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XPiratez / Re: [MOD] Piratez Kills Flags v.2 with Soldier Types
« on: June 27, 2018, 07:14:36 am »
Oh man, I need to do something with these for the dogs and AI in XCF!
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IIRC Level 3 isn't even tedious. There's a bit of maziness and then you get to the main chamber.
R.I.P. Simon Neeesal, killed by a deep one.
R.I.P. Ni Lei, killed by a deep one.
R.I.P. *xcomcmdr, killed by a tentaculat.
As I understood here, the calculation goes like that:
1. RNG decides is it a hit or is it a miss.
2. If it is a hit - shot flies straight at the target and hits.
If it is a miss - shot flies by some traectory inside a cone (which depends on accuracy), and the trajectory inside this cone is selected based on the normal distribution. That trajectory can pass through your target too, making it a hit.
I managed to lure a Zombie Trooper into my vessel and retreated, but I did not capture him.