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Messages - legionof1

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1741
XPiratez / Re: Bugs & Crash Reports
« on: April 22, 2016, 06:59:47 pm »
A peculiarity has occurred. Dark one probe mission. Fairly certain i stunned more then just the imp. I also note that no corpses other then the 2nd imp where recovered.

1742
XPiratez / Re: Think's Think Tank & Suggestions
« on: April 22, 2016, 05:01:01 pm »
Small thing to note there are 3 laser shotguns already. A pistol and rifle size after nuclear laser tech. Then a heavy weapon version in the microwave cooker. Some have auto fire mode 2.

1743
XPiratez / Re: Melee weapons - Special armor bonus.
« on: April 22, 2016, 08:10:08 am »
A positive means armor is more effective. Negative means less effective.

1744
XPiratez / Re: Bugs & Crash Reports
« on: April 22, 2016, 12:48:12 am »
Yes. And in the no prison case there would be a notification popup. No popup.

1745
XPiratez / Re: Map Layout that requires flying ?
« on: April 22, 2016, 12:31:39 am »
Ah very unlikely layout but yes your stuck. The "swamp" tile-sets can very rarely cut off access if the map chunks are in certain configurations and rotations. I believe its less then 2% of possible combinations. If you have a pre battle save i would load that and regen the map that way. 

1746
XPiratez / Re: Bugs & Crash Reports
« on: April 22, 2016, 12:25:27 am »
okay i appear to be not recovering captives now. Save is a base attack with 2 certain stunned foes. One Marsec BG and one guild Security. Last guy can be stunned for finish as well.

1747
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2016, 07:57:47 pm »
Okay Siberia base run turned up again. Successfully completed it over a year ago now.

1748
XPiratez / Re: Heavy Machine Gun versus Osiron Security - math check
« on: April 21, 2016, 09:39:19 am »
Your reasoning and math is correct but for a single assumption. Gun damage is 0-200%. Explosives and some special cases are 50-150%. Unless you are playing with TFTD formula option in which case everything is 50-150%

1749
XPiratez / Re: Mansion Mission Reports (Please Contribute)
« on: April 21, 2016, 06:07:44 am »
I don't think it is too generous from an overall balance standpoint. Extra cash early just speads up the eventual grogernaut economy. I figure it's about 3-5 mil over expenses in a given month shatter the econ. Can pull it of with a few big ships like meridian's LP after the frigate. The mansion is just a different problem similar end result.

1750
XPiratez / Re: Mansion Mission Reports (Please Contribute)
« on: April 21, 2016, 01:50:08 am »
The loot is quite good. Dismantleing money bags/purses is actually about 5-10% value lost over sell. Unless your counterfeiting with the chips.

Academy is probably the easiest mansion faction. Their mid tier units have 5-10 lower armor then the average with a distinct high tech slant for resistance. Most 2x1 weapons are not laser or plasma.

Guild is alright but guild reps still have there customary Magnum. The grunts also tend to pack decent smgs.

1751
XPiratez / Re: [Equipment] Tranquilizer (UPDATED, thanks Dioxine)
« on: April 21, 2016, 12:23:31 am »
Some times it works at more then melee but its is not reliable. More often then not it "hits" but the log shows miss.  Even so damage range is awful because the resist is so high. The range of damage is more then half naught results depending on rank of target. Stunballs are about 60/40 for getting dmg through. Coil is about 40/60 at a fraction of launcher range.

I suppose the real hitch im faced with is that fighting a stargod battle, even a small ship leaves several gals out of action for something between 2 weeks to 2+ months. Any shot a stargod fires will put you in the hospital if it hits. And IF the ghost beam they have is the same as ours....300% accuracy snap fire....

I have something like 250% casualty rate for the base that is solely dedicated to tackling stargods. Very few deaths so the field experience is adding up but is an exceptionally slow process. Meanwhile the main team can handle battleship fights if i care to expend the air power and expensive heavy ordnance. Something of a disparity.   

1752
XPiratez / Re: Bugs & Crash Reports
« on: April 20, 2016, 11:34:53 pm »
You can conclude the game without the Siberia run but you miss out on fairly hefty portion of the mid game laser tech as well as several craft weapons. You also miss out on a few of the plasma heavy weapons. 

1753
XPiratez / Re: [Aux] OCP mod (Old Crew Project)
« on: April 20, 2016, 10:45:24 pm »
Your inventory pic is just black screen around the paperdoll for me.

1754
XPiratez / Re: Help needed again (siberian base mission)
« on: April 20, 2016, 10:42:38 pm »
Yeah, not a ton you can do about a baby nuke pointed right at the ramp. Pray you remembered pre primed smoke. FYI inventory management doesn't trigger reaction fire. You can drop the pre primed grenade on the ground and poof smoke with no return fire. Unless the nuker is right up your grill then well just lift off and try again later.

1755
XPiratez / Re: [Equipment] Tranquilizer (UPDATED, thanks Dioxine)
« on: April 20, 2016, 10:30:40 pm »
The issue i find with coils vs stargods is 2 fold. Coils work very well against things like mercs and power armor foes because they do equal parts plasma and stun. The plasma reduces hp/armor and the stun puts them under afterwards. Stargods however come with 50% resist to plasma and stun. With that kinda resist a median roll barely exceeds armor. Successive shots will eventually get there but its a long road when you start out at 50/50 for one dmg. The other issue is that coils are shooting attacks which have the same requirements as melee to actually connect(from the back at one square range). IF you already there sheild and savior kit have more raw power. 

The plasma resist does help on savior takeing the average survivablity from 2 shots to about 6 but cumulative wounds add up fast. Hp lost(even after healing) still puts the gal in hospital for months after a battle. Simply haveing a roster of strong voodoo gals to cycle through the available outfits is a base to itself.  And precious few outfits because you need 2x of a gem from the mansions. Hypno devices for stun balls are much more available.

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