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Messages - thevideogameraptorboggle

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91
XPiratez / Re: A thread for little questions
« on: March 24, 2019, 06:28:50 pm »
Thank you. A little salty that I delayed getting Chainsaw Good for a year or so, but whatever.

92
XPiratez / Re: Bugs & Crash Reports
« on: March 24, 2019, 07:52:54 am »
Do you have the living space?

I hate myself so much right now.

93
XPiratez / Re: A thread for little questions
« on: March 23, 2019, 05:53:12 am »
In the research tree, it shows all the prerequisites for a particular topic of research, is there a way to tell whether you need all of them or just one of them? I thought Power Tools needed BOTH Reticulan Power Systems and Chainsaw Good, but it just needs one or the other. Same with Gauss Weapons Dissassembly.

94
XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2019, 03:19:00 am »
It will not let me craft Recruit Brainer: Castaway Gal. I have all the resources, and the sidebar says I have enough resources, but the start project button doesn't appear.

95
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 22, 2019, 06:05:25 am »
Understandable. Maybe it could be a really cheap craft designed specifically to fire the missile?

96
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 22, 2019, 01:26:28 am »
Idea for a craft weapon.

Hyperdeath Missile (Needs Hellerium Explosives, other missiles, maybe Red Codex exclusive?)

Damage: 10000
Range: 60km
Accuracy: 255%
Reload: 100ms
Shots: 1

"The new definition of overkill. This monstrosity is guaranteed to obliterate any craft we fire it at, no matter how big it is. It leaves behind nothing to salvage, but if you really, really, REALLY need an enemy vessel destroyed, then this is what you want. The range is too short for the attacking craft to escape the blast radius, so they are destroyed as well."

97
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 22, 2019, 12:16:07 am »
How would that work? You open a portal in the sky and Megaspawn pop out? Do you create a time rift 600 years into the past and team up with X-Com?

98
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 20, 2019, 06:10:10 am »
How would Cyberspace missions sound? You install a Hacking Deck in your base, and you can send your gals on Cyberspace missions to steal data and money, and also sabotage enemy bases. Maybe the academy has a base full of robots, and you can go on a Cyberspace mission to hack the robots and have them destroy the base.

99
XPiratez / Re: A thread for little questions
« on: March 18, 2019, 07:40:51 am »
They show up as Jammed on the radar screen right?

100
XPiratez / Re: A thread for little questions
« on: March 18, 2019, 03:24:49 am »
Is there a way to reliably encounter Reticulan enemies? It seems like the only way to find them is UFO landings, and it's never the type of enemy I want.

101
XPiratez / Re: Bugs & Crash Reports
« on: March 12, 2019, 07:24:49 am »
Lokk'Naar/Peasants/Slaves are cheap and I think  gals can't pilot the cars anyway are they are too big (the gals, not the cars).

No, gals can definitely pilot HWPs. Probably very uncomfortable, but it's still doable.

102
XPiratez / Re: Bugs & Crash Reports
« on: March 12, 2019, 12:04:14 am »
Other than they being called PILOTED VEHICLES, and follow up instructions regarding handling them? Sounds like you both never read it and never tried using them.

You've got that right. Again, I just assumed they were like vanilla HWPs and that they didn't need a pilot. This is like, the third time that I thought a legitimate play mechanic was a bug. I love your game, but It just causes me constant brainfarts.

103
XPiratez / Re: Bugs & Crash Reports
« on: March 11, 2019, 07:03:14 pm »
Again, like I said, secondary base, didn't bother with armor, used to them being unmanned in vanilla. Just put two and two together and assumed they would be unmanned. Probably should have been a bit suspicious when I didn't see them in the equipment section of the craft menu.

104
XPiratez / Re: Bugs & Crash Reports
« on: March 11, 2019, 06:24:33 pm »
Looks like the Armored Cars are not HWPs, but an "armor" that your soldiers can wear.

I mean, I can see why that is I guess, due to them not being autopiloted like vanilla HWPs? But it still seems a strange choice. I wouldn't have complained if they attacked my main base, but they attacked my secondary base, where I only have enough soldiers to man all my craft, and I thought I could use Armored Cars to defend it, because soldiers are such a big expense. I don't recall it saying anything in the description about them needing to be manned, but maybe that's just my remembrances from vanilla X-Com speaking. Still, thanks for the help. Guess I need all my bases to have 8 soldiers just to man an army of armored cars.

105
XPiratez / Re: Bugs & Crash Reports
« on: March 11, 2019, 01:19:45 am »
Here you go. I have two Armored Car*HMG, but they will not spawn in the mission. Just pass a couple hours on the Geoscape and the mission will begin.

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