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Messages - Nord

Pages: 1 ... 107 108 [109] 110
1621
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: September 24, 2016, 08:49:18 am »

1622
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 23, 2016, 07:48:26 pm »
Ok, so i played some more and want to tell you a story: When i was kid and played TFTD on my first PC, i called last lobsterman in alien base "a sh*t dinosaur". I dont really remember why. ??? So.
Exalt HQ is a freaking sh*t jurassic park!  ;D
After 2 days (Two days of real time!) i decised to pick up stunned brainer and retreat. It was only option which came in my mind.
After that i researched crainer project, Eliminate Exalt project (sadly, it have no ufopedia entry). And... exalt bases continue to spawn. Is it must be like that?
And one more question: when radars was at last builded, i detect my first UFO. But i have no interceptors... I think it is feature (must catch first landed ufo maybe?) but not sure.
As always, excuse me for bad spelling.

1623
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: September 23, 2016, 07:27:28 pm »
Meridian, have you thinked about that improvement?

1624
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 11, 2016, 05:56:17 pm »
Encountered constant CTD.
Log:
[11-09-2016 17:59:26]   [FATAL]   A fatal error has occurred: code 0xc0000005
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   StackWalk64 failed: 299

I think it is connected to one of HQ's mission.
After a day or week after save.

1625
XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 06, 2016, 08:03:10 am »
I think it doesn't matter that much what exactly it is.
It's a dream come true... didn't you too always dream of making your own game? :)
Yes, i understood. I just mean, that after 500 years with advanced alien tech,  it is possible to explain any wonders by scientific metod. (A.C. Clarke' words fits here )

1626
XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 05, 2016, 10:31:39 pm »
I have a question for Dioxine. With all these psi-vision, magic wands and fairy suits, is your game (and i prefer piratez truly a new game) still science fiction, or it is a fantasy now?

1627
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 05, 2016, 04:04:24 pm »
Balance question: why tommy gun in all means better than a LMG? More damage, better accuracy, faster.

1628
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 04, 2016, 08:42:56 am »
I'm not sure I understand, I guess I'll need to test it further.
Sorry for my bad spelling...
When you encounter swarmids and research them, no ufopedia entry appears. I look into .rul files and discover two kind of swarmids, small terrorist and large terrorist, with ufopedia article, depended from both. Am i right, that article will appear when both species will be researched?

1629
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 04, 2016, 12:35:13 am »
Solarius, please, maybe it will be good to rename research projects "swarmids" and "swarmids corpse" by adding a word "small". Because no ufopedia entry after these projects confuses me. (When large versions is not researched)

1630
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 02, 2016, 02:44:29 pm »
New version? Good... New game must be started, or old saves will work?

First report: animal pen and prison has no ufopedia entry.

1631
XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 31, 2016, 10:27:06 pm »
Very good point!  I completely forgot about the new mechanic where slaves make you money every month.
Is there any ufopedia entry about ( with numbers)?

1632
XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 31, 2016, 02:03:28 pm »
Please, tell me: what difference is between slave types? I mean is it only more storage space, or some invisible bonuses exist?

1633
XPiratez / Re: Voodoo buff ideas
« on: August 31, 2016, 01:57:19 pm »
Thanks.
And for new vodoo: how about touch-to-effect powers?

1634
XPiratez / Re: Voodoo buff ideas
« on: August 30, 2016, 11:18:31 am »
By the way, do you recommend to use "psionic line of sight" option, or not?

1635
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 30, 2016, 11:04:03 am »
Is this bug or feature, that sniper rifle does less damage, than hunting rifle? Also is it possible to place soldiers in the beginning of battle back to back? I mean back to car/van and face to danger.

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