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Messages - legionof1

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1
XPiratez / Re: A thread for little questions
« on: September 22, 2020, 02:04:21 am »
It greatly increases the chance for the "town on fire" mission.  I forgot the real name but the map burns down and the bad guys are all imps. And the objective is a handful of golden safes.

So far as I recall it has no influence on anything else. It's a stub.

2
XPiratez / Re: What do you do with Dr. X?
« on: September 20, 2020, 04:18:38 am »
if i recall right all the other steps require manufacture projects to advance, in a similar manner to bounty prizes

3
XPiratez / Re: Academy Provost
« on: September 18, 2020, 12:09:42 am »
It sound you where using damage types that the provost is highly resistant too. The rpg would 20% reduction, dogs are 15%. That combined with between 80 frontal armor and only down to 60 at the rear is pretty hardy.

Use laser/plasma/warp type damage if you have it. Otherwise you need weapons with either armor damage or significant armor pen. Very strong melee is also an option to just overwhelm with sheer power.

4
XPiratez / Re: A thread for little questions
« on: September 16, 2020, 09:30:22 pm »
oh good change

5
XPiratez / Re: A thread for little questions
« on: September 16, 2020, 12:09:22 pm »
occasionally the sections beyond the big wide sewers will have no doors because the chunks are all rotated a certain way. Alot of the connectivity for that tileset hinges on the right edges lining up. If you do encounter the problem again, trying digging every 10 tiles along the wide sewers wall. The deadends from the adjacent chunks are only behind 1 tile of wall in those places.

6
XPiratez / Re: Armor or shields? Wich one is better?
« on: September 15, 2020, 09:17:51 pm »
In my opinion it is better to have solid armor(and proper resistances). Sheilds tend only be good for only a few hits before needing several turns to regen, if the sources regen at all.

You do need to change outfits based expected enemy forces or your making your own life harder, but that's more about proper resistance then anything.

Resistance>armor>hp(including shields) are what most effective in negating damage.

7
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 15, 2020, 12:47:21 am »
you will get two more chances, for a total of three, at the x-prison

8
XPiratez / Re: A thread for little questions
« on: September 14, 2020, 04:34:52 am »
Can anyone give me advice how is one supposed to use Arcane Ray onboard of Jellyfish? I give it to best voodoo gal on the ship, but she is imprisoned on top and I can't find a way to get missile out of the ship to actually hit something.

There is a window(really a very tiny door) in the lower right wall you need to open. face the wall and right click. use way-points from there.

9
XPiratez / Re: A thread for little questions
« on: September 10, 2020, 09:39:58 pm »
I ascribe to getting bases started as quickly as possible, the nature of retaliation design means you want to get multiple bases built quickly before the really challenging attacks start. You have 18 months with a +/- modifier for difficulty. After that your trying to establish bases against full faction attackers which means you need substantial garrisons or significant air defense both of which take time to build.

Even if your not useing a base to its fullest potential just building plantations pays for itself rapidly(plantation pays itself off in 3 months). Just getting the "shell" of outpost/radar/plantations gives you more opportunities for encounters and income.

It's the snowball principle investing small early has more total impact then investing alot later.

Also with terror hack events you don't exactly want to sit on a large bank.


10
XPiratez / Re: Bugs & Crash Reports
« on: September 09, 2020, 10:05:36 pm »
Not a bug. This is the function that all such resist items where designed around. Diminishing returns with a hard floor. Otherwise you can very easily reduce incoming  damage to below armor and therefore become immune to harm.

11
XPiratez / Re: Bugs & Crash Reports
« on: September 09, 2020, 09:09:25 pm »
Seems intended, the dart pistol Daze ammo is a 1 tier higher tech. So it should be compared to the Harpoon tranquilizer ammo you get from the same tech and not the stun bolts.


12
XPiratez / Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« on: September 09, 2020, 02:37:45 pm »
Yeah flame arrows are the ideal light tool, medium area of effect, and the fires die out rapidly on most maps allowing you to advance in safety. Also much less chance of failure. You haven't seen frustration until you have 7 flares break in a row.

13
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: September 06, 2020, 03:42:43 pm »
lots of things hunt for your base. Ratman patrols, deamon flocks, everything with radar. And once a base is pinged anyone else can jump on the opportunity until some actually makes the strike.

Now usually the same faction that found you in the first place is the one to make the strike, but the waves are spaced out with some RNG, so the attack wave from a search can get preempted.

14
XPiratez / Re: A thread for little questions
« on: September 02, 2020, 11:06:42 am »
resistance is multiplied against your damage. Armor effectiveness manipulates the targets effective armor. They are separate stages of the overall calculation. Resist is before armor. So resist reduces damage by %, then armor is adjust based on effectiveness, and then this adjusted armor is subtracted from the result of the resist step.

15
XPiratez / Re: [MAIN] XPiratez - L3 23-Aug-2020 The Byzantine Crown
« on: September 02, 2020, 05:12:29 am »
yeah makes a big diffrence when you misplace a decimal point in the base regen formula. 80% vs 8%

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