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Messages - legionof1

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XPiratez / Re: A thread for little questions
« on: January 11, 2022, 10:45:16 pm »
resistance is applied before armor, and is a % of the damage. Armor is a flat subtraction from hit.

Skullstrider is better defense up to a point, the mongoose at best case only fully tank a plasma hit of up to 140 power, the same as the worst faceing on the strider.
However at the point where both start taking damage(166 incoming) the mongoose starts to narrow the gap and eventually pulls ahead starting at 200 incoming plasma.

Also worth noteing the mongoose will last longer against lower value armor shred because the resist will reduce the shred amount.

The ideal would be the skullstrider with carried resistance gear such as zort jacket.

XPiratez / Re: A thread for little questions
« on: January 02, 2022, 11:06:46 am »
it has waypoints for the shots, thou only two. The main attraction for the sentry is as a ramp guard in craft with open ramps and alternate exits. It's very tanky for it's tech level and can let you play out early nasties staring down your ramp.

XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 30, 2021, 04:54:08 am »
The euro syndicate eliminations are intentionally designed to be bad scoring. Almost all the targets are units that give negative score on kill, and only modest positive if captured while researched. Given that there government/MDF units you rather rarely have many already researched. The big wads of cash on the ground just barely break even on the average composition. Attending is still marginally better then the de-spawn penalty. This is all as designed and intended.

It is after all the euro-syndicate getting you to do there wetwork against other governments, in exchange for access to more of there tech. Help one nominal ally stab other nominal ally in the back is generally not a good thing for ones reputation. Hence the shitty score.

The meta thing to do is delay starting the deal till you have the other unlocks to do the renegotiation as quickly as possible and avoid the task entierly or at least only need to do it for a single month.

XPiratez / Re: [MAIN] XPiratez - M3 28-Nov-2021 The Planet of Rust
« on: December 19, 2021, 05:08:52 am »
The towers is quite the suck its intended as the final fallback option for the stargod code key as it always has the VIP unlike other craft, so much like other fallback of last resort in the mod it sucks noodle.

In the air game it's a matter of bringing first a nuff tesla cannons to outpace and break the very fast regenerating shield, then another flight for the hull once it is down. Virtually nothing else works that your likely to have. the other option is mass Gatling lascannons but since you can't build those from scratch you rarely have the 6+ you need.

XPiratez / Re: A thread for little questions
« on: December 19, 2021, 04:59:33 am »
Do the patrols and fighters from ninja bases detect your base for retaliations?  I had a ninja base spawn near me and while I was just outside their radar range, their patrols and fighters would pass right over my base.  Later that month I got hit by two ninja base invasions about a week apart.
Yeah they do, pretty much any craft with a radar circle of its own will flag a base.
Does terrain have resistances? As in if I shoot at a wall with laser rifle and plasma rifle for the same damage, will the calculation be any different or is it just an armor value that need to be overcome and damage type is irrelevant?
Terrain is just an Armor value check, using the To terrain modifier of the weapon, default as mentioned is 0.5

XPiratez / Re: A thread for little questions
« on: December 17, 2021, 09:32:21 am »
what does "spy on ninjas" work do?

manufactured it twice, first time got young uber back, second time nothing
It has a random chance involved with what it outputs, 22% chance to get back nothing, and a bunch of other results. The main attraction is that a portion of the outcomes let you hire a gal with the spy honors commend, as well as some ninja tech goodies.

XPiratez / Re: A thread for little questions
« on: December 07, 2021, 03:15:50 am »
They adjust how much of your current stun you recover each turn, the normal multiplier is .036, savage with pain res 2 is .085.  So about double.

XPiratez / Re: Bugs & Crash Reports
« on: November 23, 2021, 10:17:33 am »
This map was an infested cellar mission, the blue dots are the remaining rats, but they seem to be in an inaccessible area, and I don't think you can blow up those walls, maybe I'm wrong.
I even killed the poor cat because the mission wasn't ending before the bug hunt mode was activated.
Intended, sorta. The map randomization occasionaly cuts of map parts. Apply the provided pickaxe on the ground in the starting area if you didnt bring your own. It's a good rule to always pack a hammer or pickaxe on every mission just in case you need to make a new door.

XPiratez / Re: Piratez Difficulty Curve
« on: November 21, 2021, 05:29:27 am »
Additional routes are planned, and in one case partially finished but just the vanilla go to cydonia explode brain option is complete right now

XPiratez / Re: Piratez Difficulty Curve
« on: November 20, 2021, 05:46:48 am »
All the mod rules are in plain txt files. if you want to mess around with the time pressure aspect you will want to look at the missions.rul, and the tech spaghetti in the piratez. Good luck with your endeavor, the tech part is a massive monster.

Warning as always if you start messing about with mod on your own you may end up on your own when something breaks.

XPiratez / Re: A thread for little questions
« on: November 20, 2021, 05:41:23 am »
No, tech like operations add missions to the pool, without the tech they are not there in any way. That said general wisdom is to unlock all the extra missions you can unless your certain you can't win them or there really awful even so like the eurosydicate deal.

XPiratez / Re: A thread for little questions
« on: November 14, 2021, 09:29:21 am »
Somewhat unlucky, the goverment attack is pretty highly weighted to fire each month, and the other stuff not so much. It's also worth noteing that each airfeild/fortress will only spawn a limited number of outposts and the missions to build them. I think the outposts do not do there own missions just the main bases.

If they do make a new airfeild at some point that base will start it's own cycle, but beyond the inital set its pretty uncommon. 

XPiratez / Re: A thread for little questions
« on: November 09, 2021, 08:14:35 pm »
Thanks for prompt replies everyone :)
One more question on stats:
In the attached picture, gal has some stats with part of the bar in lighter color (for example health is 70 in solid red and 103 with lighter-red).
what does it mean?
The gal is not wounded or refreshing, and it's armour is not affecting Health (
So what the lighter-colored stat bar means?

The lighter color is stats gained via XP, the bar without border is bonus from armor and/or commends, an empty bordered area indicates penalties from armor/commends.

XPiratez / Re: A thread for little questions
« on: November 07, 2021, 11:49:01 pm »
Night time and or smoke can help with a lack of cover. Even with sniper/spotter mechanics it's still -50 on the shot if the shooter themselves cant see the target.  But sometimes the map just isnt any good and you need to just retreat turn 1. Part of learning the game is learning what you can solve with your tools and what you cant.

XPiratez / Re: A thread for little questions
« on: November 06, 2021, 05:57:52 am »
the reject route has it's own unique craft but you lose out on the codex tied craft like the menace class, and the "battery" teir STC craft.

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