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XPiratez / Re: Suggestions on how to improve the mod
« on: April 13, 2016, 07:52:18 pm »
No kidding. I haven't made it super far into the game myself, but in my experience thus far, grog manufacturing is good for covering maintenance and day-to-day expenses, but a successful shipping raid provides a surge in funds sufficient to expand bases, hire Brainers, etc.
I'm sure the calculus does change later in the game as manufacturing operations get more elaborate, but you know, that makes sense to me. If you've dumped years and millions into infrastructure, it really would get to be tempting to leave the pirate life behind in favor of your less risky but still profitable ventures. "Cap'n... ye might make me walk th' plank for this, but: we're makin' money hand over fist distillin' rum, and ain't lost a single hand or runt doin' it! Ye think maybe we could... settle down, like?"
I'm sure the calculus does change later in the game as manufacturing operations get more elaborate, but you know, that makes sense to me. If you've dumped years and millions into infrastructure, it really would get to be tempting to leave the pirate life behind in favor of your less risky but still profitable ventures. "Cap'n... ye might make me walk th' plank for this, but: we're makin' money hand over fist distillin' rum, and ain't lost a single hand or runt doin' it! Ye think maybe we could... settle down, like?"