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Messages - Earthquake

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31
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 22, 2022, 09:09:11 pm »
Tank you for the guidelines! i'll try poking them files!
You're welcome.
I highly recommend to NOT change anything else, if you can't predict the effect. I once broke the whole game like that, I had to reinstall it :)

32
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 22, 2022, 02:48:56 pm »
I feel like there is too small amount armors for Syn and Gnome.
And if last one easily can use something tank-like, Syn has very poor choice.

33
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 22, 2022, 10:22:59 am »
Sorry i did not write clearly what i indended, i want to edit those files to reduce the amount of ninjas in the missions its just way too many for the second difficulty. Even if i left only the turrets it would still be a toxic not fun experience for me.
Oh, I get it.
You need to find file Piratez_Factions.rul 
Then find "alienDeployments" - this is mission list.
Then, there is "type" - this is the name of mission. You gotta find all ninja missions manually, cause name not every time represent what kind of mission it is.

Each enemy there present by "alienRank" and only it's number, so you gonna change it blindly. The only sure thing - if this enemy has nothing in his "item sets" section - it is turret, doggo, crysalid or something like that. 
lowQty - amount of enemies on 1-4 difficulty
highQty - amount of enemies on hardest
dQty - random (start from 0 to current number) amount of enemies, added to any difficulty.


34
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 21, 2022, 01:57:07 am »
Errr...
I didn't change ANY ninja mission.
Only ships (all standard ships for any fraction, except interceptors, ninja and MarSec) and land mission like Bandit town or Academy Outpost.

35
XPiratez / Re: Bugs & Crash Reports
« on: January 21, 2022, 01:52:39 am »
Some achievement acquiring is broken.
It is funny to see how gal raising "Femme Fatale", killing with trench's gun stabbing thing))

Ed. AND! If you only knockdown enemy and manage to capture it, so you will rise "Arouser"

36
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 18, 2022, 08:27:01 pm »
But there never will be enough shitty guns to use during pirate career!

37
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 14, 2022, 10:59:07 am »
No problem, actually.
Nevertheless, I added 100-150% to all missions, except base defense, base assault, interceptors, gov ship and ES missions, and any ninja (bc fuck ninjas)
If someone want - here is file (don't forget make a reserve copy). Additional meat to EVERY difficulty, not only hardest.
For example, humanist mansion: now there is 2-6 mobiles and about 80 soldiers.

The main problem: I do not know, how many spawn point exist on maps. When I added 90 soldiers to Bandit town, game crashed.

38
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 13, 2022, 07:44:00 pm »
Is there any options to set number of enemies in mission?

Ed: Found it.
Ed2: Added over9000 enemies to almost all missions. It's hell from start, but now there no troubles with lack of rating. (+900 rating from first Academy ship)

39
XPiratez / Re: A thread for little questions
« on: January 13, 2022, 02:11:12 pm »
So my question is are there any other problems from leaving enemy bases alone, that would warrant the high losses in manpower and irreplaceable materials?
Nope. Moreover - score penalty from bases easily counter by burning their supply ships (even without ground mission)
And 4 trained Syn with melee laser weapons can easily take merc base.

40
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 13, 2022, 01:05:35 am »
I want a mission of big, huge, ENORMOUS battle!
Over two hundreds of enemies, maybe wave by wave.

41
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 08, 2022, 02:05:01 am »
1. Expansion of https://www.xpiratez.wtf/en-US##STR_THE_SILENCE
Something like short line with investigation or threat elimination: new enemies - UNDEAD! (sound of Lich King in a distance)
In space, of course.

2. Same with https://www.xpiratez.wtf/en-US##STR_AQUATOID
In water, and sometimes, maybe, on beach as terror mission.

3. Literally Death Games. Death Realms' Arena.
Somehow to allow to chose difficulty of particular mission. For example procedure:
a) Earn *ticket*.
b) Workers "manufacture" it to chosen difficulty of arena
c) Brainers research it for mission in next month.
d) Difficulty from "kill 20 bandits" to "kill over9000 lobstermen and sectopods"

42
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 07, 2022, 12:54:37 am »
M4 version released. Enjoy!

Thank you, our messiah!

43
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 29, 2021, 04:10:41 pm »
We need new update.
Just wanna more lore.

44
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 24, 2021, 12:00:47 pm »
On hardest, the way I get enough money (even with last update and getting my 12 clones from Cleopatra) is simple, but boring:
1. Something non-hunter flying.
1.1 SAVE!
2. Set airbus to follow.
3. If it lands - PROFIT.
3.1 If airbus run out fuel, load, go to 1.1

First three month my gals was out of freshness almost 100% of time.

45
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 18, 2021, 09:24:46 pm »
I finally finished game on hardest.
The graveyard of my crew in three time larger than any of the hideouts.
The team was sorted and improved though thousands of battles.
Final crew of 8 gals, 8 Syns, 3 loks (flying in hovers), 8 Destroids (as meat shield and detectors) and 4 Chorts (Sense detectors)
Cydonia base was taken less than 10 turns in total.

And I loaded last save, just to think - what I can do else? I remembered one thing - Silver towers. Previously it was enough just one attempt to attack it. My ships didn't even scratch it.
But now! I got SUPERTEAM!
It took 7 bases with 14 (!) Crafts, which can at least catch up Silver Towers.
I shot it down, I start a mission, and what i see?
Levitating piece of metal.
It even has no inner components - just walls and 12 Star gods in white mantles.

Loot? Oh yeah. 200 hellerium and few corpses.
It was heavy disappointment ...

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