. Once you get the fairy outfit....
Is it worth a thought to give weapons with 1-shot-per-turn (all firemodes) the TFTD formula?
My thought behind that is the sole reason to make things like super-slow sniper rifles and the portable lascannon feel satisfying and reliable for the high TU usage.
Nothing more frustrating to shot a humanist stormtrooper in the back with a lascannon (nuclear ammo) for 0 damage.
What is a good strategy to deal with Zombies? I´m in January 2602, with chainmail, and some tech blades and cannons, and even with all that, zombie ground is something I fear. Just now I´m just losing one veteran gal per fight, but before.... well... Zombies are harsh.Auto fire weapons and a craft with a roof / grab harnesses
So, my questions are:
What is a good strategy to deal with zombie before and after chainmail?.
You people will be the death of me