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Messages - Slaughter

Pages: 1 ... 17 18 [19]
271
If they are close and you got a guy that can thrown a mean nadd, HE Packs can do a number on Cyberdiscs.

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272
Suggestions / Re: Play as the Alien Menace
« on: March 03, 2016, 07:37:21 am »
How about Apoc Aliens vs Sectoids? You can't all-out invade because your fleshy puppets don't last long in Earth's alien atmosphere. You have to infect nations, corporations, factions etc with Micronoids, but these damn grey jumpsuits and aliens both keep showing up and killing your guys with bullets and plasma.

Earth is not big enough for two alien dominators.

Would prob need new mechanics to handle micronoid infection right tho - Pandemic meets X-COM?

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273
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 03, 2016, 07:27:48 am »
OpenXcom-v1.0-g00e6d99 and FMP 1.8.1.

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274
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 03, 2016, 05:22:02 am »
Here it is, from my mega:
https://mega.nz/#!RccgTLSb!m-a8yszwdGOjaVlYm-XyHxDWNWy0Bo28d-QREeS3q0A

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275
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 03, 2016, 05:10:31 am »
Thanks! I will send you the file.
I would, but I'm Computerless atm. That's why I'm playing on my phone.

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276
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 28, 2016, 09:36:01 am »
No root atm. Any idea? I could send save and cfg file so you can reproduce the set-up and see what's up?

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277
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 25, 2016, 02:30:22 am »
How do I get the logcat?

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278
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 24, 2016, 05:56:22 pm »
Logcat?

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279
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 24, 2016, 05:58:50 am »
Just looked at the file and apparently nothing is written on it. It had o kb and when I open it, there's also absolutely nothing.

Anything to do with the fact the game itself is in the simulated SD while the save folder is in the cell external SD? Only way I could get it to work, I need to root this thing.

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280
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 16, 2016, 07:26:48 pm »
Got two crashes yesterday. Does this port have crashlogs? Want to send them your way if it does.
Of course, it may have glitched because of FMP instead, but that's what the log is for.

Also, any idea why the game restarts from the loading screen if I change programs?

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281
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 14, 2016, 07:54:27 am »
Hi I'm using this port on my samsung phone and so far everythin is splendid. Maybe some interface enhancements would rock, like how it sucks to use the buy sell arrows and similar. Also, the ones that make soldier and skyranger equip go up and fown.

Even made my own ghetto stylus so I could play this.

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282
Offtopic / Re: Insane, Impossible Mod Speculation
« on: February 12, 2016, 07:43:27 am »
Is it a Stargate reference?

If so, count me in.
Google it, you will probably like.

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283
Offtopic / Re: Insane, Impossible Mod Speculation
« on: February 11, 2016, 11:26:09 pm »
XSGCOM mod - for when one alien menace ins't enough

Open X-com Genesis mod.

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