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Messages - Tchey

Pages: 1 [2] 3
16
Hello,

What are the "must do" to actually reach end game and eventually victory, if all these arcs are optional ?

Feel free to spoil.

Thanks

17
The X-Com Files / Re: How safe are non-combat hideouts?
« on: October 10, 2021, 04:09:05 pm »
Hello,

Is it then possible to "win" the game with only one base and never a second one ?

18
Work In Progress / Re: [WIP] X-Chronicles version 0.5
« on: October 07, 2021, 09:06:05 pm »
Hello,

 Is there a "nighly" version, or only the version 0.5 ? If you work continuously on this mod, would be nice to have the "rolling version", i think.

19
Thanks again

Not sure why but now i see this :

locate SDL_gfx
/usr/include/SDL/SDL_gfxBlitFunc.h
/usr/include/SDL/SDL_gfxPrimitives.h
/usr/include/SDL/SDL_gfxPrimitives_font.h
/usr/lib/libSDL_gfx.so
/usr/lib/libSDL_gfx.so.16
/usr/lib/libSDL_gfx.so.16.9.1
/usr/lib/pkgconfig/SDL_gfx.pc

Without rebooting or nothing, maybe i just needed to wait for some reason ?

WINE will do for now, i prefer not to mess with my system unless i have a step by step noob friendly detailled way of doing stuff.
I am a Linux user, just as any lambda Windows user i guess, not a "techy/geek/something smart".

20
Hm, i’m on Linux Manjaro, not Debian/Ubuntu, and the manager says i have version sdl_gfx 2.0.26-5, installed.

21
Thanks

Second one is correct : i play via WINE because i cannot launch the Linux version (libSDL_gfx.so.15: cannot open shared object file: No such file or directory)

I do this : locate libSDL_gfx, and it returns nothing at all.
My terminal is just showing the prompt again, no error, no nothing.

I check my manager, and i see sdl_gfx is already installed.
So, i remove it from the manager, reboot, reinstall, reboot, and still nothing, but show "installed" anyway in the manager.

22
Hello,

I know this was from 2019, but it’s still accurate i think.

I have the same error, i check the wiki, and read :

SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later

I check my system (Manjaro) and i see i have 2.0.26-5, and all other libs related from the wiki.

I try to update (nothing, system up to date), restart my PC, and still :

Code: [Select]
./OpenXcomEx
./OpenXcomEx: error while loading shared libraries: libSDL_gfx.so.15: cannot open shared object file: No such file or directory


I play with the Windows version via WINE, as the Linux one doesn’t want to run.

What did i miss ?

Thanks

23
Hello,

Is this mod "done" ?
Sleeping ?
Still being updated but somewhere hidden from mod.io ?

I ask because
Quote
Released Jan 29th, 2020 (updated 301d ago)

Thanks

24
Fan-Stuff / Re: Fan made Horror - "Xcom"
« on: April 16, 2021, 12:26:46 pm »
Hi,

Looks very interesting, sadly real time though...
I love Time Units systems, like OpenXcom, Xenonauts, Enemy, and too few others.

What about Linux PC release ?
Do you have a demo/proto/alpha/something ?
A website, social media, other ?


This forum breaks badly with lots of large pictures, making reading/watching the topic painful.

25
The X-Com Files / Re: Tech Tree ?
« on: April 15, 2021, 08:37:07 pm »
Thanks,

I was more looking for a full overview, like the one in 40k mod subforum (https://openxcom.org/forum/index.php/topic,6574.0.html)

26
The X-Com Files / Tech Tree ?
« on: April 15, 2021, 08:03:08 pm »
Hello,

I’m trying to find a tech tree for this mod, but i can’t find any.
Like, some kind of a infograph visual with arrows going all ways.
Given how popular seems to be this Xcom-Files, i surely simply missed it.
Could you point me to the right direction ?

Thanks

27
Released Mods / Re: [UI] Amiga/PSX Fonts
« on: April 14, 2021, 06:48:30 pm »
Hello,

Try this one.

This topic is quite old, but the file works, it seems, and the result is really great.
I was looking for another font as the default one is not great IMO, thanks a lot for sharing this.
It’s sharp, no blurr, readable, french is fine with it, good good !

I’m playing the Xcom-Files mod, with WINE on Linux Manjaro (it could be native but installation is more straight and painless this way).

28
Troubleshooting / Re: Linux, error : "undefined symbol"
« on: May 29, 2017, 11:12:03 am »
Hi,

sudo apt-get install libyaml-cpp0.5v5=0.5.3-1

Code: [Select]
Lecture des listes de paquets... Fait
Construction de l'arbre des dépendances       
Lecture des informations d'état... Fait
E: La version « 0.5.3-1 » de « libyaml-cpp0.5v5 » n'a pu être trouvée

It says in french "version can't be found".



When i try auto completion to find yam....

Code: [Select]
$ sudo apt-get install yam
yamagi-quake2       yamdi               yaml-mode           
yamagi-quake2-core  yamllint            yample         



edit : found it ! This works and the game launches, version 1.0.75d7278, is it correct ?

Code: [Select]
libyaml-cpp0.5v5 libyaml-cpp0.5v5:i386
Thanks

29
Troubleshooting / Linux, error : "undefined symbol"
« on: May 28, 2017, 08:55:49 pm »
Hello,

I wanted to try again this game, but i have trouble installing it. I have the game's data from Steam, so i use PlayOnLinux to install X-COM with Steam Windows, then make a copy the folder.

I had a working version before, it was "1.0.518a651-dirty". I didn't really play it, it was just a test, and it was about one year ago i think, but i could launch a game and all was fine.

So i tried to remove it to installed the latest Nightly :

Code: [Select]
sudo remove openxcom

I follow the steps on the webpage for Linux Ubuntu (i'm on Mint but it's more or less the same) :

Code: [Select]
sudo add-apt-repository ppa:knapsu/openxcom-beta
sudo apt-get update
sudo apt-get install openxcom

Then i go to /home/tchey/.local/share/openxcom/UFO/

and i copy the files from my X-COM vanilla into it and replace the previous ones.

Then i open a terminal like i used to do for the "dirty" version :

Code: [Select]
openxcom
 Now i have this error :

Code: [Select]
~ $ openxcom
openxcom: symbol lookup error: openxcom: undefined symbol: _ZN4YAML6detail9node_data12empty_scalarB5cxx11E

What did i do wrong ? Thanks for reading.

30
I'm doing simply the steps from the website :

https://openxcom.org/git-builds/


Ubuntu / Mint
Maintained by Krzysztof “Knapsu” Knapik

Available on a dedicated PPA repository. Please do the following in a terminal:

# sudo add-apt-repository ppa:knapsu/openxcom-beta
# sudo apt-get update
# sudo apt-get install openxcom

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