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« on: April 13, 2016, 01:22:17 am »
Most faction missions have no score penalty and can be ignored unless you need the score from the combat. Peacekeeping is the big one to watch out for since it is a huge negative hit. Supply runs do not have any penalty its the base itself that is causing the score ding. Crackdowns are only a threat to your bases not score. pogroms are actually a net positive if you can manage the ground combat.
As to the industrial printer/factory problem the printer is specifically needed for some items. The factory is just a supersize workshop with greater capacity and lower maintainment then 9 workshop blocks. However fully staffing its 450 capacity requires significant supporting building. 13 luxury barracks at the smallest space. also a power plant. Factory is a late game thing that i feel is best suited to either cashflow or gal hour intensive things like vessels and advanced HWPs.
To be able to build everything in the same base requires: a surgery, a laser defense, a plasma defense, a gauss defense, an industrial printer, a power plant, a excavation, a still, a mint, a summoning circle, at least one vault for component storage, a prison and an influx of slaves(which means ground combat team), an unused hanger, and some additional barracks space. The complexity and the piecemeal acquisition of needed tech makes a single center of production unreasonable imo. Granted a manufacturing focused base for component processing and substeps to a final product is a good investment. Saves runt hours on the high tech base.