1603
« on: June 23, 2016, 08:29:57 pm »
I find the microwave cooker something more of an environmental hazard then anything. Very few enemy units have the fireing skill to make it threatening anywhere beyond point blank. Since it has a snap shot mode ai will very often take shots well beyond useful range. Usually ashing a few of there buddies in the process. Shotguns that have snap fire mode are just not very dangerous in ai hands. Boom gun is an exception since its seems to have a much tighter grouping.
Seduction while powerful draws on a semi limited resource, a good voodoo score. Most gals don't have the voodoo power/skill to make most voodoo gear worthwhile compared to mundane guns.
kruger is very good for its size but its still a pistol and therefore suffers at long range. I also find that using a side arm on a lethal option with a not great ammo per clip is not a very good use of space for most gals the more your tech advances. Krugers are also somewhat hard to find early game when it could have the largest impact. It doesn't take to long for its plasma damage type to be its only exceptional feature.
Cattle prods are in a kind of weird spot. They are very good stun weapons in terms of base damage but they are clunky in size and time units. Gun butt attacks completely replace them as long as a gal is above a certain str. And if your str is low nuff to make gun butt bad you probably have weight issues anyway and the prod is not particularly light.