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Messages - legionof1

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31
XPiratez / Re: Bugs & Crash Reports
« on: August 04, 2021, 12:16:00 am »
Yep, it's an artifact of the mission strings changing.

32
XPiratez / Re: A thread for little questions
« on: August 03, 2021, 07:55:09 pm »
Can you actually see the item income somehow? Slaves are also listed in moneymakers but I can't figure out how to see how much..

Speaking of slaves, I asked earlier if there's any downside to slavery. You do have to pay wage to workers but frankly that's complete peanuts after couple of months unless you go crazy, bigger difference is that they require living space. Workers "work" 4x harder than male slaves and 5 1/3 harder than female slaves so there's that. 

How do the "special" slaves work, do they make other slaves work harder? I.e. the bank slavemaster has a work stat of 8 or 2x of a worker, does that affect other slaves at all? I guess not? Considering they want a proper bunk you might as well as hire 2 workers instead..

Slaves give you money equal to the space they grant, so a basic slave is 1 space and 1k cash per month, Greater work stats just increase this, so an 8 work rate is 8 space, and 8k cash. No additional slaves are required. That just fluffy text.

33
XPiratez / Re: Bugs & Crash Reports
« on: August 03, 2021, 07:51:49 pm »
known issue, thou it is at a deeper level then the usual fixes, so it might or might not be fixed in the next release.

34
XPiratez / Re: A thread for little questions
« on: August 02, 2021, 03:16:58 pm »
You can get multiple offerings.

Stele is just a trophy.

I think the changes are good personally. Before gambling was was too stupidly profitable, i ran maths on a sub-optimal usage of just selling off the results without redeeming coupons and it was an average of 26x your input in income, an optimal useage is more around 70 times input. Which is insane for a task that take 1 or 2 runt hours per cycle.

Now at least there is a pick and chose because the token cost is up front, and not getting stuck with half a prize(cupons you lacked the tokens to redeem) is nice.

35
XPiratez / Re: A thread for little questions
« on: August 01, 2021, 10:31:03 pm »
It gives you 33k money each month. and 10 storage space.

36
XPiratez / Re: A thread for little questions
« on: July 19, 2021, 03:54:25 am »
Emp main attraction is that it ignores 80% of armor and does massive additional stun so it is easier to take heavy units intact. However the downside is units that have stun immunity like robots since it does not have, stun ignore:true tag. It's also a dmg type that most heavy units have more limited resistance too.

The tracked npc tank chassis for example is stun immune but will still take an average of 94 dmg from an emp minibomb, compared to concussive of similar power where it takes nothing at all due to 20% better resist and less armor pen.

Armored cars are however more immune to EMP at 65% resist, and most power armor infantry is 50%, unarmored at about 80-90% resist.

37
XPiratez / Re: A thread for little questions
« on: July 15, 2021, 06:48:08 am »
snip
 They are also used for some advanced storage mechanic much later on so you'll be able to write off all Storage facilities in your Hideouts completely.

I wouldn't say completely since the numbers needed is somewhat impractical but at least a few bases can work this way. 

38
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 15, 2021, 06:43:14 am »
More effort then its worth, to alter the unit composition you need to mess around with the deploy table. There are a fixed number of rank slots in a deployment, and what fills a rank is also fixed. Stack that with the fixed weapons nature of NPC HWP and you have a pretty inflexible composition.

Any single change in the composition, while keeping the old one means you need to clone the whole deployment system up to the faction level, and mission table.

39
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 13, 2021, 04:44:13 pm »
Why don't give to AI two types of ammo, like in players tanks?
One standard HE shell, another - armor penetration shell (in higher difficulty, maybe with devastating effect to armor)?
snip

Cause the AI has no code to grasp multiple load options. It's i haz gun i shootz gun basic. if it must reload it grabs the fastest reload available. if it has multiple guns in hand use the fastest option that exceeds a lower accuracy bound(which is default 10%), this also extends to auto/burst/ect.

40
XPiratez / Re: Hole in Science Vessel
« on: July 13, 2021, 07:58:07 am »
good report, normally stuff like this goes in the pinned bug thread.

41
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 13, 2021, 07:28:12 am »
Well the intended use case for the bombard is indirect fire so it's not exactly the same role. But yeah 85mm is huge cause it uses normal radius calcs(power/10), rather then the npc version which has a hard limit. Mostly so it wont blow itself up too frequently. The ai has a poor grasp on aoe safety so its best to give them constrained versions lest they look stupider then they really are.

42
XPiratez / Re: Bugs & Crash Reports
« on: July 13, 2021, 07:23:04 am »
while nilex's solution will solve the failure to run, what you are facing is an issue caused by version mismatch, and it may have unintended results. the latest version of XPZ is intended for 7.0.0.0 OXCE and is packed with it for good reason. You can try and find the correct version, or wait around a week or so for the next relese which should be conncurrent to latest available oxce at that point.

43
the community average is indeed about 500. most is not spent on the actual battles, though there are a few that take quite some time. Most of the sink is in just sorting through all your options and the constant inventory and roster managment. There is more text info in the game then War and Peace, and most of it validly useful at some stage.

44
XPiratez / Re: Bugs & Crash Reports
« on: July 07, 2021, 07:40:43 pm »
this absence is due to a lack of asset space. Each tileset only has 250ish pieces allowed. And most complete tiles for buildings and such take between 2 and 7 distinct pieces to create. It goes pretty fast.


45
XPiratez / Re: [MAIN] XPiratez - L9 30-Apr-2021 Personal Attention
« on: July 07, 2021, 03:29:32 am »
Soon "TM"   But honestly i don't think it will be more then a week or 2. Dioxine has been putting up alot of recent teasers on the discord, which usually means a release is nigh.

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