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Messages - Starving Poet

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31
XPiratez / Re: [MOD] Piratez Kills Flags v.2 with Soldier Types
« on: June 27, 2018, 07:14:36 am »
Oh man, I need to do something with these for the dogs and AI in XCF!

32
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: June 15, 2018, 07:46:13 am »
IIRC Level 3 isn't even tedious. There's a bit of maziness and then you get to the main chamber.


R.I.P. Simon Neeesal, killed by a deep one.
R.I.P. Ni Lei, killed by a deep one.
R.I.P. *xcomcmdr, killed by a tentaculat.

It's just tedious in the sense that you get an initial wave of enemies, then 20 turns of running out of energy as you wind around a large and empty map, then one more turn of enemies near the end.

33
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: June 13, 2018, 05:45:20 pm »
Level 2 is rough, level 3 should, hopefully, just be tedious!

34
Suggestions / Re: UFO Extender accuracy discussion
« on: June 09, 2018, 04:23:53 pm »
As I understood here, the calculation goes like that:
1. RNG decides is it a hit or is it a miss.
2. If it is a hit - shot flies straight at the target and hits.
    If it is a miss - shot flies by some traectory inside a cone (which depends on accuracy), and the trajectory inside this cone is selected based on the normal distribution. That trajectory can pass through your target too, making it a hit.

Read the first reply on that thread - thats exactly how it doesn't work.

35
Suggestions / Re: Yearly Release Schedule?
« on: June 07, 2018, 11:02:44 pm »
Did someone say 2.0?

36
OXCE Suggestions DONE / Re: [EXE] Soldier Transformations
« on: June 01, 2018, 04:34:44 pm »
Awesome work!  I can totally see myself using this in the future.

37
Help / Re: Save File structure
« on: May 30, 2018, 02:57:05 am »
bases
  • [soldiers][y]


For each x, cycle through each y.

Sent from my LG-H872 using Tapatalk


38
This is a great upgrade!

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39
Playthroughs / Re: Behind the Eight-Ball Playthrough
« on: May 18, 2018, 06:00:39 am »
My true colors have been revealed.

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40
Playthroughs / Re: Behind the Eight-Ball Playthrough
« on: May 15, 2018, 12:00:24 am »
I should probably retire now, I'm never going to beat that performance.

41
Playthroughs / Re: Behind the Eight-Ball Playthrough
« on: May 14, 2018, 05:34:30 am »
Sign me up!  Starving Poet is up for whatever role needs filling.

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42
Open Feedback / Re: Lose the game due nations ceasing funding
« on: April 20, 2018, 04:29:50 pm »
To add, there is a quirk in the original game where it's impossible to lose Russia - I'm not sure if it persists in OXC, but it was actually never a possibility in the first place.

43
XPiratez / Re: Bugs & Crash Reports
« on: April 09, 2018, 05:13:50 pm »
I managed to lure a Zombie Trooper into my vessel and retreated, but I did not capture him.

You can thank me for that - after I captured a Mercenary Hovertank in my LP, the ability to do so was promptly removed.

44
Suggestions / Ruleset Defition for minimum exe version.
« on: April 09, 2018, 03:44:58 pm »
Just a shower thought I had this morning that I was thinking would be really useful for the oxce mods, but also something that we might need when 2.0 come out

45
The X-Com Files / Re: The X-Com Files - 0.8.4 alpha: Gauss Curves
« on: February 08, 2018, 12:50:03 am »
With some small play ahead testing on this patch, the sectoids and the mutons feel like they have equivalent tanks - except that sectoids have mind control / panic and can see through walls.   It's actually easier for me to fight mutons now than it is sectoid.  It *feels* like Mutons I can wound and take down over time, sectoids I need to alpha if I want any chance.

I can survive a Jan 1999 lab ship with mutons in the dark, I get wiped by the same ship staffed with sectoids.

One possible recommendation that might brind sectoids down to muton level - remove their intelligence stat.  Intelligence or sense, but not both for sectoids.

/edit: Just did a sectoid lab ship - now it just feels like playing Xenonauts.  Anyone alien inside the ship just did nothing but spam PSI or camp the elevator with reaction shots.   

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