1681
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Hm.. just zipping through the github repo, what can global scripts do?
Who cares about soldiers or civies?
What about all the property damage?! Those destroyed buildings are not gonna rebuild themselves...
In file included from src/Basescape/CraftArmorState.cpp:19:0:
src/Basescape/CraftArmorState.h: In constructor ‘OpenXcom::CraftArmorState::CraftArmorState(OpenXcom::Base*, size_t)’:
src/Basescape/CraftArmorState.h:53:9: error: ‘OpenXcom::CraftArmorState::_craft’ will be initialized after [-Werror=reorder]
size_t _craft, _savedScrollPosition;
^~~~~~
src/Basescape/CraftArmorState.h:51:25: error: ‘std::vector<OpenXcom::Soldier*> OpenXcom::CraftArmorState::_origSoldierOrder’ [-Werror=reorder]
std::vector<Soldier *> _origSoldierOrder;
^~~~~~~~~~~~~~~~~
src/Basescape/CraftArmorState.cpp:54:1: error: when initialized here [-Werror=reorder]
CraftArmorState::CraftArmorState(Base *base, size_t craft) : _base(base), _craft(craft), _origSoldierOrder(*_base->getSoldiers()), _savedScrollPosition(0)
^~~~~~~~~~~~~~~
cc1plus: all warnings being treated as errors
cmake -DCMAKE_BUILD_TYPE=Release .. -Wno-dev
to cmake -DCMAKE_BUILD_TYPE=Release .. -Wno-dev -Wno-error=reorder
?