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Messages - Ashert

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31
Translations / Re: German Translation
« on: May 11, 2016, 10:52:18 am »
Gibt es auch eine Möglichkeit X-Piratez zu übersetzen? An welches File muss man sich da ran machen? Das Spiel ist für nicht englisch Experten ziemlich schwierig.

32

Meantime - 'raid the church' mission is taking shape...


Do not forget the right background sound! ;)

33
Open Feedback / Wikipedia entry
« on: May 11, 2016, 03:49:18 am »
Currently only in German:
https://de.wikipedia.org/wiki/OpenXcom

a temporary solution in English, is the Google translation:
https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=https%3A%2F%2Fde.wikipedia.org%2Fwiki%2FOpenXcom&edit-text=

Can anyone complete the article there? ;)

34
XPiratez / Re: Suggestions on how to improve the mod
« on: May 02, 2016, 02:05:36 pm »
Zero point mission  :o just why..... waste of your time, waste of fuel, why go at all? You get the same score by never doing it.

It seemed as if the Mansion Mission not disappear on the map. But they are also very difficult to play without arms at the beginning and there is no important reward. I wanted them remove only from the map.

I have a suggestion for improvement. Take the Xeno Ship: https://www.openxcom.com/content/modimages/YDULJPAO120520150424.png place it on the roof and make the price inside the ship a lot of money or something meaningful.

35
XPiratez / Re: Suggestions on how to improve the mod
« on: May 02, 2016, 12:40:21 pm »
Does anyone know the Xeno Operations Mod? https://openxcom.org/forum/index.php/topic,2913.0.html
There's a lot of content for a new Luxurious merchant ships or for the Church Elite! I hope for a new class of ship in the future! ::)

Another thing is a little pointless in the mansion missions. I take only a single soldier, run up to the roof and finish the mission with 0 points, or is there any important invention? That's too easy!

36
XPiratez / Re: Bugs & Crash Reports
« on: April 22, 2016, 11:44:24 am »
The Superslave is a Slave, however he can only spit 5 yards in the game. Compared to mercenaries he is very weak. He need more power and more range for his eye laser!


37
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 22, 2016, 10:43:43 am »
The Final Mod Pack on the home page is not updated. Secondly, Is there a way, the secondary High Quality Sounds Mod to integrate fixed? This is only 3.5 MB in size and improves the FMP significantly!
The sniper rifle makes there is no longer just "Plop" it does "Wrooommm". Even the dog sounds is much more realistic! ;D

38
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2016, 03:13:14 pm »
The game plays 600 years in the future, in a world dominated by women and breaks with some science fiction traditions. All errors are forgiven! ::)


XPiratez cosplayers 1940?

39
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2016, 01:54:08 pm »
Wenn you mean plural, many roll off the assembly line, you must say "Die Magischen Motoren" A single engine is "Der Magische Motor" and when it explodes, you have "Parts of the Magischen Motors" in german, not english. ;)

40
XPiratez / Re: Bugs & Crash Reports
« on: April 21, 2016, 01:33:51 pm »
The german name of the "Magischen Motors" called correct "Magischer Motor" or you mean only multiple "Parts of the Magischen Motors" Also the name of Hanebu is correct "Haunebu"
Nazi UFOs have a great story potential but not only as flying swastika, the traditional form is a bell, only with runes! ::)

41
XPiratez / Re: Parrot mod
« on: April 10, 2016, 10:29:40 pm »
...but it's using Civilian AI, which means it's useless but adorable!

I mean without AI, the cat can fight! Just a little more stroner as the parrot! The only difference is, the magic cat has a built-in scanner in the sense of their voodoo instinct! The magic cat is a unit and is enabled for the Mistress! I hope someone can integrate this unit for my female gang and the research report for it.

Here an first idea for the story: A cat runs itself into X-Com headquarters. Had hunger and was small. But the Mistress gave her a special place in the dojo and the best food from the autopsy department with strange effects thereafter.: :)


42
XPiratez / Re: Parrot mod
« on: April 10, 2016, 10:12:39 am »
I have a small feature request.

The parrot flapping sound is not very realistic, more like a open wooden windows in the storm. Can anyone improve this? In addition, i miss a fighting cat with voodoo power.

The Voodoo Power of cat means they can equal an integrated scanner, track the last opponents on the map and they can see clearly the invisible Eternals, and do not forget, open doors! ;)

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