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Messages - Stoddard

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 23, 2019, 12:12:34 am »
Yes, but it misses my second (and the actually mattering) point.

The race one? I was under impression that  eng/sci were of the same stock that the war gals are of.

But that is not intended, and you for example want eng/sci types to only represent certain "races", nothing at all prevents that. It's trivial compared to the work required to actually spawn them in base defense.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 22, 2019, 10:52:14 pm »
Base defense is not enough fun and random people running around would only add to it.

Also please leave the aircraft parked and make any damage they sustain persist. That also would counter the stragegy of saturation bombardment of hangars.  Which is sad, but inevitably best in the current situation.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 22, 2019, 05:13:47 pm »

1) Who would use $200k susbstandard soldiers?

Idiots, obviosly. Do you now deny the choice to be an idiot to the player?

Seriously, I'm half in favor of putting scientists and engineers (and slaves and whoever else) as civilians onto the base defense maps so that they can get in the way, get shot up uselessly and have a chance to be a meat shield.

So that even perfectly conducted base defense isn't.

Controlling them isn't an option obviosly. If they just run around messing things up for everyone would be nice though.

Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 22, 2019, 05:01:45 pm »
The pizdets is on par with what I wrote about, really.

There is someone responsible for the style I'm sure. And I hope they're dead and enjoying being damned every time someone looks at this shite.

IDT Modding Hub / Re: Hybrid Globe - Vanilla
« on: December 22, 2019, 10:42:33 am »
How very great!

I now have the reason to rewrite the android wallpaper app which was annoying me to no end by its lack of textures (and also eating battery asfk).

Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 22, 2019, 10:22:48 am »
Well, idk. If you for example look at Baen Books covers, they are all utterly atrocious. They require a conscious effort to ignore them lest they spoil the pleasure of reading the text. If that's what they call 'selling', then I'm at a loss for words. Unselling imo.

best one I've seen was черная книга арды 1995 edition, which was very worn and lacked the front cover entirely - only had plain black back one - since it was so widely shared it somehow lost it (and half a dozen pages too). But at least you could see at once that there was demand.

Resources / Re: [WEAPONS][GRAPHICS] misterx armory
« on: December 21, 2019, 10:54:13 am »
The Lewis is missing its pan.

Like I wrote to PA earlier,

If we want multiple hangar sizes, multiple craft per hangar, multiple craft types and hangars accepting craft based on their type, then the problem of stuffing craft into hangars is NP-complete.

If we want this, code must optimally pack craft into hangars, so that we don't end up with base not having a spot for a craft depending on a phase of the moon, and do it consistently so that we have some idea on how to draw the stuff.

It is hard. Yankes' git stash from the yesteryear is definitely not there. Given the base sizes, this can be brute-forced, but I don't see how right now.

And I definitely do not think that a partial solution is worth implementing.

Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 21, 2019, 09:55:05 am »
Which is sad. He won a Hugo in 1983 for cheesy book covers and while he surely was better than anyone else, book covers, illustrations and everything were and are still crap. Sad, useless crap. You literally can't even wipe your ass with them.

Even this is better.


the image can use some work and ruleset is just a copy of something unrelated - but you get the idea

OpenXcom Extended / Re: Instant Battle - Hide entries
« on: December 15, 2019, 10:19:18 am »
This hiding sort of defeats the use of quick battle as a testing tool I'm afraid.

And heaping another setting to disable the hiding setting for the purposes of testing (ha, try to define when it's testing and when it's not...) on top of everything, well, it just complicates things more, not less.

my 2c

Entirely possible that QB UI gets too cluttered. But I think something other has to be done, not crippling it.

Offtopic / Re: Footage of real XCom ufo interception.
« on: December 14, 2019, 08:42:21 pm »
Yeah, well. Don't forget the BBA-14

Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 14, 2019, 08:29:44 pm »
Pathfinding is at its core  a problem of minimizing an path integral over 2 or 3d space. Things that define a landscape (elevation map, more likely) - erosion and its cause - water and its effects on rock - are the same thing. And the results of this erosion is what we perceive as a 'natural' landscape.

So it's no coincidence that the solutions to the same problem produce essentially same results.

You might find useful to read some papers on pathfinding from 1998-2005 period. The theory is all there, including minimizing stored information about the environment. Seriously, there are tons of insight there.

Open Feedback / Re: create a "facility" ?
« on: December 14, 2019, 08:07:02 pm »
Everything is possible and bases beyound 6x6 were done twice IIRC.

12x12 base is stupid - consider how many turns it would  take for a unit to get from one corner of it to its center.

As it is, even 6x6 has this unfortunate effect that units placed in corners have no time to get to the action before invaders are shot to hell.

If anything, multilevel bases are a better idea.

I'm also in favor of the idea of turning scientists and engineers loose as civilians.  That would be much fun.

OpenXcom Extended / Re: OXCE v6.2 for Android
« on: December 07, 2019, 12:54:27 pm »
Does this have external sd card support (via the storage access framework) and if not would it be possible to add it to the next version?

Sorry, we're not exactly Android devs here.

Can you please write why is this needed, what problems does it solve, wtf is storage access framework and how you see it working?

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