Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - legionof1

Pages: 1 2 3 [4] 5 6 ... 127
46
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 16, 2022, 08:29:49 pm »
1) Air game advice, heavy weapon slots are actaully pretty good against most targets in the early game, very little of early content actually has any armor. The issue is actually accuracy. Heavy slots on craft without an accuracy bonus and/or a good pilot will miss alot, ninja targets in particular have exceptional dodge stat. The kraken is kinda slow but targets don't always just zip around at max speed. There are more opportunists to use it then just what some parameters on paper say. Light slots should be your focus in the early game aside from a gold codex run, there cost efficient and the lowest tier can drop both ammo and additional guns off common targets like megapol. Another point that you may be missing is that you can have up to 4 craft in a battle if you gather them up properly. There is a button to minimize the window of craft that are caught up to the target so the rest can catch up too, you can also assign craft to escort each other so they fight as a group.

2) 17 bases seems like hyperbole to me, even with ninjas. Mind that some of the ninja bases are just outposts and much less challenging to remove. As to dealing with ninja turrets the best tool is emp grenades carried by the ninjas themselves, after that mortar as you have already discovered. Don't try to find one weapon to solve every situation, the mod is expressly designed against a one size fits all approach. You need to look at resists, damage scaling factors and other data points to find what works best for an given encounter. Even what works best for one of your crew might be awful for another. Few weapons are exceptional even for there class/role and those features which do make them good at one thing can make them awful at something else. A sniper is not shotgun. Adapt to what/whom you have and what your enemy is.

3) the way to start iwth voodoo for most users is wands, or in the case of bugeyes terror. You need to build skill before the real tools/MC are likely to be successful. Need to hit to get exp so begin with the baby tools and work up. Voodoo in this mod is more about the specialist effects from the tools or using it against mental midgets like Mercenaries. Vanilla it was all powerful one size solves all end game, here like almost everything else it's just one tool of many in the box.

4) made mention of emp nades above, but most of the trick to engaging a ninja outpost/airfield is to stay out of line of fire of the turrets until you thin the ranks, hopefully garnering some emp nades to use in the process. Turrets you want to engage from either out of line of sight with nades and other arcing attacks, or when they can't see you due to camo/invis. They can't reaction fire something they can't spot. 

47
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 14, 2022, 03:37:15 am »
good lucj with your dozens of tanks and Z forms.

48
XPiratez / Re: A thread for little questions
« on: January 14, 2022, 03:34:47 am »
So long as you can afford the score hits, merc and star god bases are only worth hitting if you need there VIPs still since there assured to spawn one.

49
XPiratez / Re: Bugs & Crash Reports
« on: January 12, 2022, 05:45:57 pm »
Because the Ganger is not actually bad in heat being at 99%, while scout and adventurer are past the threshold for HP damage from cold.

50
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 12, 2022, 05:41:35 pm »
enemy craft don't always go at max speed, they frequently will slow down and just fart around. You can't very well do effective propaganda flybys at mach 7 now can you.

Give chase and wait for stuff to slow down and then you can attack them. That said yes some targets won't slow down nuff for a kraken to play. But the more you can get a chance at the more earnings you get, the more earnings the more toys to get more opportunities.

Almost the whole mod is about pushing what you can do now that little bit extra to get something better, and repeating the cycle. The air game is no different.

51
XPiratez / Re: A thread for little questions
« on: January 12, 2022, 05:32:23 pm »
it does not, because it's very complex for what is a relatively minor result. It could not be adequately explained without picking apart and exposing the inner working of how the game manages 3d space and how shots actually travel. and that would then demand further explanations of how non standard weapons like arcing and shot guns really work.

Much illusion would be lost, and would require probably take 7-8 pages to do justice, for what amounts to your model is slightly fatter you will get missed a few % point less.

to be clear, A bigger model means something that does not pick the best cone of fire has more surface area to maybe strike. More near misses become hits, but anything that was a clear hit or miss didn't change.

