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Messages - Bartojan

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46
XPiratez / Re: Translation – Czech 0.99I2a (98.2%)
« on: April 17, 2018, 10:50:08 pm »
Updated the translation to v. 0.99I2a. I am going to update it to the actual transifex version and i will try to update it on transifex.

47
XPiratez / Re: [MODMOD] The self-driving car
« on: April 13, 2018, 10:03:30 pm »
Feel free to use attached czech strings for your mod.

48
XPiratez / Re: Translation – Czech 0.99I1 (97.9%)
« on: April 10, 2018, 09:20:16 am »
Updated Piratez Czech Names mod.

49
XPiratez / Re: Bugs & Crash Reports
« on: April 09, 2018, 02:32:21 pm »
It looks like (at least early) Osiron Security doesn't attack. Only does reaction fire.
Edit: savegame attached.

50
XPiratez / Re: Bugs & Crash Reports
« on: April 04, 2018, 11:05:30 pm »
Pretty sure you have the game set to play in en_GB.
Nope. I play it in Czech. I stumbled on these strings during the translation, not in-game. All these strings are the same in en-US.yml and en-GB.yml.
STR_FLOATER_UFOPEDIA is in en-US.yml two times.
All files are from folder Dioxine_XPiratez\user\mods\Piratez\Language\. Ver. 0.99I2a.

51
XPiratez / Re: Bugs & Crash Reports
« on: April 04, 2018, 05:34:21 pm »
STR_PINUP_071_UFOPEDIA: Too long for the screen.
STR_FLOATER_UFOPEDIA, STR_FLOATER_AUTOPSY, STR_FLOATER_AUTOPSY_UFOPEDIA: Looks like original strings from UFO1. Am I wrong?
STR_SECTOPOD_UFOPEDIA: Ethereals instead of Star Gods?

52
XPiratez / Re: Translation – Czech 0.99I1 (97.9%)
« on: January 22, 2018, 04:33:03 pm »
Hi Bartojan,
From now on, please use Transifex for translating:
https://openxcom.org/forum/index.php/topic,5940.0.html

Sending raw files won't work, since they won't be the right format.
Ok. The actual file claims to be ver. 0.99I2. Is it right? Is it the newer version?

edit: And I am not able to join translation team. There is no Czech language available in the selection. I can translate, but I cannot do mass action because I am not the reviewer.

53
XPiratez / Re: Translation – Czech 0.99I1 (97.9%)
« on: January 04, 2018, 10:17:42 am »
Updated to ver. 0.99I1.

54
XPiratez / Re: Translation – Czech 0.99H3 (97.9%)
« on: December 19, 2017, 04:59:11 pm »
Updated to ver. 0.99H3.

55
Oh. I don't like this 'feature'.

56
Quick search (key Q in production, research…) works fine unless you are using non english letters, because non english letters are case sensitive.
When you search 'ipky' or 'iPkY' the game finds 'Šipky'.
When you search 'šip' it can not find anything.
Search 'Šip' finds 'Šipky'.

Window 10 (64bit)
OpenXcom Extended+ 3.9c (v2017-10-10)

57
XPiratez / Normal idea: Assassination/kidnap mission
« on: November 08, 2017, 12:16:55 pm »
I have an idea for the bounty hunting mission: politician assassination. Politician can be civilian unit (or the new one) and the only goal is to kill him (her). His elimination should earn negative points, but also the trophy.
Politician should have got bodyguards dependent on bounty mission level:
  • Military police
  • Various faction security or bodyguards
  • Spartans
  • Government agents or elite soldiers
  • Mercenaries
Maybe, in the highest bounty hunt level the target can be Star god.
But I am not sure if the game can give you bounty for the kill, without the corpse dragged to the ship.
Some missions should require infiltration gear, other can be with full gear.

With the minor tweaks of the idea it can be a kidnap mission. The trophy should be given for captured VIP, regardless of status of its bodyguards. Negative score for bodyguards casualties can force you do not terminate them.

58
XPiratez / Major idea: Milk on the stove
« on: November 07, 2017, 05:16:12 pm »
I love Bug hunt and Surrender idea, that makes the game more fast paced. But I would like to simplify and speed up the Hit and run tactics: land, shoot some nearby enemies, grab their stuff and fly away. Or make it to the church money-box and then disappear. The loot seizing process is really tedious. You have to pick up all the items manually (to the last small credit chip), take them to your ship, drop them, sometimes do it several times, and then fly away. I would like to have option to make haste extraction with the actual loot, or even better with the loot (even wounded gals and stunned enemies) lying on the ground where my conscious gals are actually standing.
I know it can not be done without changing the code.
There should be some prerequisites, off course. These are the my ideas:
  • The mission allows, or doesn’t disallow quick extraction.
  • No gal can detect any enemy.
  • No enemy can detect any of your gal.
  • The quick extraction is possible only on the start of the new round.
Ad 1) Sometimes the quick extraction doesn’t make sense. For example when you are assaulting enemy base or mansion, defending your own base, etc.
Ad 2 and/or 3) You should be able to make quick escape only in safe condition. It makes smoke grenades, night missions and camouflage more useful.
Ad 3) This condition gives away presence of nearby enemies. Maybe this is not ok.
Ad 4) No moving and fighting allowed during the quick escape.
Do you find this idea interesting, useful and engine possible?

59
XPiratez / Re: Bugs & Crash Reports
« on: November 05, 2017, 01:36:06 am »
Minor text bugs:
STR_SHOOTA_MK3_UFOPEDIA Two mentions of same damage bonus with the long belt.
STR_BLOWPIPE_UFOPEDIA Two spaces near '400%'
STR_FLAMETHROWER_UFOPEDIA Semicolon after 'reload'
STR_SAKURA_STAFF_UFOPEDIA abandoned ')' after 0.024

60
XPiratez / Re: Translation – Czech 0.99H2 (97.9%)
« on: November 05, 2017, 01:02:10 am »
Updated to ver. 0.99H2.

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