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XPZ Strategy/Tactics / Re: I need some advice on strategy for early, mid, and late game.
« on: August 28, 2016, 08:35:33 pm »
Was there a research change for the mercs? I seemed to have gotten them right after smugglers early on.
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I think the combination of the idea of psi vision and psi bullets would be a combo that would suck to face.... especially in an urban environments or ship assualt.
the monsters holed up waiting on you to assualt their machine gun nest basically. ugh terrible causualties.
You can hire a mercenary, yes, but you can't buy enemy mercenaries' loyalty, even after having captured them (which feels like it should be doable, since you can buy other ones?).Converting all the slaves would be a rather interesting idea to use as auxiliary units. However, there could be implants that if removed they die for the aliens, which ensure loyalty as is potentially seen in 2012 XCOM.
You can add units that aren't already in the .rul file, exactly how Dioxine added Piratez units which weren't in the vanilla .rul file. It's just more work.. But I'd either add things that exist (drones) or create new soldiers types (harder but not that hard, especially if they're gal clones like the converted raider gals would be. The raider men would be harder though...)
There is research to stop pogroms, sway government (the ones that make you lose sponsors) and civilian traffic missions. That's already a lot of reducing the "chore". Then you're left with either missions that you can safely ignore or missions that are potentially valuable. The removal of terror and infiltrations equivalents from late game is quite nice, if only to make the game's dependence on the RNG (or crazy amounts of money) easier to bear.True, I'd still wanna know for sure how to change the files, since my newest game isn't late, and I feel a bit forced to do something or else gg. Still even late game if I sit around and do nothing the score would still go down.
What's with this "how do I cheat to make the game easier" trend recently? If you pay attention to how you outfit your gals, you should be able to breeze through missions by the time they get redundant. And before that, you're supposed to enjoy the progression from tribal weakling to decent fighter to badass incarnation of murder. If you skip that, what's the point of the mod?I can do the missions easily, the thing is I find it to be a chore at some point to go to the pogroms, or to shoot down 10 ships that sway govts even when I do have the ships. The resources for missiles have to be gathered from laserz or guass, really far end game after all the research is basically done you can just buy laser parts, but I just wanna ignore the world to research faster.
haha I agree! I've always tried to capture them and study them in the hope that I could refurbish them. They'd be much better than parrots for the later game as they can survive low level weapons much better. Sadly, no luck :/
I might look into that one over the weekend. That, and converting raiders (at least females into gals, maybe males into a new soldier type with only a few armor choices) so you can poach from other gangs.
Yes, but he's the only one who gets them!