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Work In Progress / Re: Aliens all eventually exit their ship
« on: August 11, 2017, 06:47:50 am »
I think at a certain point you have to force yourself to play the game in the way it is fun, rather than manipulating the system to the point it is not fun.
Mind control is a perfect example. With MC in vanilla, you can just make the game a complete joke. Not difficult at all, almost never lose a man, etc. So I set a rule for myself that I could only use a PSI Amp once and could only bring three on a mission (I wanted to mod Psi Amps so they are only 1 time use, but there is no way to do this currently).
Yes, it'd be more optimal if I could enforce these rules in game rather than setting artificial restrictions on myself, but all the same once I set that rule "pretending" psi amps were only 1 per use and only bringing 3 on a mission, I had much more fun playing.
With your current issue, don't cheat just because you know the 20 turn rule. Play the game "pretending" you don't know about the 20 turn rule and storm the UFO because that's what a real life XCOM unit would do.
An analogy: If you are playing the board game Battleship, you have the ability to cheat and tell your opponent that they "missed" when they actually "hit." But just because you can cheat, does that mean you have to?
TLDR;
Mind control is a perfect example. With MC in vanilla, you can just make the game a complete joke. Not difficult at all, almost never lose a man, etc. So I set a rule for myself that I could only use a PSI Amp once and could only bring three on a mission (I wanted to mod Psi Amps so they are only 1 time use, but there is no way to do this currently).
Yes, it'd be more optimal if I could enforce these rules in game rather than setting artificial restrictions on myself, but all the same once I set that rule "pretending" psi amps were only 1 per use and only bringing 3 on a mission, I had much more fun playing.
With your current issue, don't cheat just because you know the 20 turn rule. Play the game "pretending" you don't know about the 20 turn rule and storm the UFO because that's what a real life XCOM unit would do.
An analogy: If you are playing the board game Battleship, you have the ability to cheat and tell your opponent that they "missed" when they actually "hit." But just because you can cheat, does that mean you have to?
TLDR;
I storm the UFO anyway. Otherwise it'd feel like cheating.