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Messages - legionof1

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XPiratez / Re: Discord BS
« on: February 08, 2022, 04:23:05 pm »
Same here ivan, oh well.

XPiratez / Re: Discord BS
« on: February 08, 2022, 09:18:04 am »
Sharing if you got reinstated is fine but please keep any speculation to private channels. If you really must know the details of what happened I will share via DM. But sadly the wider community has spoiled the privilege of being able to discuss this openly.

XPiratez / New Mangment
« on: February 07, 2022, 04:57:32 pm »
Okay so just a short statement here for the time being, cause i have to work for a living. As the more eagle eyed of you may have noticed Dioxine is no longer the sub forum moderator. After the recent mess it was decided to remove him from board management and stick me in the seat. If you absolutely must know further details of the whole extended debacle, DMs only.

Further extended statement sometime while im not at my desk.   

XPiratez / Re: Does anyone know how to disable missiles?
« on: February 07, 2022, 02:14:46 pm »
I imagine missiles don't have a crash site since there designed to never crash. So yeah expect weirdness with the reach 0 speed.

XPiratez / Re: Discord BS
« on: February 07, 2022, 02:12:16 pm »
Further discussion by DM, as clearly we can't have anything approaching civil threads about the subject. I am happy to feild whatever questions you might have in private. Thou fair warning my opinion is pretty biased on how discord operated the matter.

XPiratez / Re: Bugs & Crash Reports
« on: February 04, 2022, 04:08:13 am »
You make a fair point about the contraband.

Certainly a mismatch between minx description and stats, at least from the outside pedia view.

I think the voodoo skill gain is intended on the rider bite, voodoo skill has been a stand in for mental and charisma like attributes before. And getting the mount to chomp better is an animal training/empathy thing

XPiratez / Re: A thread for little questions
« on: February 04, 2022, 12:56:14 am »
P. S. Also, Yankes scripts related: would Ushanka's or other items that give you resists work if you hold it in hand slot in X-Piratez? I tried reading the script and couldnt find if there is any sort of slot-exclusiveness (other than general limitation that it is only allowed for hands+hat).
The effect works in any slot it's allowed in. Thou most such items limited to one instance. No triple wielding hats.

XPiratez / Re: A thread for little questions
« on: February 01, 2022, 06:50:32 pm »
XPZ does use the feature, and everything but the lift is destructible in combat, thou most facilities are pretty resilient unless your using really wide area explosives. Some facilities even helpfully highlight the tiles that count towards destruction like the hanger with red lights on the floor of the target tiles. iirc greater then half of the target tiles need to be destroyed for the facility to count as broken. So for a hanger 3/4.

XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 31, 2022, 12:25:19 pm »
Mecha is technically possible before tanks if your lucky, but getting the mecha spiders and all the other random bits is alot of RNG to go right. Tank has 7 prerequisites, Mecha has 13, with quite a few being pre back school level, if you get the drops.

As far as role a mecha offers greater utility by having a "melee" shot attack that strips armor and high terrain damage, also superior NV and thermal to a tank, and better turning costs. The tradeoff is slightly inferior frontal and side armor, and lower resists. Mecha does have superior under armor going for it.

Mecha i find is actually worthwhile if you don't have laser tech, since only the laser tank has an unlimited ammo option, the 60mm tank in particular can suffer from having to expend limited ammo just to clear a path.

XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 25, 2022, 09:16:09 am »
Clear the board or take the score. Thou knocking out the government elites can help the overall score, they are not recoverable.

XPiratez / Re: A thread for little questions
« on: January 25, 2022, 09:11:06 am »
Ah, are you sure about that though?  Like if you do 4 gals in bikinis on a little bird in quick battle and finish in 11 turns you get 0 glamour (16 if you finish on turn 1, 4 from bikinis, 12 from the bird).  Unless all of this glamour is considered part of the map drop (armor/craft/map). Or maybe I just don't know what the "self generated" part you said means
Honestly neither do I concretely. it might not even be true anymore now that i think about it. Minor balance things like this change all the time without really being documented.

XPiratez / Re: A thread for little questions
« on: January 24, 2022, 05:43:50 am »
Finishing early just prevents decay of already present glamor. Glamour is on a timer like a grenade if it's part of the map drops, while self generated is not.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: January 24, 2022, 05:41:26 am »
Syn even nude can be a right monster, innate resists on par with end game armor, twice the base armor of a gal and innate hp regen. The base package is so good they really don't fit on the scale. There isn't really design space for much more without cranking up the end game scale to match. Maybe someday but right now no need.

XPiratez / Re: A thread for little questions
« on: January 21, 2022, 06:50:58 am »
Quick technical question:
Is there a way (hotkey I guess) to see trigger zones of active mines and blast zones of grenades active and on the ground?
Also is there a way to see how far can your soldier throw a grenade hi is holding without actually trying to throw it?
No, but it's always the ring of adjacent squares. proximity radius is fixed. The map window will show items on the ground including thrown proximity weapons. enemy or map mines are hidden.

Range for throwing is based of a formula. Range= 2.5 x strength/weight. So a gal with 60 str throwing a grenade that weighs 3 would be 66.67. The exception is thrown weapons with fixed max range, or powerfall off.

XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 18, 2022, 01:17:52 am »
There is no floor for how bad your chance to hit can go. Bonuses from both sides are summed out, then you roll the to hit formula for things like weapon accuracy and target size. If the foe has sufficiently greater dodge you will never hit.

Thou practically only ninja bikes have the dodge to do that. And even then only against awful pilots or low accuracy guns.

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