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OXCE Suggestions OK / Re: [suggestion] Recruting Soldier pool
« on: August 08, 2018, 10:30:55 pm »
In fact, the original UFO had restrictions on hiring personnel.
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In worst case, you can create copies of armors, like Solarius said... but before you do that, stop and think why do you need soldier types in the first place.
Because if you want to create soldier classes using soldier types, you're on the wrong track...
Hint: we don't have ANY class abilities, class perks, class weapons or anything class-related at all in OpenXcom.
Meridian has summarized it so well that I don't really have anything to add. Maybe just one thing: I don't like classes in this type of game, they don't make much sense beyond equipment. (I would however enjoy more/custom stats, if we were to go in that direction - like mechanical, medical, etc.).
I never meant to say that you were a noob; I only meant that yes, what you described is indeed maddening but yes, I have actually done that.
Yes. And?
If this sort of things turn you off, then you are not a Jedi yet!
Different soldier types can have different armours.
- type: STR_SOLDIER_SNIPER
frontArmorBonus: -10
frontArmorBonus: -10
frontArmorBonus: -10
frontArmorBonus: -10
visibilityAtDayBonus: 2
visibilityAtDarkBonus: 2
camouflageAtDayBonus: 3 # Add to armor camouflage, if camouflageAtDay: 5 = camouflageAtDay: 2
camouflageAtDarkBonus: 3 # Add to armor camouflage, if camouflageAtDay: -5 = camouflageAtDay: -8
- type: STR_SOLDIER_HEAVY
frontArmorBonus: 10
frontArmorBonus: 10
frontArmorBonus: 10
frontArmorBonus: 10
damageModifierBonus:
- 1: 0.1 #none.
- 2: 0.1 #AP. It was in the armor resistance tu AP 1.0, Become 0.9. And so on...
- 3: 0.1 #FLAMES.
- 4: 0.1 #HE.
- 5: 0.1 #LASER.
- 6: 0.1 #PLASMA.
- 7: 0.1 #STUN.
- 8: 0.1 #MELEE.
- 9: 0.1 #ACID.
- 10: 0.1 #SMOKE.
- 11: 0.1 #GAUSS.
- 12: 0.1 #SONIC.
visibilityAtDayBonus: -2
visibilityAtDarkBonus: -2
camouflageAtDayBonus: -3 # Add to armor camouflage, if camouflageAtDay: 5 = camouflageAtDay: 8
camouflageAtDarkBonus: -3 # Add to armor camouflage, if camouflageAtDay: -5 = camouflageAtDay: -2
- type: STR_SOLDIER_MIND
damageModifierBonus:
- 1: -0.1 #none.
- 2: -0.1 #AP. It was in the armor resistance tu AP 1.0, Become 1.1. And so on...
- 3: -0.1 #FLAMES.
- 4: -0.1 #HE.
- 5: -0.1 #LASER.
- 6: -0.1 #PLASMA.
- 7: -0.1 #STUN.
- 8: -0.1 #MELEE.
- 9: -0.1 #ACID.
- 10: -0.1 #SMOKE.
- 11: -0.1 #GAUSS.
- 12: -0.1 #SONIC.
psiVisionBonus: 6
psiDefenceBonus:
psiStrength: 0.5 # Been psiStrength: 1.0, Become psiStrength: 1.5.
meleeDodgeBonus:
melee: -0.1 # Been melee: 0.5, Become melee: 0.4.
- type: STR_SOLDIER_MELEE
meleeDodgeBonus:
melee: 0.1 # Been melee: 0.5, Become melee: 0.6.
camouflageAtDayBonus: 3 # Add to armor camouflage, if camouflageAtDay: 5 = camouflageAtDay: 2
camouflageAtDarkBonus: 3 # Add to armor camouflage, if camouflageAtDay: -5 = camouflageAtDay: -8
psiDefenceBonus:
psiStrength: -0.5 # Been psiStrength: 1.0, Become psiStrength: 0.5.
psiVisionBonus: -6
Yes, all the way to 32-bit signed integer limit.
Kaboom! Blinkin wall destroyed.
Well,
STR_SUBVERTED_CORPORATE_HQ would be a mission like an alien base, just with a different terrain.
The rest is 1:1 with vanilla infiltration, besides the names.
The big doubt is about the enemy race that will populate the "alien base".
Normally it is the alien race that succeeds the infiltration.
But I'd need a different race, a human race (maybe with a sprinkle of aliens). I can define this specific race into the alienDeployments (like it is done for Cydonia)... the problem is that I don't know if that option can override the race set from the infiltration mission.
alienMissions:
- type: STR_ALIEN_INFILTRATION
points: 150
objective: 1
siteType: STR_CULT_VAULT_MISSION
spawnZone: 4 #Mission zone for alien bases
....
alienDeployments:
- type: STR_CULT_VAULT_MISSION
...
race: STR_CULT
.. the problem is that I don't know if that option can override the race set from the infiltration mission.
Okay, got it. Where do I find that file? It isn`t in the OXCE+ folder as far as I had seen.
Excue me, but what is a "vars-section"?
Could you just tell me the name of the file, that must be worked with an the position, where the line hast to be pasted into?
@Meridian, couldn`t this be implemented as an advanced option to the game?