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Messages - REDACTED_KUN

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16
Offtopic / Re: Command and Conquer Infantry Death Sounds
« on: May 16, 2016, 01:05:09 am »
cool mod, will try out when I got time  :)

Yeah. When i went to the download attachment link.

I first tested it, and it works.

I might add these sounds to a super huge and secret mod i'm working on.

I'll include them after i give Xtendo-com credit to the sounds.

17
Offtopic / Command and Conquer Infantry Death Sounds
« on: May 15, 2016, 02:09:11 am »
HEAR THIS FIRST.

https://www.youtube.com/watch?v=o_d6b7IExOw

It think i should do in my own mods or anyone can do in their mods is to add  C&C death screams  as extra sounds to civilian soldier deaths.

This could be very interesting if civilians and soldiers can scream while they die.

I thought TFTD has the same scream as first C&C games.

The only things that can find the death screams is to mess around (maybe) with the C&C modding tools to find it.

18
Knocked that up for fun if someone wants to use that as a template

What about the ones with Rocket Launcher and Laser Cannon.

Maybe we'll wait for the hovertank's UFOpaedia images/inventory sprites  with other weapons.

19
Suggestions / Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
« on: May 07, 2016, 02:22:29 am »
You know guys. Can i ask you something.

Last year when i played TFTD. You noticed that there's a Coelacanth/Displacer UFOpaedia image.


That i would suggest that you can probably make your guys own UFOpaedia Image and inventory sprite for all of the Tanks/Hovertanks/HWPS just like that maybe.

Is that okay?

EDIT:


If i would suggest that HWPs might have a similar image of the Sectoid in the UFOpedia background instead of TFTD.

I think that will be a good idea.

20
Released Mods / Re: [TFTD][WEAPONS] Expanded Gauss Arsenal
« on: May 03, 2016, 04:39:13 pm »
That was a cool mod.

Since i tried the new gauss weapons on the mod on TFTD. It looks pretty cool. I should do that some day (maybe?).

But i like it. *thumbs up*
NOTE:
I always do UFO instead of TFTD. But i don't do TFTD.

21
Work In Progress / Re: [Request] New weapons for TFTD
« on: May 03, 2016, 04:12:05 pm »
XOps has an expanded gauss armory mod that has that gauss sniper and autocanon you want.

-Changing gauss weapons to be actual rail guns and thus AP damage leaves the old 'gauss beam' damage to be changed into something else to be used by a new set of weapons. Although "gauss weapons" can legitimately refer to a charged particle beam as well. Lore-wise, I have no idea which particular version would work well under water.

-Stun rounds for the dart gun and riffle seem like great ideas, especially if someone's going to the trouble of re-skinning them.



I know that, Blank. I always do UFO on OXC, not TFTD (Well i haven't tried some TFTD mods). When i do my own OXC storyline and mods with probably someone who is not from openxcom.org, openxcom.com and the OXC forum or a big or small band of role players/RPers at June, July, August, September, October, November or December, i'm gonna do and make my style of everything whatever i want to unless i give credit to anyone who makes mods, designs (Of weapons, Of craft weapons, Of items etc.), rulesets, ruleset references and other stuff.

But. I'll be working on an alien race more similar to the Zerg from Starcraft, the Scrin from C&C, the Tyranids from Warhammer, the Reapers from Mass Effect (I liked to play ME, but no), the Black Arms from the Sonic the Hedgehog franchise (Or the Shadow the Hedgehog game?) and other alien races which will be a threat to X-COM, the UFO:EU/TFTD aliens and X-COM Apocalypse aliens and they are more stronger than them.
 
I guess i'll try some TFTD mods very soon.

Also look for the IonWeapon mod https://openxcom.org/forum/index.php/topic,4205.0.html

Fwiw, in my personal mod i changed the Gas Cannon into a Grenade Launcher and added a Stun-Grenade ammo for it. This could be an alternative for your dart-rifle stun ammo idea. Still, a stun ammo for the dart weapons could make them more useful, yes. But be careful and don't give it too much damage or recheck the aliens vulnerabilities, the game can become way too easy by doing so. Been there...

I see. That would look pretty good. But changing the Gas Cannon into a grenade launcher sounds nice.

Besides, shinr is not online.

22
Work In Progress / Re: [Request] New weapons for TFTD
« on: May 03, 2016, 04:17:26 am »
Sounds interesting.
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--Dart Gun and Jet Harpoon replaced by guns that look like something the Special Ops would use in water heavy missions, not self defense tools for marine biologists;--> Well it has to be Darts and Harpoons as well.
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--Add High-Explosive and Incendiary ammo for above and Heavy Gauss.--> I asked Scorch the one day about high explosive and incendiary ammo for Gauss Weapons. And he said no because i'd just understand or don't understand how gauss weapons operate. He said "Now as you can see we can't fill the bullet with explosives. Because they would be destroyed long before reaching the target." which makes kinda good sense.
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That will be pretty cool to me. *shrugs*

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