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Messages - Stoddard

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16
How very nice. Great job!

17
OXCE Builds & Ports / Re: OXCE v6.3 for Android
« on: January 01, 2020, 12:05:00 am »
I'm not getting what problem would its support solve.

Happy New Year!

18
Open Feedback / Re: LOVING THE NEW UFO DEFENSE
« on: December 30, 2019, 03:09:42 am »
What's the problem with starting just with LOF voxels and going from there?

There would be decisions to be had on what shear strength do a wall or a wall joint have - as in how long a wall can hang.
But that can be decided later.

And floors can be hanldled in a DF-like fashion for a start - if it isn't 4-way connected to at least another tile, it falls.


19
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 23, 2019, 01:11:02 pm »
I do care; handwaving like that does not work on me. If your answer to my arguments comes down to "shut up" we have nothing to talk about (and no, we're NOT tracking this stuff).

I most certainly did not intend to summarily dismiss your concerns.  I'm sorry if that came over so.

I only meant that detailed state tracking is not required for sci/engi to spawn as civilians in base defence missions.
As in, it can be done without tracking every single sci/engi as a separate entity. That is all.

We can discuss if it's a good idea or not. It might not be in the context of any given mod. Or not.
It's just an idea, ok?

Also, frankly, the idea with brainers and workers running around the base is not to my liking. Slaves, maybe, but this can be done with the current tools.


Whatever happens in your mod is entirely up to you. I do not and never will presume.

20
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 23, 2019, 07:37:58 am »
The problem is quantum wave collapse.
Problem: you got 3 original brainers (ubers) and you got 1 Gnome whom you turned into a Brainer as well.
Question: What should be the output race of Brainer -> soldier?

Short answer: no one cares. It's brainer->civilian, not brainer->soldier; the only thing worth tracking is number of civilians lost so that number of brainers/engis can be removed from the base after the battle. But it's tracked already.

Long answer: why, 3 ubers and 1 gnome, we're tracking this stuff. If we're not, see above.

21
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 23, 2019, 12:12:34 am »
Yes, but it misses my second (and the actually mattering) point.

The race one? I was under impression that  eng/sci were of the same stock that the war gals are of.

But that is not intended, and you for example want eng/sci types to only represent certain "races", nothing at all prevents that. It's trivial compared to the work required to actually spawn them in base defense.

22
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 22, 2019, 10:52:14 pm »
Base defense is not enough fun and random people running around would only add to it.

Also please leave the aircraft parked and make any damage they sustain persist. That also would counter the stragegy of saturation bombardment of hangars.  Which is sad, but inevitably best in the current situation.




23
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 22, 2019, 05:13:47 pm »

1) Who would use $200k susbstandard soldiers?


Idiots, obviosly. Do you now deny the choice to be an idiot to the player?

Seriously, I'm half in favor of putting scientists and engineers (and slaves and whoever else) as civilians onto the base defense maps so that they can get in the way, get shot up uselessly and have a chance to be a meat shield.

So that even perfectly conducted base defense isn't.

Controlling them isn't an option obviosly. If they just run around messing things up for everyone would be nice though.



24
Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 22, 2019, 05:01:45 pm »
The pizdets is on par with what I wrote about, really.

There is someone responsible for the style I'm sure. And I hope they're dead and enjoying being damned every time someone looks at this shite.

25
IDT Modding Hub / Re: Hybrid Globe - Vanilla
« on: December 22, 2019, 10:42:33 am »
How very great!

I now have the reason to rewrite the android wallpaper app which was annoying me to no end by its lack of textures (and also eating battery asfk).

26
Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 22, 2019, 10:22:48 am »
Well, idk. If you for example look at Baen Books covers, they are all utterly atrocious. They require a conscious effort to ignore them lest they spoil the pleasure of reading the text. If that's what they call 'selling', then I'm at a loss for words. Unselling imo.


best one I've seen was черная книга арды 1995 edition, which was very worn and lacked the front cover entirely - only had plain black back one - since it was so widely shared it somehow lost it (and half a dozen pages too). But at least you could see at once that there was demand.

27
Resources / Re: [WEAPONS][GRAPHICS] misterx armory
« on: December 21, 2019, 10:54:13 am »
The Lewis is missing its pan.

28
Like I wrote to PA earlier,

If we want multiple hangar sizes, multiple craft per hangar, multiple craft types and hangars accepting craft based on their type, then the problem of stuffing craft into hangars is NP-complete.

If we want this, code must optimally pack craft into hangars, so that we don't end up with base not having a spot for a craft depending on a phase of the moon, and do it consistently so that we have some idea on how to draw the stuff.

It is hard. Yankes' git stash from the yesteryear is definitely not there. Given the base sizes, this can be brute-forced, but I don't see how right now.

And I definitely do not think that a partial solution is worth implementing.

29
Offtopic / Re: XCOM Inspired Fantasy Game
« on: December 21, 2019, 09:55:05 am »
Which is sad. He won a Hugo in 1983 for cheesy book covers and while he surely was better than anyone else, book covers, illustrations and everything were and are still crap. Sad, useless crap. You literally can't even wipe your ass with them.

Even this is better.


30


the image can use some work and ruleset is just a copy of something unrelated - but you get the idea

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