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XPiratez / Re: A brand new year: The year of the handle
« on: November 22, 2016, 09:55:03 am »
initially it was about 3. I'm well aware of brainer's cost. I'm doing okay but i can feel the glacial growth pace of my industry and expansion.
The problem stems from that i had very few early landed craft opportunities or other big stimulus of funds to kickstart the industry. All I could manage was small incremental increases for the first 8-12 months. I'm also taking much higher loses then in the last play-through and the replacement budget has been significant.
Other cost is that I've had to make do with a high percentage of purchased arms, mostly explosives to get things done. I mentioned the scarcity of rifles before but it's actually quite a pain. I've seen maybe 5 rifles drop total. Meanwhile I'm swimming in smg and shotguns, and pistols. I'm pretty much stuck with the RFC carbine line which is well behind the challenges i'm facing. Explosives are making up the difference but very little of those are self made as yet.
The problem stems from that i had very few early landed craft opportunities or other big stimulus of funds to kickstart the industry. All I could manage was small incremental increases for the first 8-12 months. I'm also taking much higher loses then in the last play-through and the replacement budget has been significant.
Other cost is that I've had to make do with a high percentage of purchased arms, mostly explosives to get things done. I mentioned the scarcity of rifles before but it's actually quite a pain. I've seen maybe 5 rifles drop total. Meanwhile I'm swimming in smg and shotguns, and pistols. I'm pretty much stuck with the RFC carbine line which is well behind the challenges i'm facing. Explosives are making up the difference but very little of those are self made as yet.