Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Starving Poet

Pages: 1 2 3 [4] 5 6 ... 18
46
XPiratez / Re: A thread for little questions
« on: January 26, 2018, 08:40:43 pm »
Xenonauts early beta had an AI that tossed grenades where it thought you might be - wound up being way overpowered since they start the map knowing exactly where you aren't.


47
Suggestions / Re: UFO Extender accuracy discussion
« on: January 25, 2018, 05:19:44 am »
Just stand 2 tiles away.  98% accuracy instead of 99 and immune to melee counters.  If you don't kill them, take 1 step forward and disrupt their attacks next turn.

Sent from my LG-H872 using Tapatalk


48
Released Mods / Re: End Game Flares for UFO and TFTD
« on: January 25, 2018, 05:13:07 am »
What version of this mod is?

I would like to download and get it to my folder called "J-Kuns OpenXCOM Mod Collection" so that i can try these after some practice with cover, smoke and a tiny bit of other stuff that are not smoke and cover (Very important. But i recommend misses and deaths).
This version is based on the FMP tech progression currently.  TFTD flares are based on vanilla progression.

Sent from my LG-H872 using Tapatalk


49
Released Mods / Re: End Game Flares for UFO and TFTD
« on: December 10, 2017, 05:20:44 pm »
Ah yeah -  the flares were added to FMP.  That explains the miniaturization.   Moving to after power source and navigation would work.   Yes it might only take one UFO,  but the same can be said of all the plasma weapons as well.

If you really want to at least delay it a bit.  You could do require laser cannons and ufo power source or require an alien capture.

Sent from my LG-H872 using Tapatalk


50
Released Mods / Re: End Game Flares for UFO and TFTD
« on: November 19, 2017, 08:38:47 pm »
I tried making a flare that can be launched... but only items can glow :)    I had an early flare gun where the magazine glowed nice and bright! 

51
The X-Com Files / [mod] Youtube Friendly Music
« on: November 12, 2017, 07:12:07 pm »
This is just a small mod for other LPers that replaces music that gets flagged in Youtube.  I try to replace the songs with attribution-free songs of the same... feeling, but I - in no way - spend as much time as Solarius does trying to pick the perfect one.  If you think you have something better, I am more than receptive.

I'll keep it updated as long as my LP runs.   


52
Offtopic / Re: X-com-reloaded - another project similar to openxcom?
« on: October 29, 2017, 09:02:01 pm »
Yataka... You necro'd a seven year dead thread...

Sent from my LG-H872 using Tapatalk


53
Released Mods / Re: End Game Flares for UFO and TFTD
« on: October 21, 2017, 12:57:49 am »
Yeah, we were playing around with the prices - the original idea was to make them disposable, but I like what you've done with them.  I'll go ahead and fix the missing ufopaedia entry limit on my end.  :)

And you are free to complain, but how ever you die is entirely your fault.  ;)

54
Released Mods / End Game Flares for UFO and TFTD
« on: September 26, 2017, 04:50:01 am »
Update by Meridian: newest version here: https://openxcom.org/forum/index.php/topic,5727.msg114958.html#msg114958

These are for Kjotleik - these are the flares I made for my FMP and TFTD playthroughs - basically high-luminance flares that require alien technology to unlock.   



55
Playthroughs / Serve your country - Serve your planet - new XCF LP
« on: September 13, 2017, 01:25:45 am »

As always - my one and only advertisement for a new LP - featuring Solarius' X-COM Files!

This LP features Modified Cloning - no stat transfers like in X-Piratez, but we will be maintaining diaries for each named character.

The streams are weekdays at or around one CDT, archives always available on youtube.  There are no naming rules - but government-y agent names get bonus points!   


Series Playlist: https://www.youtube.com/playlist?list...
Streaming Live: http://twitch.tv/starvingpoet
Discord Chat: https://discord.gg/smj6x99

56
XPiratez / Re: A thread for little questions
« on: September 05, 2017, 06:18:34 pm »
I haven't played the most recent updates, but general rule of thumb - it has to heal wounds and can't be used on yourself.

57
XPiratez / Re: A thread for little questions
« on: June 19, 2017, 05:44:37 pm »
That's because weapon types are determined by the alien mission - they are faction independent.  If you wanted to make 3 crackdown missions for every faction you could change the weapons for the auto-generated ones, but the retaliatory crackdowns for shooting down ships would still all have to share a single mission type.

58
XPiratez / Re: [MAIN] XPiratez - 0.99G1 - 25 May - Evasive Maneuvers
« on: June 15, 2017, 05:36:40 am »
i like the idea of it - it's a nice alternative to just gating everything behind RNG.

59
XPiratez / Re: Sudden -1207 score; how to recover?
« on: June 13, 2017, 05:27:33 am »
What's the best way to deal with an early game armored car anyway?  Bombs?  Molotovs?  Heavy shotguns?
If you're ever unsure, use a hammer.

Sent from my LG-H872 using Tapatalk


60
XPiratez / Re: Sudden -1207 score; how to recover?
« on: June 12, 2017, 05:08:44 pm »
One of the most damaging missions early game is the Excavation missions.  If you have two of those spawn outside your ship range back-to-back, its almost a guaranteed game over.

Sent from my LG-H872 using Tapatalk


Pages: 1 2 3 [4] 5 6 ... 18