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Messages - BetaSpectre

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46
XPiratez / Re: Ideas for better aircombat?
« on: February 24, 2017, 07:52:00 am »
Having squads of planes from the get go get launched would be interesting. Xenonauts did a pretty good job with their air combat in that regard, though I always do the auto win xD.

47
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 24, 2017, 07:48:59 am »
I usually don't complain about perks, but does anyone feel like the current Personal Armor parts collected from the sea is a bit too much? I feel like 25-50 is a much more reasonable amount. Even though a player can make ammo from the parts, 1 part makes like 5 clips anyway.

48
XPiratez / Re: What is your playstyle for this mod?
« on: February 23, 2017, 09:53:42 pm »
I normally just use rifles(slowly working towards Euro lasguns, those can last endgame), shoot then duck back into cover. For high reaction enemies like mercs, or star gods though direct line of sight is really bad.

You'll want some aye phone or sensor things.
Then lob grenades or artillery in an arc at em from safety.

Though some games I don't even bother, sending my expendibles or parrots to bum rush, find the location then boom.

Sometimes I prime two nades and just let a guy stand next to em.

49
XPiratez / Re: Suggestion: New Loss Ending
« on: February 23, 2017, 08:22:21 pm »
The hideout being destroyed doesn't mean everyone died, it could be that you escaped or got captured.
A more generic text about how after a series of failures/humiliations the gang split apart or went their separate ways would make sense.

Like after the chaos that ensues (after losing all hideouts, or a mutiny) the surviving gals could force the ex-captain to walk the plank.

50
XPiratez / Suggestion: New Loss Ending
« on: February 23, 2017, 10:36:51 am »
It always bugged me that the world Govts kill you for being too nice.
What if instead of the world govt/stargods killing you, it was a mutiny?

Simply the gals are greedy little bandits who want to earn money, and fame right?

So what do they do with a Captain who's too easy going? The gals replace her, to get one who's more adventurous, fun, and profitable.
This would be a better explanation as for why in two consecutive bad months everything falls apart.

Basically if you mess up one month the gals get together and tell their captain, you better not mess up again next month or else....
And if their captain fails/humiliates them enough they start their mutiny, during which who knows what happens, but one this is for sure it's game over.

51
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 16, 2017, 08:24:34 am »
While I'm not a huge fan of the explody bits, Organ Grinder is still interesting to me. Good early game research before I get good ships esp in a No Mutant Alliance run(Yes I know I don't have an end game).

I actually like the mission. Though more so the novelty of it. Though I think removing the exploding parts would be good, because how does it explode without oxygen? All that fog and rain is a big deterant to fires.

52
This makes more sense than random mission encounters, But isn't the system only able to start the mission the month after?


53
This could be nerfed by having X (I.E. 6+) wounds result in your gals getting the surrender debuff. Where if they get enough wounds in a map they'll surrender.


54
XPiratez / Re: Early Firearms
« on: December 13, 2016, 12:28:10 am »
I usually like using shotguns early game, a single pellet can down most opponents. By the time anything pops up that can't be taken down by the sniping shotguns I just toss in a few nades/frags.

55
XPiratez / Suggestion: Factional Government Forces.
« on: November 11, 2016, 09:55:46 pm »
That each Nation's Govt units are faction specific, like Europe Govt uses Euro Las weapons, and are colored blue. Or that American Govt forces might use Mininukes more often.

56
XPiratez / Re: Ideas for better aircombat?
« on: November 02, 2016, 03:00:46 am »
Changing air combat seems like the realm of a game mod. Also seems very complicated too. Xenonaut's air combat wasn't particularly endearing.

Flavor text would make it a bit more exciting. Albiet as is would be fine too. Though I think some end tier ships are too fast sure they're for base defense, but why couldn't your own ships work like base defenses too?

---

Ejection make sense for fighter jets, but honestly it seems rather out of place when you consider the fact that most people would test the waters during these fights before fully committing to an attack, also logically it would need a research option. Then there's the issue of recovering the lost agent in hostile territory. It would make for an interesting mission though.

57
XPiratez / Re: Modular HWP suggestion
« on: November 01, 2016, 09:44:54 am »
Modular tanks, and modular weapons make sense. But overhauls are just that. I could imagine a weapon modding system in which you add to a base design things like scopes, power amps, etc.

While nice to want these changes unless another player makes the mod him/herself I don't think it'll be implemented in the main game.

58
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: October 18, 2016, 09:50:46 am »
I'm thinking that Bossar should get a nerf, I find myself using it even lategame, for it's accurate and rapid autofire at long range with decent damage, it's a bit of a jack of all trades, no real need to diversify. and it's pretty easy to make.
let me know your thoughts :)

The weight and the fact it's not too powerful makes it more like a good assualt rifle IMO. It's meant to be a jack of all trades ain't it?

59
XPiratez / Re: Terrain based critters
« on: October 13, 2016, 12:09:51 am »
Multiple factions would be really nice. Like civilian police.

60
XPiratez / Re: Moral reaction for stun
« on: September 01, 2016, 04:15:01 am »
But this realistic, if you see your friend is constantly abused by enemy your morale would fall :D
Actually moral raises when you torture people, it makes em mad. And you wanna rescue that sad Joe. Morale shouldn't really recover so much when people die though tbh. But IMO you wouldn't know IRL if its stun or dead. Until he rises.

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