1880
« on: April 09, 2016, 11:03:42 pm »
welp yay for more tech tree RNG blockage. Academy is still the fuckers in question. Specify needing to interrogate engineer to move forward in the laser field. Also apparently im missing advanced chemistry because ive never had a toxigun drop nor gotten lucky on other routes(to many things on data discs). Only ever seen ghouls once so...and they dont come on ships. So guess i actually start doing pogroms to try for wider enemy ranges. oh joy. Also still missing Pirate straits and eurasian autonmy so niether russian files or forgery. At this rate i might very well make cydonia with rifles. Got half the codes already. Incidentally tesla coil weapon holy hell i love it. I can stun big things and no ammo to boot.
Update
Yay progrom payed of even it did take 25 turns to finish because one guy hid in a stack of crates inside one of the tiny huts in the dockyard tileset. Apparently you can open the door to the hut visually revel every tile in it but not see a guy behind the crate stack. I frankly though it was bugged. Debug mode to the rescue. Turn out the dude was just not moving from his hiding spot. I think that spot is more then just visually glitchy. Also had a downed freighter with a single corpse in the rooms below the exploded engines yet the decking was intact.
Anyway advanced chem got done and with it school graduation was finally doable. The tech tree has opened up again. Oh and the humanists kindly donated me tank tech after 4.5 years. I was all worried when they hit me with the biggest base attack craft. Turns out the spawns gave almost all the high tier units as leaders and instructors which are pathetic even with plasma guns. Tanks also not much of a challenge at this point. Mercenaries have put up a base so now the final run is potentiality available. Though i still dont have a fogiest idea how i would manage the star god base that been in Madagascar since year one with vip alive.