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Messages - thevideogameraptorboggle

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121
XPiratez / Re: Bugs & Crash Reports
« on: February 21, 2019, 05:27:42 am »
I could be misunderstanding this, but are Escape Tower missions (rank C mutant alliance bounty), completely broken? I had one where I didn't find a single enemy outside, I assumed they were all in the ship on top of the tower, but I couldn't open the door to the enemy craft.

122
XPiratez / Re: Codex Popularity Poll
« on: February 20, 2019, 06:51:09 pm »
I can't remember, is scale mail a prerequisite for chainmail?

Yes.

123
XPiratez / Re: A thread for little questions
« on: February 20, 2019, 09:07:24 am »
When should I start researching Old Earth Voodoo? It's April 2602, and I'm currently interrogating a bunch of Reticulans and researching persuasion.

124
XPiratez / Re: "Content" of Colour Codexes
« on: February 20, 2019, 08:51:11 am »
The endgame stuff might not have changed much, but the starting items certainly have. 4 Gothic Rayguns and 50 ammo is infinitely better than A Handcannon and Boarding gun.

125
XPiratez / Re: Codex Popularity Poll
« on: February 20, 2019, 08:14:53 am »
Indeed. Considering that I just got 224 Aqua Plastics from a Sunken USO, I have little reason to make chainmail, especially considering that I don't even have Chitin Plates researched, or even have the opportunity to research them.

126
XPiratez / Re: Codex Popularity Poll
« on: February 20, 2019, 03:30:40 am »
I thought Chainmail wasn't good. It's double the weight of Tactical Armor with equivalent if not worse protection. Only point in it's favor is that Aqua Plastics are annoying to find.

127
XPiratez / Re: Codex Popularity Poll
« on: February 19, 2019, 07:00:46 pm »
Red is instantly the worst Codex option, simply because it doesn't give you a better transporter immediately after research. Green and Gold give you the Turtle, and Gray gives you the Skyranger, but Red gives you nothing. I'm strongly considering bankrupting myself and turning all my money into Mutant Alliance Tokens simply because I can't stand the Blowfish's low troop capacity any longer.

128
XPiratez / Re: Bugs & Crash Reports
« on: February 13, 2019, 05:39:52 am »
As of J11, the manufacture command for Slugthrower Shells is 5x10, but the Heavy Slugthrower's clip size is 4.

129
XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 11, 2019, 05:12:31 am »
Is it just me, or does it seem like the Electric Lasso isn't very good? Compared to the Cattle Prod, it does less damage, is less accurate, takes more TUs to fire, and the range bonus isn't very helpful because you can walk to an enemy from max range and use the Cattle Prod, and it will be more TU efficient. Maybe because the lasso doesn't trigger melee dodge, it is better?

130
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 09, 2019, 08:38:28 pm »
Excellent idea!,
but rather weight [20, 85, 25], ~as "80" is for big Laser Backpack "Battery" (respectively little enhanced reactor), made from that improved (and yet down-sized) Small ship engine (reactor)


thus; ~

Laser^pack @Backpack :  size (3x4),   360 rounds,  56 dmg per pulse
or:

480 rounds,  @ 48 damage /
/250 rounds @ 68 dmg

I like that idea, and it would probably need to be stronger if it did weigh 80 pounds. Like the 68 damage version, maybe a bit like a laser version of the 37mm gun. Probably wouldn't need an actual ship battery as a building component, but it would be a research prerequisite. A ship battery as a building component would be way too expensive.

131
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 09, 2019, 09:35:59 am »
Some weapon ideas I had.

Lucky Star (bounty prize, likely from Zaxx)
1x2, Wt 6/9
Snap, 27% TUs, 77% accuracy

Star Clip (1x1), 7 rounds, 14 Piercing damage
Star Gold Clip (1x1), 7 rounds, 20 Piercing damage (requires research, Gemcraft, and Alchemy?)

Inflicts 0-1000% of the ammo's listed damage.

"The weapon of choice for high stakes gamblers, who, not coincidentally, are among the only people capable of affording it. Despite firing low powered ammunition, it has been known to kill Power Armored soldiers in a single hit."

Splattershot (Pilfered from enemies)
2x2, Wt 8/12
Snap, 25% TUs, 75% accuracy
Aimed, 55% TUs, 110% accuracy
Auto (x5), 50% TUs, 45% accuracy

Ink Tank (1x2), 20 rounds, 50 poison damage
Venom Ink Tank (1x2), 20 rounds, 85 poison damage (must be researched)
Hypervenom Ink Tank (1x2), 20 rounds, 140 poison damage (needs more research than the Venom Ink Tank)

"This weapon was built by (and is used almost exclusively by) the Inkling race, it fires highly toxic blobs of ink at enemies. Inflicts massive damage against unprotected flesh, but has difficulty penetrating armor (Enemy armor is 150% of its normal strength against this weapon), and is completely useless against tanks or other robotic life forms.

Pack Laser (Built and researched by the Pirates, early energy weapon)
1x3, Wt 20/50/25
Snap, 30% TUs, 72% accuracy
Aimed, 65% TUs, 105% accuracy

Pack Laser Backpack (2x3), 255 rounds, 48 Laser damage
Pack Laser Battery (1x2), 25 rounds, 48 laser damage (requires Laser Weapon Batteries)

"We know how those fancy laser weapons are built, but not how to build them ourselves. We figured we would change that. The Pack Laser employs minimal use of exotic components, although this does come at the cost of making the gun large and quite bulky. The biggest hurdle (and namesake of the weapon), was figuring out how to power it. All attempts at developing a battery for this weapon have failed, so instead, we effectively made a Small Ship Engine into a backpack and hooked the Pack Laser up to it. It weighs a ton, but on the bright side, you don't have to worry about carrying spare ammunition."

132
XPiratez / Re: [MOD] Music Pack 1.1
« on: February 06, 2019, 07:33:24 pm »
Still think this would be a good song for Piratez.

https://www.youtube.com/watch?v=PYzEz1MF9hk

133
XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 06, 2019, 07:21:39 pm »
I do, sometimes its the easiest way to get some components that I need for other things. For example, the easiest way, IMO, of getting optronic parts is disassembling slave AIs. I think its mostly done to get stuff like optronic parts, energy weapon parts, those coil things, etc;

There's also Personal Computers that you can disassemble. You get an Optitronic part per computer, and they're not hard to find at all, I have like 40 in storage I need to disassemble.

134
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 01, 2019, 08:22:20 am »
I have an odd desire to battle Inklings from Splatoon. They'll even have their Splattershots, which now inflict Acid damage. Even have a Bootypedia entry for them.

Interrogation
"These diminutive humanoids were brought to Earth by the Stellar Empire, as low ranking servants and warriors. However, one day, they discovered the gift of music, which caused them to turn on the Star Gods. They now attempt to acclimate to Earth culture, spreading their music and trendy fashion sense. They arm themselves largely with the Splattershot, a weapon of their own design, though finding an Inkling with surplus Plasma weaponry from their time with the Stellar Empire is not unheard of."

Autopsy
"The Inkling is a semi-gelatinous being, having no bones and few vital organs. Its body is made of some sort of strange multicolored goop that is immensely toxic to all living things. It could theoretically assume any form it wants but only exhibits two in battle, a squid form for rapid movement, and a humanoid form for the use of weaponry. The goop comprising it's body could be harvested for all sorts of purposes, such as ammunition for their Splattershot weapons.

135
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: February 01, 2019, 05:51:39 am »
The save still loaded. Everything seems to be in order, except I have lost the ability to purchase Gals.

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