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Messages - Mattdo

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XPiratez / Re: Capturing Armored Beastmaster
« on: May 06, 2016, 08:16:47 pm »
It does feel like for the effort it currently requires, you ought to get a free suit of armor you can use...

XPiratez / Re: Special missions for XPiratez
« on: May 06, 2016, 07:25:33 pm »
Would it be possible to do some kind of Manufacture action with a captured target that awards you Points? I was thinking it would be nice if I could set free my captured government agents for a diplomatic bonus...

XPiratez / Re: Capturing Armored Beastmaster
« on: May 06, 2016, 05:53:39 pm »
I haven't got psi-control yet, just wands and Seductress and Ghost. I guess I can wait until I've developed that tech...

Heck, I'd do a crackdown for them on one of my own bases if they'd show me how to unlock plasma weapons in exchange...

I'd like it if there were more varied weapon focuses. For example, I met a Raider Cruiser - which is fairly unusual. I shot it down and attacked it, and most of the raiders were armed with plasma weapons - much the same as most other cruisers I've fought. This is odd from a lore perspective - I haven't unlocked plasma tech yet, so how did these guys manage it? - and means that most large battles are a bit samey. If they were all wandering around with RPGs, chem-bullet autocannons, and similar powerful but less frequently used weapons, I think that would be more interesting.

XPiratez / Capturing Armored Beastmaster
« on: May 06, 2016, 03:01:32 pm »
Is there anything widely available that can stun a beastmaster without destroying her suit first? Stun weapons seems to damage the suit. Choking damage seems completely ineffective. Even the psychic attacks I've tried haven't helped.

XPiratez / Re: Mansion Mission Reports (Please Contribute)
« on: May 06, 2016, 02:49:48 pm »
I played in a mansion occupied by the Church. We took the Bonadventurer, so there were eighteen of us as usual. Five wore thief garb, the rest maid outfits. We mostly had Gauss pistols with no spare clips.

I liked the idea (pistols-only makes a refreshing change from the Juggernauts and Vulcan machine guns I normally rely on), and it was quite atmospheric, but it was just too big. I lost track of how long it took to find and kill/stun all fifty occupants, but it may have been as much as five hours. By the end I stopped advancing cautiously. I split my forces, and moved around as fast as possible, looking for anywhere I hadn't seen before, running out of stamina, and getting shot whenever I did find someone. I think I suffered two deaths. (Maybe I should have brought Aye-Phones, which I don't normally bother with...)

XPiratez / Re: Bugs & Crash Reports
« on: April 29, 2016, 04:09:55 pm »
Are there any other governments in Australasia in this game?

XPiratez / Re: Bugs & Crash Reports
« on: April 29, 2016, 03:57:44 pm »
Not sure if this is a bug or a coincidence, but I have hyperwave monitoring of most of the planet, and whenever I pick up a 'Sway Local Government' mission, 90% of the time, they're heading to Death Realms, (which I already lost months ago - which means, as far as I can tell, I can safely ignore it). I imagine the game would be a lot more difficult if I actually had to shoot down all those vessels...

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