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31
Work In Progress / Re: Aliens all eventually exit their ship
« on: August 11, 2017, 06:47:50 am »
I think at a certain point you have to force yourself to play the game in the way it is fun, rather than manipulating the system to the point it is not fun.

Mind control is a perfect example. With MC in vanilla, you can just make the game a complete joke. Not difficult at all, almost never lose a man, etc. So I set a rule for myself that I could only use a PSI Amp once and could only bring three on a mission (I wanted to mod Psi Amps so they are only 1 time use, but there is no way to do this currently).

Yes, it'd be more optimal if I could enforce these rules in game rather than setting artificial restrictions on myself, but all the same once I set that rule "pretending" psi amps were only 1 per use and only bringing 3 on a mission, I had much more fun playing.

With your current issue, don't cheat just because you know the 20 turn rule. Play the game "pretending" you don't know about the 20 turn rule and storm the UFO because that's what a real life XCOM unit would do.

An analogy: If you are playing the board game Battleship, you have the ability to cheat and tell your opponent that they "missed" when they actually "hit." But just because you can cheat, does that mean you have to?


TLDR;

I storm the UFO anyway. Otherwise it'd feel like cheating.

32
Released Mods / Re: Zero Content Base mod
« on: July 12, 2017, 08:30:59 am »
Well, I currently have 28 variants for each sex, and all armours - if you're interested.
(Will be more, in time.)
Where can one check those out? Are they in The X-Com Files or the Final Mod Pack?

33
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: May 12, 2017, 05:05:39 am »
Hi guys, I installed the Commendations mod (the one linked in the first post) and I get the following error message:

Code: [Select]
[02-05-2017_22-01-39] [WARN] disabling mod with invalid ruleset: Commendations
[02-05-2017_22-01-39] [ERROR] failed to load 'Commendations'; mod disabled for next startup
C:\Program Files\OpenXcom\user\mods\Commendations/Commendations.rul: yaml-cpp: error at line 1003, column 9: bad conversion

I'm using the latest Nightly (openxcom_git_master_2017_04_23_1838), what could be the problem?

UPDATE: I tried Shoes' new ruleset from Pastebin, which he shared in his latest post above. Now the error message says: error at line 1274, column 9

I saw no one had this problem before, seems like it works for everyone. If anyone can help me out I would be glad! Dying to play with Commendations, I don't even want to start without it.
I actually haven't had time to play recently, so haven't downloaded the latest nightly since Shoes' latest update. I assume once I do, I'll have a problem because my ruleset will be out of date and I'll need to use the one he pasted above as you mentioned. Once I give it a try I'll let you know what happens and if I'm able to get it to work.

I took a quick look at the ruleset and don't see anything glaringly wrong at line 1274. You could try deleting that particular medal from the ruleset and see if that solves the problem. It could be a syntax error or typo, but again, nothing is jumping out at me as wrong there.

34
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: April 14, 2017, 03:50:36 pm »
Hey Shoes, glad to see you back on here and still at it. I saw your pull request was included yesterday in the master and I'm looking forward to trying it out with the new fixes.

35
Offtopic / Re: Custom starting base
« on: March 29, 2017, 04:18:00 am »
If that were even be possible on the item level (I really never use cannons...) it would be perfect. And one would not need the rather arbitrary layout versions OpenXcom provides now. Just build it to your own liking.
Unless I'm not understanding something, you can do exactly this already in the ruleset: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Starting_Base

36
I think the box could be of a different color if it is not a alien the current soldier is seeing. The thing is that most of the times, a soldier shoots an alien that other soldier sees, even without directly seeing it, so the number would be quicker to center the alien.
You might want to just try out Meridian's OXCE+. I believe it already does just that ... I think the numbers are green when an alien is visible that isn't the currently selected soldier.

37
Yes I do use Avast, good call. It did warn me straight away with the "might be dangerous" message, it just didn't finish "checking" until hours later. Are you saying it should check faster than that?

And thanks for the tip, I'll disable it on my OXC folder as well if it's going to be a consistent issue. I was about to say that it's weird that it never affected me before now, but come to think of it I did just download an Avast update this week, so that must be what changed.

38
Troubleshooting / Re: connection timed out
« on: March 12, 2017, 01:13:47 pm »
I never use the installer (I just download the zip file), but I tried the installer for the first time tonight because I can't get the latest version to work and thought maybe that would help (it didn't). Anyway, I got the same issue you did where it got to like 90% and then couldn't download the universal patch (my internet connection is also fine). So the installer must not be connecting properly or the patch isn't where it's supposed to be downloaded from or something (I have no idea, just guessing).

