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Messages - legionof1

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76
XPiratez / Re: Ninja base question
« on: October 26, 2021, 09:03:29 am »
Killing the bigger base wont remove the little ones, but it will stop more outpost from being spawned, assuming the base has not already made the max for its level.
The little ones will stay as they are. I would generally advise you do one or 2 small ones first just to loot some emp greandes to ease your way with the big base.
And no ninjas will still be around even if you wipe out all the established bases and outposts. Just a less dominating presence on the map, more in line with the other factions like the guild. 

77
XPiratez / Re: Civilian interception question
« on: October 21, 2021, 12:18:19 am »
only green hulled ships(in craft preview) are civvies. The groups of men are fair game, being either bandits or ratmen bands,

78
XPiratez / Re: Master's Cane vs. VooDoo Rod
« on: October 19, 2021, 02:28:01 am »
The cane has a worse effectiveness ratio, and higher costs aside from stun. So the rod is better long as you have a beer or other energy conumable to hand.

79
XPiratez / Re: Killing an unconscious enemy on the ground?
« on: October 19, 2021, 02:20:48 am »
First of all thank you for necroing a thread almost 5 years dead with your first post.

On to the actual question. this feature was removed from the engine entirely. So unless you feel like re-coding OXCE, your sadly out of luck.

80
XPiratez / Re: Bugs & Crash Reports
« on: October 18, 2021, 02:39:33 am »
Can you see a turret in first screen? But it is there!
Placing a EMP grenade and... BOOM! There it is.

I got this situation by using Nuclear Charge.
A few days ago same was with bigger turret, in front of ninja base.

Seems like geometry issues, the turrets are rather short for a unit so it's possible the platform is blocking line of sight to units below while you still have line of sight to the occupied tiles. Seeing a tile just means getting LOS to any voxel of the whole volume, a unit is any voxel of the unit's hitbox. A tile is i think 16 or 18 tall but the turret is like 10 or so.

81
XPiratez / Re: Ninjas attack Government mission help
« on: October 18, 2021, 02:34:02 am »
Thanks for advice. The missions are still insanely tough considering how early they appear; but this gives some glimmer of hope.
Do you know if the Ninjas assault gov base is somehow retaliatory in nature, i.e. are triggered by you destroying ninja base? both cases in my playthrough were soon after i wrecked their base, although it can be a coincidence.

There triggered by a base reaching max level, after that like all missions they are added to the pool for the following month. If your "late" in killing the base the attack is still in the pool for at least a month.

82
XPiratez / Re: Ninjas attack Government mission help
« on: October 17, 2021, 09:56:26 am »
you mention mortar as being available, WP rounds can eventually chew through the turrets. not only 80% armor pen, but also not insignificant armor shred so even a low roll will still make successive shots more likely to succeed. Also no need for LOS which limits return fire with a little luck with map spawning.


Caveat save before lighting them up, a current engine issue means units completely engulfed in fire can glitch out the pathfinding and move even when they shouldn't. Turrets going for a walk about is arguably worse then being stationary in a dominating position.


That said the government assaults can be prevented by killing the base before it fully evolves, which is a slightly easier map situation as you have mentioned. There also not super frequent so you can roll the dice on the next month being better. 

83
snip
Does his regular blank melee attack hit with a claw or punch? does clicking on blank empty hands not do anything like it does for your gals?

The lobster doesn't have a right click melee. The lobsters are a bit of a relic in this regard being designed before right click melee was a thing in OXCE.

84
Posting the mod you worked on is fine in the general sense. The problem here is that you posted it to the official thread on ModDB, which implies that it is an endorsed/officially supported sub project, which it is not.

Good Effort, Wrong Venue.

Submods like this properly belong either here on the forum as there own topic or on the discord's submod channel.

85
Possessed Lobsterman has empty inventory. Should have natural weapons: CLAW ATTACK.
Currently I can only walk with it..

This is expected behavior since the claw attack is a "special" slot weapon. Works the same for all units, ally or enemy, anything in the special powers slot is not accessible under MC.

86
to not be in there assigned armor. The ole caught in bed/bathroom when the alarm sounds.

87
XPiratez / Re: Convoy craft vs aircraft
« on: October 03, 2021, 09:03:57 am »
If your dealing with fighters from outposts(ninja jetbikes) they have extreme dodge bonus of +50, on top of being a very small target. Dodge cancels out your accuracy bonus and then starts eating away at base to hit chance, which in the case of small target is already reduced.

I don't know what your pilot bonus to accuracy is, but the final to hit chance is probably near 0, and may even be zero.

Until you have really good pilots your better off doing bait tactics.

The fighters spawned by enemy bases have a cooldown after the return to base. Launch something besides your misson craft, get the fighters to pop and immediately return to base. Wait for fighters to return home then send out your actual mission craft.

Alternatively hunting parties are immune to intercept.

88
XPiratez / Re: A thread for little questions
« on: October 03, 2021, 01:47:29 am »
Not without picking apart the engine to get at the default stance. You can however crank down the speed of air combat which increases the time between combat frames.

89
XPiratez / Re: Bugs & Crash Reports
« on: September 30, 2021, 03:28:14 am »
usual behavior for techs added mid save that would normally be triggered by something else. like an event or chained from another tech. These have cost zero but since you can't perform the trigger you need to do them manually by starting them as a project where they will complete on the next day, no need to assign brains.

90
XPiratez / Re: A thread for little questions
« on: September 23, 2021, 09:30:55 pm »
I think sprinting is 3 TU instead of the usual 4.
thanks for catching my typo

It is intended tha the sky ninjas base can pop up as  early as june 2601? I got it pop up, and the next month two extra bases appear, drooping my Infamy to -3000. I don't know if you are suppose to counter tham with recon expeditions, but it seems rather harsh compare to previous versions. Also is the losing condition having two negative months or having negative score in two months in a row?
Yeah an early ninja base is expected, your forced to find a way to either work around it, or bait out the fighters so you can get a team to take it out. The fighters go on cooldown after they return to base so there is a small window to do other thing.

Two consecutive months is the conditional.

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