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Messages - legionof1

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16
XPiratez / Re: A thread for little questions
« on: September 01, 2021, 11:52:34 pm »
snip
#this block to set shield being lost after burnout
    fuseType: 16 #set time
    isExplodingInHands: true
    isConsumable: false
    primeActionName: STR_PRIME_ENERGY_SHIELD
    primeActionMessage: STR_ENERGY_SHIELD_IS_ACTIVE_BURNOUT16
#end of block
snip
This block controls the decay if i understand the comments rightly.

17
XPiratez / Re: Bugs & Crash Reports
« on: August 31, 2021, 06:10:12 am »
I had 3 gal distress calls already and none of them had actual gal to rescue. Is that normal?
Can be, distress calls dont always got someone to rescue.

18
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 28, 2021, 07:12:23 am »
Looked at all the saves, and while outliers are present in lot of ways none of them are actually not working as designed/coded.

Thou you can debate on if it's as intended, balancing drops is highly complex. Any given item has something like 4-5(sometimes dozens) sources on average all with there own independent % to appear. And because none of those parts can talk to each other sometimes things are really great or really sucky. Such are parallel, non dynamic tables.

It's like going to a casino and putting a random handful of coins in every slot machine in the place. The result is too chaotic to control in any single case, but you can predict and assure the statistical averages.   

19
XPiratez / Re: A thread for little questions
« on: August 27, 2021, 04:53:44 am »
Hi I have a few questions:
How to reduce the number of aliens on terror? The month now has 37 alien snakes on a beginner.
It is possible to make it so that the scanners and dogs show all the aliens, and not just the moving people. Because it's useless now!
snip
1) That's not a normal terror if it's snakemen, while it may trigger like one but is a much harder battle by intention.
2) That's vanilla functionality, and i think hardcoded. 

20
XPiratez / Re: OCT 2601: How Early first alien base is too early?
« on: August 25, 2021, 08:36:45 am »
the first interrogation is more valuable, since you get the info they tell you and the one for the captive itself. After that it's just the shared topic.

21
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2021, 12:18:44 am »
just keep trying, preferably with very weak weapons like single 25 mm or charger laser. They have very little health so they are easy to overkill.

22
XPiratez / Re: A thread for little questions
« on: August 20, 2021, 05:18:21 am »
the lowest difficulty blocks the desert witch event that serves as a gate to the voodoo branch of the tech tree. The event you encountered was a fluffy way of explaining that fact.

23
XPiratez / Re: OCT 2601: How Early first alien base is too early?
« on: August 11, 2021, 02:53:10 am »
dunno if it should be this, but its easily managable only -500 score per month for the base, and a smidge for the supply runs.

Just be careful to not run across its detection range unless you wanna deal with its fighters. particularly be aware of escorts assigned to returning craft, the craft on the way home from a ground fight is ignored for Hunter killer behavior, but the escort is not and will drag in the escorted craft if it's inside the engagement range.

24
XPiratez / Re: A thread for little questions
« on: August 09, 2021, 09:24:29 pm »
A base is -500 a month in score plus the handful of points from the supply runs it spawns. Usually not much of an issue once your out of the clubs and musket period.

As to checking score look at the charts tab, and enable the graph lines for what your interested in.

25
XPiratez / Re: A thread for little questions
« on: August 09, 2021, 03:46:21 am »
Is there a way to turn off the lights on your aircraft?
I've tried ctrl+l shift+l etc...

edited

Sadly no, its part of the terrain. You can demolish the lit terrain but that's something of a hassle, and you have to pay to fix the damage later.

26
XPiratez / Re: A thread for little questions
« on: August 08, 2021, 12:08:39 am »
snip
1. Do research options that are marked !Like this! unlock new mission types that can randomly appear? Is that the correct understanding?

2. What are the land vehicle "expeditions" for exactly? I understand the Recon expedition, it gives you a box of items and some lore, but why should i for instance, buy the Littlebird helicopter? Is it just like any other flying vehicle? What can it do that my Airbus can't at the beginning?

1) yes these types of tech change the mission pool. Usually addtions. Some the later similar tech will do a swap of something currently in the pool for a more "advanced" type

2) Craft expeditions are a way to send alot of troops(24 iirc) to some mission, albeit really slowly. The littlebirds gimmick is that it's the earliest craft with a weapon mount, so if you have lucked into a 25mm cannon or something very early you can take a stab at shooting down some civves.

27
XPiratez / Re: Translation – Czech 0.99J12 (99.8%)
« on: August 07, 2021, 02:34:24 am »
I wonder what/who is Polymakh? What is Polymakh's Cap (golden crown with cross on it)? Should it be some Pope's cap? I would like to know.

This is a case of intentional butchery of language for effect. In this case mutation of language by time.

Much like Piroman Empire, is in fact the Roman empire. But the brainers are to far removed to get it right.

First to the object itself, it appears to be a version of the crown of the Tsars(from 1498 till 1682) know to us as Monomakh's Cap after it first presumed wearer Vladimir Monomakh. Which seems to getting conflated with polygamous from the context of the of the first sentence. 

So two conflated words, intentionally smoshed for prose effect. Thou i personally think polymath is smoshed in as well cause that what Polymakh kinda sounds like spoken aloud.

I would be of the opinion to preserve it as is, since its used as a possessive proper noun.     

28
XPiratez / Re: A thread for little questions
« on: August 06, 2021, 06:15:22 pm »
snip
How do they work? I have been starting over many times because of poor research paths and what not and i think i've been sleeping on Plantations. Do they just provide passive income? Do they produce something you turn into something else?
Standard plantations are 100k passive income. The 2 latter iterations have a harvest cycle to produce stuff.

29
XPiratez / Re: A thread for little questions
« on: August 04, 2021, 08:21:41 pm »
Looks legit to me, Greep, i did do the work with older values, before the coupon nerf. So your work matches up for there on current values.

To be clear the x70 average was with all coupons redeemed and all possible outcomes included from vegges to nukes, part of why it took so very long to do. The rare prizes defiantly do skew a pure average well away from the median output. Also old sell values for some versions ago. But since the vein of discussion started about gamble nerfs i thought it relevant. At no point did i claim they where current values.

30
XPiratez / Re: A thread for little questions
« on: August 04, 2021, 06:16:45 pm »
Snip
So its definitely nowhere near 70x profit and legionof1 has gotten his math wrong.
Snip


I did say Average, as in the mathematical term. Add up every-things sell value, adjust for probability. Of course the actual outcome can be vastly different because of the high variance within the set. Please do not automatically state my work was wrong without concrete examples, i spent 3 days working on it. It's insulting. 

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