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The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 30, 2016, 11:58:46 pm »Unfortunately I am not aware of this option.
But... stupid? Quite the opposite. The TFTD damage is not only bad for the game balance, but it's also unrealistic, unless you are using Dalek death rays. It's an old argument here, please check for example this thread: https://openxcom.org/forum/index.php/topic,4825.0.html for details.
Beauty of PC gaming. "Don't like it? Change it!" For me it's stupid and it always be. Someone with good imagination can think about some randome events that caused a miss hit but for me it's just a game limitation. If it was better made and occure before shoot like weapons durability and jam (something like JA2) it would be good. Still remember plaing X-Com back in the day, losing soldiers in one hit and this happy feel when one survive after hit. Would like to see my facial expression when i saw no damage from taking plasma to the face. Thought that was a game bug. When i hit somthing it need to "bleed" i am ok with 10% but not with 0%.
If you had a save game, it would be good. There is an elusive crash, it might be this.
Save attached.
Yeah, these missions sometimes take long... But I really like them.
Not a big fan. Maybe witch better weapons not pistols. It's like ducks shooting except ducks can fly away and zombies just wander around. Probably it's a AI limitations but all mele enemies act just the same. Would be nice to have ~15 aggressive (or even more with lower TU) enemies that go straight at you.