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Messages - UnholyAngel

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16
XPiratez / Re: Bugs & Crash Reports
« on: August 31, 2016, 01:29:13 pm »
Huh. If you could provide save pls. That's bizzare.

Eh? The second attachment to my original post is the save game.

17
XPiratez / Re: Bugs & Crash Reports
« on: August 30, 2016, 09:49:16 am »
Throws have an arc that must be clear in order to perform the throw. In the case of the hill much of the air above the top of the hill is full of tree.

I'm aware that throws need an arc and no there are no tree caps to be found on the hill or any else on this particular map.

18
XPiratez / Re: Bugs & Crash Reports
« on: August 29, 2016, 09:21:56 pm »
This hill map block is bugged, only the small rocks and one log can be targeted with the throwing action, anywhere else leads to a unable to throw there message.

19
XPiratez / Re: Bugs & Crash Reports
« on: August 17, 2016, 10:46:49 pm »
Lucky Star cannot be researched, because it depends on the research STR_SOUL_GEM, which doesn't exist, instead of STR_MAGICAL_GIRL_CORPSE, that gives Soul Gem Bootypedia entry.

20
XPiratez / Re: Bugs & Crash Reports
« on: August 17, 2016, 07:59:54 pm »
I got crash, upon completing a gifts of love mission, it seems very similar to the previously reported commendations issue, but I am using the 2016-08-11-OpenXcomExPlus32 version of the exe, which should have the work around, I think?

21
XPiratez / Re: Bugs & Crash Reports
« on: August 09, 2016, 02:25:28 am »
This looks like it might be a problem with the Alt-Corpse mod.  Are you running that mod as well as Piratez?

Edit: Bug fix posted in the Alt-Corpse Thread here: https://openxcom.org/forum/index.php/topic,4424.msg68818.html#msg68818
Yes, I do use Alt-Corpse, and your new rule fixes the problem.

22
XPiratez / Re: Bugs & Crash Reports
« on: August 08, 2016, 06:56:17 pm »
Got crash to desktop when one of my gals in Annihilator suit got killed.

The exe version is 2016-07-31-OpenXcomExPlus32.

I've attached a screen shot of the error message and the openxcom.log
I can't attach a crash dump for some reason.

23
XPiratez / Re: Bugs & Crash Reports
« on: July 17, 2016, 12:24:07 am »
The Shoulder Launcher doesn't train firing, while that might be intentional, it is inconsistent with other launchers with arching shot (e.g. the mortar).

24
XPiratez / Re: Bugs & Crash Reports
« on: July 02, 2016, 08:33:08 pm »
I can produce something called astrocaster (, which I think would give me a STR_PIRATE_GUITAR item), but there is no corresponding Bootypedia entry.

25
XPiratez / Re: Bugs & Crash Reports
« on: May 08, 2016, 06:42:30 pm »
It's currently impossible to research  STR_FUSION_DEFENSE because it looks for STR_PLASMA_DEFENSES, when you research STR_PLASMA_DEFENSE instead.

26
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: May 05, 2016, 03:43:32 pm »
The new exe/changed inventory stacker (I guess) causes my game to freeze and eventually crash if I try to open the inventory while standing on top of a corpse or live alien. I don't have the same problem with other inventory stacks or the previous version.

27
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: May 04, 2016, 02:50:29 pm »
The performance boost from the FoV changes are amazing the game now runs faster with view distance set to 40 than it just to with only 20.

And a feature request: It would be nice, if you could get the 'sell' button in production screen to actually work for crafts as well (since there is one in Piratez that is basically merchandise) as well moving the check for available hangers back to when the production actually starts instead of when you increase the number to produce.

28
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2016, 05:41:33 pm »
Completing the manufacture of Conqueror go me just the Conqueror and no fuel capsules, when both the rule file and the production menu say I should also get 50 fuel capsules.

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