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Topics - Nord

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1
As players of my x-chronicles mod have seen, multi-stage mission cause ctd when i use "addCraft" in a mapScript of the second stage. (In a past it was maked through addUfo for xcom units placement, but it was too bugged)
Why i think, that this can be a bug? Because if i start quickbattle of that map(of second stage) - all works fine. If i start quickbattle of first stage, and then proceed to second - ctd repeats. No matter which craft i use.

2
OXCE Suggestions NEW / [Suggestion]max stats for transformation
« on: March 14, 2024, 09:14:36 pm »
To the point: add "requiredMaxStats"
similar to "requiredMinStats".
Please, if not too complicate.
Thanks.

3
OXCE Support Y-scripts / [Suggestion/question]Geoscape script hooks?
« on: February 28, 2024, 06:34:03 pm »
No? Not a single one?
Like , say, "recolorTexture" or anything other?

4
The X-Com Files / Kitsune image uplift
« on: February 19, 2024, 12:40:54 am »
Looked at kitsune and think that it can need some rework. Here is slightly modified terrain and map, for more slim look, if you want.

5
OXCE Support / Commendations: totalWins and missionTypeFilter
« on: January 12, 2024, 04:18:27 pm »
As written in "Ruleset Reference Nightly", "totalMissions" can be used with "missionTypeFilter".
But does "totalWins" works with "missionTypeFilter"?

6
OXCE Support / [Solved] Healing healthy.
« on: October 22, 2023, 11:10:22 am »
If a unit have some fatal wounds but 100% health, then healing him does not remove fatal wounds.

7
Is it possible to allow "corpseBattle" items of non 11 type?
 It will be useful first for units that spawn someone on death.

8
Looks like "specab" does not work, if unit's armor have not only "corpseBattle" but "corpseGeo" too, and geoscape corpse item have no "power".
I can add power to geo corpse, but it will make different units explode with the same strength, and this is not good.

9
OXCE Bugs / [FIXED] "Not enough mana" flash message from enemy.
« on: October 07, 2023, 02:53:17 am »
When an enemy has enough time to reaction fire, but not enough mana for use his mana-requiring weapon, we will receive flash message "not enough mana" with each step of our soldiers (visible to that enemy).
Not sure, is it a bug or a feature. :)

10
OXCE Support Y-scripts / Scripthooks for burning and smoke damage.
« on: September 14, 2023, 08:37:11 pm »
Hi. I have a pair of questions:
1. Which ScriptHook is used when fire damage ignites a unit? (So we can influence this process?)
2. Which ScriptHook is used for stun damage from standing in smoke?

Because "HitUnit", as i see, does not work.
Thanks.

11
So, as mentioned here, if i add this script to the armor definition:
Code: [Select]
    scripts: #glowing of golden stripes
      recolorUnitSprite: |
        var int color;
        var int temp;
        var int flash_color 1; #gold
        set temp 0;

        get_color color new_pixel;
        if eq color flash_color;
          set temp anim_frame;
          wavegen_tri temp 16 19 15;
          mul temp -1;
          add temp 8;
          limit_upper temp 2; # For non-black glow
          add_shade new_pixel temp;
        end;
        return new_pixel;

It will work, producing nice glow of golden suit parts. But hair recolor of this unit stops function.
What am i doing wrong?
(i know that men have wrong hair color, it will be fixed. But women's hair must work properly)

12
Now, when facilities can detect alien bases each hour, a popup on detect success will be useful. Similar to "ufo landed" window.

13
Is there some way to gain attributes of shooting unit when "spawn-gun"(any weapon with "spawnUnit") is used?
My idea was to use global variable, set when gun shoot and used when unit creates. But no script hook on missing shot, as i can see.
Maybe another way?
Thanks.

14
OXCE Support / [question] More than one prisoner type.
« on: July 04, 2023, 07:09:51 pm »
Can i use prison facility for more than one prisoner types?
Like:
Code: [Select]
    prisonType: 1,3

15
[SUGGESTION]Question about funding.

Why countries with zero alien activity rise x-com funding at the end of month? Is it more logical, that they will not change their payments, because we do not do anything?

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