However, you can just apply the patch manually, you don't need the installer to do it. You can download the patch here and just cut and paste the files into your UFO folder to overwrite the appropriate files. Make sure you have a backup of the original game files first though just in case something goes wrong when applying the patch.

39
Nice post and visuals. Hell yes to the "unseen alien highlight." There have been times I've had so much frustration moving the cursor all around the blackness trying to find that one damn tile. I don't know if I'd want the number on the bottom of the screen to stay there when selecting another soldier though (unless the multi-colored number system from OXCE was utilized); I think the red highlight box remaining would be enough.

Regarding "SUGGESTION 4: MULTIPLE SELECT ARMOR", you can right-click to equip the last selected armor without going through the popup.

Thanks for the reminder on this. I think I had read that at one point, but completely forgotten.

40
[RESOLVED ... I think]

I downloaded the zip file and extracted the files as I normally do without problem, but when I try to run OXC my anti-virus tries to block me saying that the file "might be dangerous" which never happens when I use OXC. I then clicked "I trust this file" to run it anyway, but I get a Windows error message saying "Windows cannot access the specified device, path or file. You may not have the appropriate permissions to access the item"

I tried to run it as administrator, but the same thing happened. I reverted back to the previous version of the Nightlies (3-3) and played no problem as always so it's something different with this version.

Anyone else having this problem or know how I can fix it? Thanks.

UPDATE: Apparently it was my antivirus blocking it. Hours later I got a popup saying that it had checked the application and it was clean. Weird though that this never happened before though, so don't know what changed. I also don't know why I couldn't run it even when I clicked "I trust this file," but anyway I'm all good for now.

41
This is awesome, was excited to see this update. Can't wait to try it out.

42
Work In Progress / Re: hwps with inventory
« on: March 09, 2017, 07:59:50 am »
Okay, thanks for looking into it. It's still cool there is a roundabout way of accessing it.


Don't know why.
Maybe they didn't want Chryssalids (or Cyberdiss) to be able to use weapons or throw grenades? Although if "allowInv" is set to false, then the extra code seems unnecessary. I wonder if it was disabled for terror units back before "allowInv" was a ruleset attribute option, and that line of code was never changed after it was added. It almost seems to defeat the purpose a little bit to have that "allowInv" option that you can change to true, but still not actually let you access the inventory. Although there could be other thoughts behind it for custom units or something that I just don't know.


EDIT: I thought about this some more and I doubt the devs added in this option with the intention that you couldn't use the inventory button for a terror unit, but you could access the inventory through this workout around method. Either they intended for the button to work (optimal given the general consensus here) or didn't intend for you to be able to access it through this workaround; one of them was a mistake so I filed a bug report here: https://openxcom.org/bugs/openxcom/issues/1330

It's a little funny, the original game didn't allow you to access alien inventories at all, but there was a bug where you could by cycling through your own troops' inventories and it could potentially crash the game. Is it possible this was the devs' giving a shout out to the original? (joking)  ;)

43
Suggestions / Re: Just a small UI improvment
« on: March 08, 2017, 08:31:54 pm »
I'm also in the one base with a ton of scientists camp. Usually it's just my first base where I started ... unless the aliens blew that one up. :P

44
Thanks anyway Solarius, I figured out how to do it in Photoshop using the palette Nord posted and instructions others had posted elsewhere on the forums. I still don't know if it's possible to go from UFO to TFTD using Falko's tools (I'm thinking it's not), but PhotoShop works well.

drages or Nord, if you read this and it can be done with Falko's tools, let me know how because it works well for going from TFTD to UFO, but not the other way around. Thanks!

45
Yes, I selected from ufo-battlescape to tftd-depth0. I wonder if it actually only works for conversions from TFTD to UFO and not the other way around? Because it worked fairly well going from TFTD to UFO (see attached images). And I searched the forum and saw this post by Falko from a long time ago:

2nd tool
here https://falkooxc.pythonanywhere.com/palconvert you can upload a image and convert its colors
at the moment you can only convert images that have "tftd - battlescape"-colors into ufo-battlescape colors

Now that was an old post and I've seen many mods take TFTD graphics to use in UFO. So are people doing it a different way or can it be done with Falko's tool? If there is another way, what is it?


*First attachment - original image, second attachment - converted from TFTD to UFO

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