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Messages - Drasnighta

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16
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 28, 2016, 07:38:46 am »
Yep, I didn't think about it, started playing with the Option off, and only got the Gym Training Screen at End-Of-Month.

17
Resources / Re: Altoid aliens - All sprites are free to use!
« on: November 27, 2016, 08:16:02 pm »

18
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 26, 2016, 03:23:48 am »
I Vote Rabid Hamsters BY ANY MEANS NECESSARY since by definition, its an unnecessary means!

19
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 24, 2016, 08:22:59 pm »
Yes and yes. But all UFOs must have the same tileset.


Are there such UFOs in x-piratez? If not, how come?


Technically, You are flying UFOs. 

What with the Cloaking Device and all...

20
Fan-Stuff / Re: Interested in demographics/opinion density
« on: November 24, 2016, 04:48:47 pm »
Please, the moment Humanity breaks the Shackles of Earth, it will be *us* who are the Evil Aliens of the Universe.....

21
XPiratez / Re: Bugs & Crash Reports
« on: November 24, 2016, 04:13:07 pm »
Well okay that narrows down the problem at least. What the heck is human powered armor and where do i get it?

Larger Guild UFOs will have guys in Power Armour.   (MARSEC Bodyguards).  Typically, these UFOs have Guild Reps on them, too.

Shoot them.  Lots.

The Bodyguards, that is.

Cap the reps if you can.;

22
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 23, 2016, 08:06:12 pm »
Does the prospector actually do anything special, as the text suggest, or is it just a transport?

Its Maintenance "Cost" is Negative.

So just sitting there, it Generates Positive Revenue.

23

Regarding the Cydonia mission, I assume this was also a game design decision that's intended to REDUCE the sense of urgency, by deterring players from trying to win the game before they have overwhelming force available.   Again, I disagree with this game design decision.   What I'd like to see instead is some sort of horrific consequences for failing the Cydonia mission and the Avenger being captured, such as the aliens simultaneously launching Terror Missions against every allied country in the world at the same time Base Defense missions are launched against every X-COM base -- no scouting would be necessary because of the intel captured from the Avenger.   Basically, the aliens announce, "we know where you live, and we will hunt you down."

Honestly?  That's what Immediately losing the game is representing...  You are supposed to be sending your best on the Avenger.  Your best equipment, your best men, your best chances...  If that fails, you go from an irritating annoyance to something that MUST BE SQUASHEd.

And you are IMMEDIATELY, IRREVOCABLY, ERASED FROM EXISTANCE by the Aliens...

That probably entails exactly what you are saying to happen right there...  But, honestly - its so depressingly swift, you get a splash scene rather than having to watch it happen[/w].....

24
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 22, 2016, 12:18:01 am »

(*somehow the laser cannon, a weapon likely as large as a cafeteria table, takes just as much time to build as a Laser Pistol does)


Mostly because 99% of the build time for something like that is the Fiddly Bits(TM)

The Fiddly Bits(TM) are equally as Fiddly between both of them.  So they take basically the same amount of time.

I mean, if the whole body panel section is die cast or single sheet stamped - then, when you are making them with One-press-one-stamp concepts,  they do take the same amount of time.

of course, all of the equipment, molds, markers, etc, etc, etc, are all different - but they're all reflected in cost of production, rather than time.

25
XPiratez / Re: Bugs & Crash Reports
« on: November 18, 2016, 11:14:58 pm »
I need a save to be able to say something constructive.


...  I legitimately enjoy almost everything you write in response to people, Diox.  I've long been a fan of that simple fact that YOU are the Creator.  You are the Designer.  You are the Arbitrator.  You are the decision maker.  You take no Crap.  Advice, on occasion, where warranted, sure...  But no Crap :D


I for one would love to see what you'd say, even if it was "not constructive"  :D

26
XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 18, 2016, 01:15:34 am »
Speaking about interception- any 'easy' way to get life support to assemble interceptors I'm missing?

Dont getme wrong, logical and fun addition, just cant find any so far.


Can't really help you there...  I jumped a Church base and got like, 15 at the end....   >.>

Was it worht the casualties?  Probably not, but I have a bunch of Life Support now.

27
Offtopic / Re: Games dreaming,things that did come true and not.
« on: November 17, 2016, 10:12:47 pm »
Alternative to C&C Renegade:

Try BattleZone.   You Dry/fly around in your Craft, or on foot, giving orders to your troops to follow or move out or how to engage, as you literally build a base with harvesting...

28
XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 17, 2016, 08:10:44 pm »
For what it's worth, I really think the Loader is perfect for outer space. Just look at it... Straight from a 90's sci-fi movie. I can picture it floating through space better than any other armour. :)

Any chances of getting more sisters after October 2601? I love that aspect of the game.

Oh, I don't doubt it...   But perhaps it is as intended...  Its perfect for when you've got some sort of hostile Atmosphere, but has no way of moving itself in Zero-G...  Which is why you can use it Underwater...

( "How much pressure is this Ship rated for?"  ...  "Well, its a Spaceship, so somewhere between 0 and 1 Atmospheres...." )

But not in Zero G...  With no Thrusters, you'd just be a giant yellow pinball.  Flooooaaaaaaating.

Either way.

I was just surprised to see "Spaceworthy"...  But then not be able to use it...


 - And Definitely, after the Save a Sisters end, and Orbitals begin, you can find them up there in Statis Chambers...

...  You just have to Crack open a Cold one...

:D

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 17, 2016, 06:28:04 pm »
Please excuse me while I stick my head in the oven.


Well, I don't think the answer is to go and get [b[baked[/b] now...  Unless you Code better that way...  Some people do.  :D

30
XPiratez / Re: [MAIN] XPiratez - 0.99E.1 - 13 Nov - Dead in Space
« on: November 17, 2016, 05:08:36 pm »
Got caught out by this one earlier:



Loader Armor Bootypedia entry states that it is "Spaceworthy"...  And I launched to an Orbital with that...

...  But of course, Pods everywhere, because it doesn't have a "O-G" version, which I checked, of, course, when I got back....


Are Loaders Intended for Zero-G Ops?


Also, I figure the Loader is Spaceworthy, in the fact that it can be used on the Mars Surface, but has no Zero-G Maneuver option...  Its cool, and I can understand that, I was just...  Caught out and it made me double check things :D

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