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Messages - a0kribu

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46
XPiratez / Re: Bugs & Crash Reports
« on: May 02, 2016, 01:12:39 am »
I don't know if I am the only one suffering from this, but my interception icons are messed up. The little drawing of my craft fills with red much faster than my craft actually gets damaged, which makes interceptions very difficult to gauge.
Wait this isn't some sort of deliberate design choice? I thought it came with the mod I don't think I've seen a single interception without it.

47
XPiratez / Re: Bugs & Crash Reports
« on: May 01, 2016, 01:45:55 pm »
Thank you for your awesome and voluntary work on this project. I will forgive you *one time* for not caring.

48
XPiratez / Re: Bugs & Crash Reports
« on: May 01, 2016, 01:26:06 pm »
And it would be even more interesting and less immersion breaking if it were consistent across the entire map. :)

49
XPiratez / Re: Bugs & Crash Reports
« on: May 01, 2016, 12:58:38 pm »
Completely insane TU cost on craft ground on this tileset.

As you can see from the following picture:
https://imgur.com/tX3Gz7B

Every mission I get on this tileset has the move cost on the tiles under Xcom and UFO craft 8 TU-s.
It gets old real fast if you need 170 time units to get from the Battleship edge to the Battleship elevator if you wish to leave TUs for overwatch. :(

50
Land mines should work as well would they not?

51
Well that explains I suppose.
Ty.

52
I think the invisible melee attacker spawned when I grenaded the cat claw lady corpse few turns earlier so it's a bug.
That still leaves the issue of getting to the rest of the ship though.

53
I am getting hunted down by an invisible claw monster who warps around and I can't get to the last part of the enemy ship either.

What the fuck?
How can I get out of this situation?

Save file attached.

54
XPiratez / Re: Is my game bugged? *possible spoilers*
« on: April 29, 2016, 07:13:37 am »
1 - Are you sure you don't have "psi training anytime" option turned on? That removes the popup and allows you to start training at any point. Just right click the facility when in the base screen.

This worked ty. I hadn't played open Xcom so I didn't know they changed it. :)
2 - Seagulls are missiles, you need a craft with missile slots. I know that the Bonny doesn't have any, not sure about the other ones but I assume they don't either. Try on a hunter-killer or other interceptor type craft. Missile slots are abbreviated "MS" in the crafts' ufopaedia article, by opposition to light ("LT") and heavy ("HV") slots.

Ah yeah that figures I guess I missed it? Somehow thought they only had two types of hard points.

3 - How do you manufacture ammo for your gauss cannons? If you do it from "Gauss Cannon Magazines", after having researched "Gauss Cannon Parts", then all the runts are doing is unpacking the ammo out of a box, they are not making it. The tech for actually making Gauss ammo needs a lot more work to be obtained.
By choosing this option from the workshop:
https://imgur.com/jy3l9zN


55
XPiratez / Is my game bugged? *possible spoilers*
« on: April 29, 2016, 05:38:45 am »
I am having real problems with the game and need some help.

First up, I have completed  the Voodoo School building and a month has cycled but it did not trigger the Psi Training menu like it used to do in Xcom UFO defense. Is this normal and if yes how am I supposed to access this facility?

Second. I can not equip Seagull Launchers on any of my craft. When I go to the equip menu the Seagull Launcher simply does not appear. It is available for me as a purchase from the market, I have gotten it as a loot I have bought sold and transfered it to and from other bases. Nothing helps.
I have a Bonaventura, a Kraken and a Swordfish. If I understand it correctly it is supposed to go to the Heavy Weapons mount on Kraken / Bonaventura?
Am I simply missing some additional research?

Third. I can manufacture ammunition for my Gauss cannons on the ships but not for my Gauss Pistols. What gives?
The small weapons ammunition (well, weapons as well but NA for this game) has always been prerequisite for the larger ones in this series.
Again missing some research or what?


Apart from that thoroughly enjoying the experience. Keep up. :)

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