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Work In Progress / Re: Mapscript question
« on: December 30, 2016, 07:19:25 pm »map blocks under the craft that are marked as group 1 for landing zonesThere is answer. I missed it, or it was not described anywhere... anyway, thank you.
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map blocks under the craft that are marked as group 1 for landing zonesThere is answer. I missed it, or it was not described anywhere... anyway, thank you.
- type: ISLAND_TERROR
commands:
- type: addBlock
size: 2
groups: 2
rects:
- [0,3,5,2]
- type: addBlock
size: 2
groups: 3
rects:
- [0,3,5,2]
- type: addBlock
groups: 4
rects:
- [0,4,5,1]
- type: addCraft
- type: addBlock
size: 2
executions: 4
- type: fillArea
First three commands putting shoreline, then goes craft, then 4 times big blocks, then just filling the rest area. How a craft become on the flat?
Floaters don't have any flying animation, their sprite just shifts from one tile to the other without changing unless it turns. Their cape only flutters when moving on the ground, which is exactly the behavior you mentioned in your first post.Ahh, that's why... Never noticed it. Thanks for explanation.
- if you look at floaters, their flying animation if just the sprite 'floating' from place to place.Exactly this effect i'm trying to reproduce in tftd. But how?