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« on: April 12, 2016, 01:00:23 pm »
Standing on the shoulders of what led to the Darkened UFO Vanilla Variants mods and the variant USOs by Civilian, I started work on making extra variety for TFTD.
Starting off I have two experimental variations on the fleet supply cruiser. UFO08b1 is meant to be vanilla balanced and I'm pretty happy with it as long as no bugs crop up. UFO08b2 won't make the final version in it's current form - it has a very nasty killzone right by the entrance which I think disrupts the vanilla flow too much. A few such nasty surprises might have their place though.
My questions are:
-What common map bugs should I be looking out for? This is my first attempt using the map editor
-Opinions on acceptable breaks from the vanilla layout? External entrances in different places?
Update:
Download link available and mod is ready for actual release after some more testing to make sure the latest changes haven't broken anything.
Features:
-Interior variations for all vanilla USOs (38 new maps)
-13 new original USOs (45 new maps)
Changelog:
0.9 - All maps for vanilla subs are now blastproof
- All mods have been merged into one with all the new features for ease of installation. Advanced options have been left to help those with some modding experience to change what they like
1.0 - Fixed interception images for all new USOs
- Fixed LOS issues with hunter variants (UFO05B.map, UFO05BL1.map, UFO05BL2.map, UFO05BL3.map
Usage:
- B variants (UFO01b UFO03b UFO04b UFO05b UFO06b UFO07b UFO08b) created by new_civilian, with some modifications
- Everything that represents my own work is free to use, distribute, and modify
- This explicitly includes: Modification, Combining in your own megamod, bug fixing (please do), converting to UFO, hosting elsewhere as long as it public and free to download