Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - legionof1

Pages: 1 ... 102 103 [104] 105 106 ... 127
1546
XPiratez / Re: Bugs & Crash Reports
« on: September 01, 2016, 04:11:03 am »
Eh? The second attachment to my original post is the save game.

My apologies. my fault for trying to help on minimal sleep.

1547
XPiratez / Re: Bugs & Crash Reports
« on: August 30, 2016, 10:18:08 pm »
I'm aware that throws need an arc and no there are no tree caps to be found on the hill or any else on this particular map.

Huh. If you could provide save pls. That's bizzare.

1548
XPiratez / Re: Suggestions on how to improve the mod
« on: August 30, 2016, 10:16:15 pm »
Lol if those mutons had guns. Hilarious to be sure but more balancing....bleh.

1549
XPiratez / Re: So ... I ran out of stuff to research. What now?
« on: August 30, 2016, 07:51:26 am »
Pogrom yes though unlikely given number of factions that can spawn them.

I would assume that scorpion hunts stop spawning tho only dioxine knows what stops when.

1550
XPiratez / Re: Voodoo buff ideas
« on: August 30, 2016, 03:07:46 am »
Fully agree with some. To long however and the scale limitations bite gameplay in the butt in favor of realism.

I mean the whole tactical game occurs in something like 120 square meters if one assumes 2 meters per square. Which is probably a generous estimate. We honestly play on a very tiny absolute scale.

1551
XPiratez / Re: Bugs & Crash Reports
« on: August 29, 2016, 11:41:02 pm »
Throws have an arc that must be clear in order to perform the throw. In the case of the hill much of the air above the top of the hill is full of tree.

1552
XPiratez / Re: Voodoo buff ideas
« on: August 29, 2016, 11:36:40 pm »
Kinda headed that way anyway. Psi vision seeing player units through terrain would already allow stargods to use there already existing powers pretty much immediately on many map configurations. Base defense in particular. 25 range would cover most of two rooms in all directions. I mean player bases are some of the biggest maps we regularly encounter and they are at most mid 50 tiles across.

Being under standard psi attack from turn one..... yeah no thanks.

1553
XPiratez / Re: Suggestions on how to improve the mod
« on: August 25, 2016, 11:30:44 am »
More shields would be neat from a variety standpoint. But anything that grants a STR scaling stun is really strong. Getting it too early on a defensive armor..... unbalancing.

1554
XPiratez / Re: Suggestions on how to improve the mod
« on: August 24, 2016, 07:40:11 pm »
If we get bolas there must be a grenade-bola upgrade.
Two grenades worth of power utterly horrible accuracy.

1555
XPiratez / Re: Bughunt
« on: August 23, 2016, 12:48:20 pm »
I would make it operate on 2 conditions, has it been more then x turns since player has seen anything plus sufficient fraction of total enemies dead.

1556
XPiratez / Re: So ... I ran out of stuff to research. What now?
« on: August 21, 2016, 03:36:53 pm »
Put up a save if you don't mind. Maybe myself or someone else here can provide some better advice if we can look at the exact details of your situation.

1557
XPiratez / Re: So ... I ran out of stuff to research. What now?
« on: August 21, 2016, 01:59:29 pm »
@rezaf from what you are describing your particular play through is lacking in trade guild presence in a big way. One faction being absent for extended periods is normal. Alternatives for power armor parts besides marsec are  government generals, and the dual mini gun armed humanist unit. Likely others but I don't recall corpse drops very well.

Also smuggler ships can potentially carry almost any item. Something to try anyway.

1558
OXCE Wishlists / Re: Solar's wishlist
« on: August 21, 2016, 01:40:22 pm »
Y'all are probably right, I just like simulation realism a little to much.

1559
XPiratez / Re: Remotely detonate proxy grenades
« on: August 21, 2016, 01:35:56 pm »
In the rare case that I need to bypass an armed proxy I just hurl more explosives to clear what's on the ground. But a detention tool would be pretty handy. Particularly if you could get one for the mines in base trap tiles.

1560
XPiratez / Re: Suggestions on how to improve the mod
« on: August 20, 2016, 07:22:50 am »
Pilots needed number for multiple crew craft in bootypediea entries

Pages: 1 ... 102 103 [104] 105 106 ... 127