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Topics - Bartojan

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XPiratez / The Cat Path
« on: October 24, 2023, 12:41:04 am »
I don't know if this is a bug. I understand that the next three are mutually exclusive:
?Peasant Revolution?
?We Need Male Touch?
?Gals Are Superior?

Q1: Should they disable ?Cats 4 Life? when I have no info about the existence of the cats?
Q2: Does that mean that if I choose Male Touch at the beginning of the game, I won't be able to recruit cats later?

Version 6.0.5

40k / Translation of Menu and UI - Transifex
« on: October 05, 2019, 10:25:55 pm »
Is it necessary to have Menu and UI strings in the translation? I can't see any notable differences between generic and 40K strings.

The X-Com Files / Czech translation
« on: June 18, 2018, 02:38:29 pm »
Anyone who wants to participate, join the Transifex:
Actual progress: 93.52%

Quick search (key Q in production, research…) works fine unless you are using non english letters, because non english letters are case sensitive.
When you search 'ipky' or 'iPkY' the game finds 'Šipky'.
When you search 'šip' it can not find anything.
Search 'Šip' finds 'Šipky'.

Window 10 (64bit)
OpenXcom Extended+ 3.9c (v2017-10-10)

XPiratez / Normal idea: Assassination/kidnap mission
« on: November 08, 2017, 12:16:55 pm »
I have an idea for the bounty hunting mission: politician assassination. Politician can be civilian unit (or the new one) and the only goal is to kill him (her). His elimination should earn negative points, but also the trophy.
Politician should have got bodyguards dependent on bounty mission level:
  • Military police
  • Various faction security or bodyguards
  • Spartans
  • Government agents or elite soldiers
  • Mercenaries
Maybe, in the highest bounty hunt level the target can be Star god.
But I am not sure if the game can give you bounty for the kill, without the corpse dragged to the ship.
Some missions should require infiltration gear, other can be with full gear.

With the minor tweaks of the idea it can be a kidnap mission. The trophy should be given for captured VIP, regardless of status of its bodyguards. Negative score for bodyguards casualties can force you do not terminate them.

XPiratez / Major idea: Milk on the stove
« on: November 07, 2017, 05:16:12 pm »
I love Bug hunt and Surrender idea, that makes the game more fast paced. But I would like to simplify and speed up the Hit and run tactics: land, shoot some nearby enemies, grab their stuff and fly away. Or make it to the church money-box and then disappear. The loot seizing process is really tedious. You have to pick up all the items manually (to the last small credit chip), take them to your ship, drop them, sometimes do it several times, and then fly away. I would like to have option to make haste extraction with the actual loot, or even better with the loot (even wounded gals and stunned enemies) lying on the ground where my conscious gals are actually standing.
I know it can not be done without changing the code.
There should be some prerequisites, off course. These are the my ideas:
  • The mission allows, or doesn’t disallow quick extraction.
  • No gal can detect any enemy.
  • No enemy can detect any of your gal.
  • The quick extraction is possible only on the start of the new round.
Ad 1) Sometimes the quick extraction doesn’t make sense. For example when you are assaulting enemy base or mansion, defending your own base, etc.
Ad 2 and/or 3) You should be able to make quick escape only in safe condition. It makes smoke grenades, night missions and camouflage more useful.
Ad 3) This condition gives away presence of nearby enemies. Maybe this is not ok.
Ad 4) No moving and fighting allowed during the quick escape.
Do you find this idea interesting, useful and engine possible?

XPiratez / YAML in PIRATEZ questions
« on: February 14, 2017, 11:44:26 am »
I never worked with YAML before, so there are my questions:

1) Is it possible to use "one: ... few: .... other: ...." notation in every place where {N} or {0} is used? Is it possible only on places with {N}? Or have it be coded in the application, to use this notation?
Code: [Select]
  one: "{N} Unit aboard"
  other: "{N} Units aboard"

2) I like the "variable" &FIRST_NAMES used in Pirate.nam file. Is it possible to use similar "variables" for strings used inside the texts? E.g.
Code: [Select]
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)is used many times in Piratez_lang.rul file and I would like to have some shortcut for it like &GUNBUT.

XPiratez / Minor typographic request: non-breaking space
« on: November 14, 2016, 12:32:10 pm »
Can someone add (code) non-breaking space character into the game?
It will not change playability at all, it only slightly improves readibility of long texts.

XPiratez / Translation – Czech
« on: April 29, 2016, 03:31:02 pm »
Czech translation for PirateZ is available on Transifex site.

I's not easy translate pirate slang to language wihout maritime ancestry, so there are my translations:

Gals ... Děvky
Hands ... Krysy (Rats)
Brainers ... Hlavičky (little Heads)
Runts ... Včely (Bees)
to kill someone ... utopit někoho (to drown someone)
dead body ... utopenec (drowned body)

Please, share with your thoughts :)
I have also made (my first) python script for upgrading translation to new version of rul yml file. (Python v. 3.5.1). It's obsolete now, because of Transifex.

And my questions:
- Why is the old Germany called Blackmarch? It's not clear from bootypedia.
- How to translate 'shippings'?

Edit: updated Czech names mod to ver 0.99J12

Translations / Where to find String IDs
« on: April 15, 2016, 08:58:07 pm »
Hello, where can I find list of all string IDs?
I got this reports in openxcom.log:
Code: [Select]
[15-04-2016 19:13:03] [WARN] ORIGINAL ORDER not found in cs
[15-04-2016 19:13:03] [WARN] ID not found in cs
[15-04-2016 19:13:03] [WARN] FIRST LETTER not found in cs
[15-04-2016 19:13:03] [WARN] RANK not found in cs
[15-04-2016 19:13:03] [WARN] MISSIONS not found in cs
[15-04-2016 19:13:03] [WARN] KILLS not found in cs
[15-04-2016 19:13:03] [WARN] WOUND RECOVERY not found in cs
[15-04-2016 19:13:03] [WARN] SORT BY... not found in cs
[15-04-2016 19:41:03] [WARN] MARK ALL AS SEEN not found in cs
[15-04-2016 19:44:55] [WARN] STATS not found in cs
[15-04-2016 19:44:56] [WARN] TU not found in cs
[15-04-2016 19:44:56] [WARN] STA not found in cs
[15-04-2016 19:44:56] [WARN] HP not found in cs
[15-04-2016 19:44:56] [WARN] BRA not found in cs
[15-04-2016 19:44:56] [WARN] REA not found in cs
[15-04-2016 19:44:56] [WARN] ACC not found in cs
[15-04-2016 19:44:56] [WARN] THR not found in cs
[15-04-2016 19:44:56] [WARN] MEL not found in cs
[15-04-2016 19:44:56] [WARN] STR not found in cs
There can be some IDs from mod.
I have STR_STR, STR_BRA, STR_HP, STR_MARK_ALL_AS_SEEN ... in modded lang ruleset, but these are ignored so I am not sure they are right.
I can not find them anywhere in Transifex files (en, cs) and even in openxcom folder on my computer.
OpenXcom Extended 2.9+ (v2016-03-27)

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