52
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 12, 2022, 05:24:03 pm »
no, there is nothing but still get the old picture, even with 4.1. Whatever, thanks a lot :)

One more thing: i noti ed that gands:warriors/castaway gals havevstrenght 9, 11, 14 and so on: so since they are ubers and are supoosed to have strong mutant pysiques - and also they salary Iis quite expensive - i'd humbly suggest to set a minimun of 20, and 30 for warriors: as of now ubers often have same strenght as peasants!   :D 8) slave soldiers of course should be a bit more sreongers than peasants...
The way it works is that all hires of any class have a set range of starting values, gals are on average better then any of the more near humans. But not always. Just like some humans are 200+ meatheads and some are 90 pounds soaking wet noodles.

 

53
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 12, 2022, 12:58:15 am »
Doing certain missions fast, useing bikes or V8 craft, certain outfits, makeing normal slaves, some events, ect. It is used to produce some voodoo outfits, advance bounty hunting ranks, part of building casino and a few other buildings, and some slavery/recruitment types need it.

54
XPiratez / Re: Curious about M4 release date vs openxcom+ date
« on: January 11, 2022, 10:48:08 pm »
XPZ does not always keep up with the OXCE updates, different devs after all. And while some mods keep right up to date XPZ is fuck huge and takes more time to adapt when code changes occur.

55
XPiratez / Re: A thread for little questions
« on: January 11, 2022, 10:45:16 pm »
resistance is applied before armor, and is a % of the damage. Armor is a flat subtraction from hit.

Skullstrider is better defense up to a point, the mongoose at best case only fully tank a plasma hit of up to 140 power, the same as the worst faceing on the strider.
However at the point where both start taking damage(166 incoming) the mongoose starts to narrow the gap and eventually pulls ahead starting at 200 incoming plasma.

Also worth noteing the mongoose will last longer against lower value armor shred because the resist will reduce the shred amount.

The ideal would be the skullstrider with carried resistance gear such as zort jacket.

56
XPiratez / Re: A thread for little questions
« on: January 02, 2022, 11:06:46 am »
it has waypoints for the shots, thou only two. The main attraction for the sentry is as a ramp guard in craft with open ramps and alternate exits. It's very tanky for it's tech level and can let you play out early nasties staring down your ramp.

57
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 30, 2021, 04:54:08 am »
The euro syndicate eliminations are intentionally designed to be bad scoring. Almost all the targets are units that give negative score on kill, and only modest positive if captured while researched. Given that there government/MDF units you rather rarely have many already researched. The big wads of cash on the ground just barely break even on the average composition. Attending is still marginally better then the de-spawn penalty. This is all as designed and intended.

It is after all the euro-syndicate getting you to do there wetwork against other governments, in exchange for access to more of there tech. Help one nominal ally stab other nominal ally in the back is generally not a good thing for ones reputation. Hence the shitty score.

The meta thing to do is delay starting the deal till you have the other unlocks to do the renegotiation as quickly as possible and avoid the task entierly or at least only need to do it for a single month.

58
XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 19, 2021, 05:08:52 am »
The towers is quite the suck its intended as the final fallback option for the stargod code key as it always has the VIP unlike other craft, so much like other fallback of last resort in the mod it sucks noodle.

In the air game it's a matter of bringing first a nuff tesla cannons to outpace and break the very fast regenerating shield, then another flight for the hull once it is down. Virtually nothing else works that your likely to have. the other option is mass Gatling lascannons but since you can't build those from scratch you rarely have the 6+ you need.

59
XPiratez / Re: A thread for little questions
« on: December 19, 2021, 04:59:33 am »
Do the patrols and fighters from ninja bases detect your base for retaliations?  I had a ninja base spawn near me and while I was just outside their radar range, their patrols and fighters would pass right over my base.  Later that month I got hit by two ninja base invasions about a week apart.
Yeah they do, pretty much any craft with a radar circle of its own will flag a base.
Does terrain have resistances? As in if I shoot at a wall with laser rifle and plasma rifle for the same damage, will the calculation be any different or is it just an armor value that need to be overcome and damage type is irrelevant?
Terrain is just an Armor value check, using the To terrain modifier of the weapon, default as mentioned is 0.5

60
XPiratez / Re: A thread for little questions
« on: December 17, 2021, 09:32:21 am »
what does "spy on ninjas" work do?

manufactured it twice, first time got young uber back, second time nothing
It has a random chance involved with what it outputs, 22% chance to get back nothing, and a bunch of other results. The main attraction is that a portion of the outcomes let you hire a gal with the spy honors commend, as well as some ninja tech goodies.


Pages: 1 2 3 [4] 5 6 ... 127