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« on: October 26, 2016, 03:42:09 am »
It's not necessarily easy to field a Kraken with four fully-trained pilots, it's that by the time the retaliations start, you probably have already done the necessary craft research and have the manufacturing infrastructure to keep the ammo up. If you know to plan your air game to counter peacekeeping and retaliation missions and how much money that can make you, then sure, the air game isn't hard. As with practically everything in Piratez, having the knowledge makes the game much easier. The point of my spreadsheet and this thread is to jumpstart some education in air combat; not to be too hard on Meridian, but since he invested much more in battlescape research, he's lacking air power against even the 'easier' military ships. If he spent some of his excess cash into an air force, he'd be in a much better position to counter the peacekeeping missions he can't currently stop.
Edit: So craft speed really does matter against retaliations - I just had a merc corvette escape my entire fleet (most notably my Kraken and Predator with a thruster - probably could have done it with dodgy Nightmare + avalanche Brave Whaler) and detect my research base. The follow-up Breaker is too fast for anything but a Saber, so I had to call an evacuation of all my brainers and quick sold all the buildings. So piratez cannot live by Kraken alone.