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Messages - legionof1

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XPiratez / Re: Question about an armor
« on: July 30, 2020, 02:58:56 am »
Plate mail is manufacture only, thou there is a random event that will give you one. It is not purchasable. The are no items of limited supply, there is no code support for that.

XPiratez / Re: Bugs & Crash Reports
« on: July 24, 2020, 08:54:06 pm »
The former. The other cases are resolved already. Runts are unassigned>projects are canceled. Storage overflow bring up the sell screen.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 21, 2020, 02:29:24 am »
The solution to your problem with tech blocks is to attend more of every kind of mission you can get access to. Zombies are for example present on almost every mission/craft but only at a 5% chance. You need to attend alot of encounters to see all the zombie types with even a half way decent chance.

Progression and the whole is tailored to an very aggressive exploitation of every avenue your offered, sitting back and expecting the game to just hand you the means to progress and victory is not how it works. If you don't like that style of game you have already suggested the answers yourself.

XPiratez / Re: Bugs & Crash Reports
« on: July 20, 2020, 06:22:59 pm »
That glitch is the result of buildings being destroyed that are part of a prerequisite chain. It is a know bug that is being worked on. in the mean time either roll back to an earlier save and hope stuff doesn't break. Or you can edit your save to replace the still and extractor.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 16, 2020, 05:59:04 am »
Usually such instances of high negative score is long duration enemy craft activity outside your radar coverage. Expanding for global coverage is a very high priority to help counter such activities.

Alternatively you can closely examine the score graphs by region to discover where the activity is localized to a send craft to search out the culprit..

XPiratez / Re: preventing game over when 2 months= bad
« on: July 14, 2020, 10:41:50 am »
The most likely source of your game over is some enemy craft with a very long running mission, outside your radar range. Aside from green civilian craft, everything generates negative score flying around and additional negative score sitting landed.

Certain craft like excavators run mission that last for weeks and spend most of there time landed.

To combat this in the early game when you don't have global radar coverage check the score graphs by region to see what region has the mission active then go look for it and kill it.

XPiratez / Re: A thread for little questions
« on: July 13, 2020, 07:07:03 am »
as intended.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 23, 2020, 04:12:59 am »
Vaults(of all sizes) provide both storage and workshop slots, both must be available to upgrade.

XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 19, 2020, 10:42:26 am »
Blackhat is some kind of goth porn fantasy outfit. 

Blackhat is something that takes inspiration from Asiatic Pirates. Take a look at the guy in right of that shot from Worlds End.

XPiratez / Re: Bugs & Crash Reports
« on: June 19, 2020, 10:08:29 am »
I can't research "!Demonic Sacrifice!" and "Dr.X's Protégée", but I have all the tech needed. I also never recieved the "Message", so I can't do "Zero Tolerance to Zero Tolerance" either.
PS: Also, I can't get the "Voodoo Initiation".

After review of the save i can answer some of your issues.

Voodoo Initiation and demonic sacrifices are blocked because a certain event prerequisite will never fire on lowest difficulty. Nearly everything voodoo related is disabled on lowest difficulty by the is lockout.

Not sure whats going on with protegee and the message.

That said your only a few VIPs away from being able to start making the final craft for a win. Acquire a Cardinal(church bases, shrine ships, or bought), A guild-master(Traders bases, very large trader ships like battleships, or bought), Academy provost(base, large ships, or bought) And either a Public enemy(found rarely on the smuggler ship that is a Millennium Falcon expy) or A stargod coordinator(Silver towers or bases). Lastly a Belter(From space freighters, or as a get one free from broken smuggler negotiators(which can be found by progressing the city arc after terminal terror mission)  After that you can do the end game.


XPiratez / Re: A thread for little questions
« on: June 19, 2020, 09:28:34 am »
^^ thanks alot!

..and yet Cats!  :P

btw.about ghosts - from which classes could be they "created" ? (after the soldier of that kind,class is killed)

from all of kinds, or, (as i suppose be so) - only from the "named ones" types ?

I did forget cats. Good catch.

Ghosts iirc can be made from any dead gal type unit. So Lunatics, Hands, Freaks, repentia and weird gal should all work. But its been months since i last used that ablity so i could be wrong.

How do you know if you're doing damage to shields? And what are the best weapons for getting through them?
You don't, at least not with the hit log. Shields will lose health with any hit, but the hit log only records damage to unit HP. As to the types of damage that are most effective there are pedia pages for each type. If your really interested and don't mind the spoiler let me know via PM.

XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: June 17, 2020, 06:05:22 am »
Yes it's true! In oct 2601, started another run with the gray codex with "John Silver". Jellifish is different but not very comfortable, but it's really annoing that one crew member to that arcane ray which due yo its placement is rarely used in battle...still looking for crazy hanna, just built personal lab, but got the smuggler contact

Doing the sitzkrieg mission, i cannot destroy humanist's battle tank, even if i used 10 LASSes on it!!  >:( I suppose explosive with 100+ damage might get the job done (LASS is 90)

Edit: actually were 6/7 because i missed some shots, the tank  parket 8tself below the jellyfish!

You do know the arcane ray has waypoints right? you don't need a los.

Yeah slitzkrieg tank is quite sturdy. Very resistant to most damage and at least 100 armor everwhere. Need the serious antitank weapons. the lowest tech solutions are satchel charges if you can get em on target, and fire attacks.

XPiratez / Re: A thread for little questions
« on: June 17, 2020, 05:52:18 am »
Where can I find info on equipable shields damage reduction %, like the riot shield and the shotgun shield?
The offline pedia packaged with the mod will list the modifier, thou you need a cheat sheet for types. I think its also listed in the Analysis for each item.


..and what are all those types of soldiers ?
The classes for playable units are:
Lunatics(starter 6, and rescues from missions like red villa)
Hands(Warriors and vets are also hand class just better starter stats)
Weird Gals
Slave soldiers
Heroes(rare slave solider variant with freak like overcaped starter stats)
Dogs(and the named variant that can get exp)
Hellhounds(and the named variant that can get exp)
Tamed werewolf
Tamed reaper(and its evolved version)

Anything else like AC and tanks are armors and not self contained units.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 15, 2020, 09:21:05 am »
Edit: Found out that the positions that trigger the gas are the sides of the black and yellow squared stripes tiles, correct me if i am wrong, it's cool it might be activated also from the inside!

The bombs can indeed be triggered from the inside. The bombs act like proximity mines. Walking into any adjacent square will fire them, and there just so happens to be little dead end passages inside adjacent to the striped tiles.

XPiratez / Re: A thread for little questions
« on: June 15, 2020, 09:16:12 am »
Changing difficulty is usually okay to do thou weird things may happen if you change from/to minimum or maximum. The ends of the spectrum have several special rules.

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